Buying games that don't save

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vlame
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Buying games that don't save

Post by vlame »

I'm trying to make a trade for Earthbound, it doesn't save. I know it goes for around $70-140.

How much should I offer?
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irixith
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Re: Buying games that don't save

Post by irixith »

vlame wrote:I'm trying to make a trade for Earthbound, it doesn't save. I know it goes for around $70-140.

How much should I offer?
As low as possible. If the person wants top value, they should replace the battery. If they're not willing to do that, well.
vlame
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Re: Buying games that don't save

Post by vlame »

I offered him 50 in trade games. He declined.
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brunoafh
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Re: Buying games that don't save

Post by brunoafh »

If you can find a buyer that's knowledgeable about that kind of thing it should be an easy sell. Hell, since Earthbound goes for such high prices, it's almost worth figuring out how to replace the battery yourself before you sell it.
vlame
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Re: Buying games that don't save

Post by vlame »

true. i thought 50 was a very nice offer.
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GryeDor
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Re: Buying games that don't save

Post by GryeDor »

$50 is absolutely a worthwhile offer and he should have accepted. He knows it goes for a high dollar and is trying to get as close to that as possible even though it's in less than ideal condition.

I'll be honest, I got my copy for $50 + shipping (well, my wife did.. got it for my birthday two years ago) and it's in immaculate condition. If you find the right seller (read: one who isn't trying to squeeze every penny from an inflated price), you'll do fine. I'd walk.
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CRTGAMER
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Re: Buying games that don't save

Post by CRTGAMER »

Does not save? A dead battery or wonder if its a pirated copy?
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vlame
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Re: Buying games that don't save

Post by vlame »

i can ask him to open it.
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Ziggy
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Re: Buying games that don't save

Post by Ziggy »

Assuming the guy doesn't know his stuff... You gotta make it sound like there may or may not be a bigger problem than a dead battery while trying to sound a little vague. Make these points to him: Tell him 7 out of 10 times a SNES cart that wont save usually means a dead battery, not that complicated to replace though you need the required soldering skills. But tell him that it could also be the SRAM (even though I'm 99.9% sure it's not) and that would not only require addition parts (cost) to get working, but that a novice hobby solderer wouldn't be able to do it.

What I'm trying to get at is, make it seem to him like YOU are taking a slight risk purchasing the cart. Tell him what's up (the points I made above) and let him know your final offer. Make it clear to him that paying any more money for this cart isn't worth it because for not much more you can buy a cart that DOES save. Tell him you can't go any higher because it's not worth the risk. End your message with something like "...then good luck with your sale." like you're 100% willing to walk away from the deal.

Oh, and if you're worried it might be a bootleg then definitely ask him to open it up and take a picture if it's not too much trouble. But honestly, it's probably not. You could use this as another risk point to make though. Tell the guy that pirate carts are notorious for having saving issues so you're also taking a huge risk that the game isn't authentic.
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Re: Buying games that don't save

Post by 3GenGames »

http://www.nintendoage.com/forum/messag ... adid=31878

Dead batteries are no big deal at all. I'd say ofer $75 and top it off at that, because that's a $15 discount than the usual price, but you'll have to wait. Any less of a discount, plus a wait to get the game makes it not worth it.
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