I like Resident Evil and Silent Hill games quite a lot. I ran across a game called Haunting Ground which looks to be in that territory but the few reviews I've found are pretty average.
Has anyone had any first hand experience with this game? Worth the time or not?
TIA
Has anyone tried Haunting Ground for PS2?
From what I've read, it's pretty similar to Clock Tower 3. And while I enjoyed Clock Tower 3, it did at times become mindlessly repetitive when I had to constantly run to the same hiding spot over and over again while waiting for an enemy to leave me alone. I haven't played Haunting Ground, and it is a title I've been wanting to try, but I wouldn't expect it to be spectacular, and if you want combat...I'd say no. Haunting Ground is strictly about running and hiding.
Re: Has anyone tried Haunting Ground for PS2?
This response is a bit too late, but I just got Haunting Ground recently and had a chance to play through the first hour and a half. I like it. The graphics are fantastic. It's hard to believe this is PS2 era. The facial expressions are even more believable than a lot of next gen games.
The basic premise is that after a being pulled from a crash crash you wake up in a cage in some creepy castle and you're trying to figure out what is going on and how to escape. The atmosphere adds to the horror feel by never giving you enough information to know exactly what is happening, but leaving you with just enough hints to be unsettling. You get the sense that they want to do horribly perverse and violent things to your sexy main character, but you are not quite sure what.
The controls have that familiar clunkiness of a Resident Evil game. There is a lot of wandering around looking for shiny items that can be used to solve puzzles or open doors. You have a few weapons to your disposal, but they are mainly just to stun the enemy somehow to aid in your escape. Largely you are just trying to slow them down enough so that you can run off and find somewhere to hide. To simplify the game, it's basically digital scavenger hunt and hide & seek. That is maybe a tad boring, but with the creepy atmosphere and gorgeous graphics, it does manage to keep you on edge and entertained.
Where it is different from other horror games is when you finally get Hewie, your white wolf companion. Hewie is controlled by AI. You can issue commands for him to fetch items or attack enemies, to follow you or defend, or to stay put. However, Hewie has a mind of his own though. You have to train him. You can reward good behavior and punish bad behavior. As you do this, he becomes a more and more reliable companion. I think this was a really brilliant design choice for a survival horror game. Your primary weapon is another creature that won't necessarily follow your commands, so you feel extra anxious when something is after you because your not sure if Hewie will understand your commands and come to your aid, or maybe he will get scared and leave you to fend for yourself while your trapped in a cellar closet with a dumb violent brute lurching towards you to make you his plaything.
From what I've played so far, there are slow patches in the game where you are just running around hoping to find the shiny object you need to get through a door, but with the beautiful graphics, unnerving atmosphere, tense chases, and of course, Hewie, this is really one of the better survival horror games out there and I'm surprised you don't hear more about it.
The basic premise is that after a being pulled from a crash crash you wake up in a cage in some creepy castle and you're trying to figure out what is going on and how to escape. The atmosphere adds to the horror feel by never giving you enough information to know exactly what is happening, but leaving you with just enough hints to be unsettling. You get the sense that they want to do horribly perverse and violent things to your sexy main character, but you are not quite sure what.
The controls have that familiar clunkiness of a Resident Evil game. There is a lot of wandering around looking for shiny items that can be used to solve puzzles or open doors. You have a few weapons to your disposal, but they are mainly just to stun the enemy somehow to aid in your escape. Largely you are just trying to slow them down enough so that you can run off and find somewhere to hide. To simplify the game, it's basically digital scavenger hunt and hide & seek. That is maybe a tad boring, but with the creepy atmosphere and gorgeous graphics, it does manage to keep you on edge and entertained.
Where it is different from other horror games is when you finally get Hewie, your white wolf companion. Hewie is controlled by AI. You can issue commands for him to fetch items or attack enemies, to follow you or defend, or to stay put. However, Hewie has a mind of his own though. You have to train him. You can reward good behavior and punish bad behavior. As you do this, he becomes a more and more reliable companion. I think this was a really brilliant design choice for a survival horror game. Your primary weapon is another creature that won't necessarily follow your commands, so you feel extra anxious when something is after you because your not sure if Hewie will understand your commands and come to your aid, or maybe he will get scared and leave you to fend for yourself while your trapped in a cellar closet with a dumb violent brute lurching towards you to make you his plaything.
From what I've played so far, there are slow patches in the game where you are just running around hoping to find the shiny object you need to get through a door, but with the beautiful graphics, unnerving atmosphere, tense chases, and of course, Hewie, this is really one of the better survival horror games out there and I'm surprised you don't hear more about it.
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