brunoafh wrote:Fuck yeah, I used to play that all the time, but it's on Windows too. I used to play Word Munchers constantly too. Was pretty young though, in like Elementary School.AgentBurnwood wrote:Number Munchers
OMG! Number Munchers ruled!
brunoafh wrote:Fuck yeah, I used to play that all the time, but it's on Windows too. I used to play Word Munchers constantly too. Was pretty young though, in like Elementary School.AgentBurnwood wrote:Number Munchers
It still does!noiseredux wrote:brunoafh wrote:Fuck yeah, I used to play that all the time, but it's on Windows too. I used to play Word Munchers constantly too. Was pretty young though, in like Elementary School.AgentBurnwood wrote:Number Munchers![]()
OMG! Number Munchers ruled!
After Burner on the 32X poops all over the Genesis version.Weekend_Warrior wrote:Runner-up would be my Sega 32X. I have 2 games for it - MK2 and After Burner, and they're hardly worth hooking up all the extra wires and crap over. MK2 on Genny is good enough for me most of the time

I see what you're saying, I feel the same way about the N64. That one was really a shit system in almost every way. But the games, oh man… the games just balance everything out. I've never owned a PS2, but from what I've heard, the same may apply here.Flake wrote:If we are only criticizing hardware, I would have to say the PS2. Compared to the gamecube and the oXbox it is a mess - it is slow, fragile and clunky. The controller is outdated and prone to internal damage (that plastic rattle sound that drives me nuts) and it is annoying that component out is a video option...but that no internal solution was provided for games that do not support component visuals.
I don't really agree. The competitors to the NES, at least in N.America, was the Atari 2600, Atari 7800, and the SMS. The NES beat the heck out of the 7800. The 2600 was only a competitor because of its huge install base. Of course, the color count on the SMS trounced the NES. I am not sure about the other parts of the hardware.AppleQueso wrote:NES... unreliable as hell and couldn't hold a candle to their competitors in terms of power. I'd say they're pretty shitty hardware wise.

The hardware itself, yeah, it was unreliable. Even with a new 72-pin connector in mine, and cleaning my games, I still have the blinkiness sometimes. But it is easily fixed if you know what you're doing. It's hard to explain exactly, you just have to nudge it around and give it a little TLC.Breetai wrote:I don't really agree. The competitors to the NES, at least in N.America, was the Atari 2600, Atari 7800, and the SMS. The NES beat the heck out of the 7800. The 2600 was only a competitor because of its huge install base. Of course, the color count on the SMS trounced the NES. I am not sure about the other parts of the hardware.AppleQueso wrote:NES... unreliable as hell and couldn't hold a candle to their competitors in terms of power. I'd say they're pretty shitty hardware wise.
While the NES did have that blinking problem with a lot of systems after a few years of use, it was nowhere near as bad as a number of the disc-based systems in terms of reliability (Turbo CD, Turboduo, Sega CD, Jaguar CD, PS1, Dreamcast, PS2 and X-Box 360 all have reliability issues, some more than others). The NES was not prone to completely crapping out; just acting finicky when reading carts. It is an issue that can be fixed fairly easily without having to replace anything. You can't say that about any of those systems I just mentioned.