Jamestown

2D Shooters Invade
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J T
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Jamestown

Post by J T »

Image

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If you haven't heard of Jamestown yet, it is a shmup with a strange concept. You play in 17th century colonial America as Sir Walter Raleigh, the Englishman who famously financed and organized the Roanoke Colony in the Virginia Islands. History is a little "revisionist" in this game though in that Roanoke has become the "lost colony" because Martian space invaders have allied with the spanish conquistidor and, drunk on power, are destroying everything.

So yeah, the game is a tad crazy. That's just to get your attention and create a fun setting to shoot in though. Where this game shines is in the gameplay. You can get up to four different ships, each with 2 different weapon types and an ability called a "vaunt" which creates a temporary wide-perimeter shield around your ship, that disappears and then leaves you with a powered up weapon that you can sustain by collecting coins.

As you can see in the image above, the graphics have a lovely retro 16-bit style. There are some lovely environments that you will be fighting in, with an emphasis on wide vistas and odd colonial martian settlements and technologies. The soundtrack is intensely dramatic with strains of americana nationalism pouring out in the melodies. The score enhances both the epic nature of the battles and the ridiculousness of the plot line. The developer has said that they have plans to release an official soundtrack, and that is one OST I will be on the lookout for.

What I am oddly most enjoying about this game though is the point system. I say "oddly" because I am not usually a high score gamer. I don't care about points. Jamestown makes racking up a big score very enjoyable though, and it greatly adds to the replayability of the game, which is really kind of short at 5 levels (though there are a ton of bonus challenges to complete after that). Here's why the scoring works: it forces you to take risks and rewards you for it in both points and gun power. You get more points and gold coins if you hit an enemy when they are at their most dangerous point right before attack. You have to pick up the gold coins, which forces you into risky scenarios. You want the gold coins because they fill your "vaunt" meter, which you can use to create a defensive shield. You also want the coins to sustain your vaunt after the shield wears off though because if you keep grabbing coins, your weapon will stay powered up. This does mean you have to fly without using a shield though. So, getting points also helps keep your strenght up, but it forces you into taking more risks in your flight paths. Combined, this makes the game even more fun and you soon start trying to sustain your vaunt for longer and collect more coins. Before you know it you suddenly care about your high score and then the game is about more than just completing the levels.

Hopefully that explanation of the scoring system wasn't too boring. Long story short- Jamestown is a great shmup and you should give it a try if you haven't already.
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CFFJR
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Re: Jamestown

Post by CFFJR »

I'll definitely get it soon. The concept alone is enough to grab me.

Looking at your screenshot, it seems that the game has two player simultaneous? If so, even better, now I have to buy it.
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irixith
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Re: Jamestown

Post by irixith »

CFFJR wrote:I'll definitely get it soon. The concept alone is enough to grab me.

Looking at your screenshot, it seems that the game has two player simultaneous? If so, even better, now I have to buy it.
Local only, IIRC, no online.
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J T
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Re: Jamestown

Post by J T »

There is local co-op for up to four people. No online multiplayer at this point though. I've only played solo.
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CFFJR
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Re: Jamestown

Post by CFFJR »

irixith wrote:
CFFJR wrote:I'll definitely get it soon. The concept alone is enough to grab me.

Looking at your screenshot, it seems that the game has two player simultaneous? If so, even better, now I have to buy it.
Local only, IIRC, no online.
Perfect! :D Local's what I like.

I'll get my wife to play.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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Re: Jamestown

Post by deathsled »

CFFJR wrote:I'll definitely get it soon. The concept alone is enough to grab me.

Looking at your screenshot, it seems that the game has two player simultaneous? If so, even better, now I have to buy it.
it has FOUR player simultaneous!
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Re: Jamestown

Post by J T »

I've now beat the game on the normal, difficult, legendary, and divine difficulty levels and unlocked the hardest difficulty level: Judgement.

I look back to the days when I started this game on the normal difficulty level and laugh at how I was worried that it might not provide enough of a challenge to seasoned bullethell shmup fans like myself. Let me tell you friends... I was an idiot. Put this game on Judgement level difficulty and HOLY CRAP! The screen is constantly full of bullets coming at you in all directions at varying speeds and multiple arrays of patterns.

I am totally sold on this this game now. It really does everything right. If you're a shmup fan, then you likely know that state of shooter nirvana that you can achieve when the game trains you to be highly skilled and then pushes you to the limit witha berzerk barage of bullets. It doesn't appear humanly possible to dodge them all to an outsider, yet you zone out the world around you, sink into a trance, and wind in and out of the pink and blue waves that spin around the screen. For a shmup to do that well, it has to have a lot of dififculty settings so that it can train you, and then it can push you even harder after you've gotten good. Jamestown does exactly that. I enjoyed this game a lot before, but now that I'm up to the highest difficulty level I'm amazed at myself as I get into the zone and weave in and out of the tiniest crevices. I'm also amazed at how well designed the game is. The bullet patterns reach overwhelming levels, yet they keep little open pockets that you can dart through to survive.

I'm also quite impressed with the structure of the game that it really encourages and promotes high skill in the player. Everything from the fact that the game won't let you complete the story until you can beat it on the 'legendary' difficulty setting, right down to the way the vaunt mechanic encourages risk taking and speedy movement, Jamestown is designed to make you good at playing Jamestown, and the better you play, the more fun it gets. And every time you think you are doing well, the designers are just waiting for you with another difficulty level to match your skill no matter how good you are.
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J T
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Re: Jamestown

Post by J T »

I found this really entertaining and funny video review of Jamestown for those of you interested in learning more about it:

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dunpeal2064
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Re: Jamestown

Post by dunpeal2064 »

This game looks pretty sweet. Definitely see some Dodonpachi influence
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Re: Jamestown

Post by dsheinem »

When I tried the first two levels a week or two ago I thought that it was a bunch of style over substance. I'll have to give it another chance later this week.

JT, what game(s) in the genre would you most compare it to when things get going?
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