Dying and respawning has always been a sticking point of mine and I've completely changed viewpoints in recent years. I used to be mainly a PC gamer so I was used to having a quicksave function that I could call whenever the hell I liked. Console games frustrated me because at the time I could only save at certain points in the level. I used to argue that if somebody imposed rules on reading a book, and one of those rules was that you could only stop reading at the end of the chapter and if you put the book book down in the middle of a chapter you would have to start that chapter again.. well people would quickly get pissed off with reading books so why should games be any different?
I've completely changed point of view now though, quicksave destroys any challenge that a game might have and prevents me from ever having to repeat any part of a game and we all know that repitition leads to mastery. Sure, I could not use the quicksave after every kill but that takes disipline that I dont think that I've got
It annoys me that the sense of challenge is missing from recent games