Metroid Prime on GC vs Wii

NES, SNES, N64, Gamecube, Wii
User avatar
Jamisonia
128-bit
Posts: 955
Joined: Mon Oct 04, 2010 7:21 pm
Location: Washington, DC

Re: Metroid Prime on GC vs Wii

Post by Jamisonia »

If you look hard enough, you can still find these new in store. I've seem one or two copies at Sears and K-Mart before. Check out stores like that. Not too many people go to either to buy games. I have seem copies of MP trilogy at both in the past 6 months. In fact I'll make it a mission to go check the ones out around me, if I find it I'll let you know.

The only other difference I've heard of is in MP3 they took out the word damn. I never noticed the arm cannon effects missing. The aiming is much better, and the widescreen is better as well.
pakopako
Next-Gen
Posts: 1654
Joined: Wed Jul 07, 2010 2:29 pm

Re: Metroid Prime on GC vs Wii

Post by pakopako »

Flake wrote:The intros that lead into the original menu screens are gone - along with the nifty music.
The intros are gone, but the music is still there (an unlockable).

I also miss the original, first-run prints of MP where all the sequence-breaking is intact. (Does having morph-ball jump help?)

I finally opened my copy of Trilogy a month ago (right before the TV died) -- I just cannot get used to the "mouse"-joystick controls. I was never a big modern FPS fan, so I'm used to the DOOM/DUKE3d style of quickly auto-aiming. Moving left while spinning right to fire just throws my perception off.
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis.
Still, don't forget to tip your waitress.
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Metroid Prime on GC vs Wii

Post by Xeogred »

The gun effects (or lack of) oddly stem from the trilogy being based off the PAL versions of the games:
http://metroid.wikia.com/wiki/List_of_M ... ifferences

That and well, that probably lists every major difference I'd assume.
Image
HLTB | PSN Trophies | RFG (WIP)
User avatar
alienjesus
Next-Gen
Posts: 8876
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Metroid Prime on GC vs Wii

Post by alienjesus »

Xeogred wrote:The gun effects (or lack of) oddly stem from the trilogy being based off the PAL versions of the games:
http://metroid.wikia.com/wiki/List_of_M ... ifferences

That and well, that probably lists every major difference I'd assume.
It's not, it's because the effect was a static animation on screen in the gamecube version. With Samus' gun arm moving all around the screen in the wii version in relation to the remote, it meant it didn't necessarily appear where the gun arm was anymore. The animations are still in the Gamecube PAL Metroid Prime.
Image
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: Metroid Prime on GC vs Wii

Post by flamepanther »

I think the extra shading and bloom lighting effects make up for the effects that were removed.
Image
WiseFool22
16-bit
Posts: 58
Joined: Thu Feb 18, 2010 12:52 pm

Re: Metroid Prime on GC vs Wii

Post by WiseFool22 »

Haha I wasn't expecting this question to start this big of a discussion :D
The thing is my brother has Metroid Prime for gamecube, but he doesn't have the other two. I owned the game waaay back in the day when it was new, but I never beat it. Now that I have a Wii I just figured I would pick up the trilogy version. I just hate the Wii motion controls and am worried I will hate the trilogy on wii after spending $60.... on second thought maybe I will finally get a gamefly subscription.
Flake
Moderator
Posts: 8075
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Metroid Prime on GC vs Wii

Post by Flake »

I hate motion controls.

Two exceptions to that statement: Wario Land Shake It and Metroid Prime Trilogy.

For everything else, there's a gamecube controller.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: Metroid Prime on GC vs Wii

Post by flamepanther »

If you take nothing else away from this thread, take this from it: the controls for Metroid Other M and Metroid Prime Trilogy are completely different.
Image
User avatar
swiftzx
Next-Gen
Posts: 2943
Joined: Sat Oct 24, 2009 6:13 pm
Location: Youngsville,NC

Re: Metroid Prime on GC vs Wii

Post by swiftzx »

Flake wrote:I hate motion controls.

Two exceptions to that statement: Wario Land Shake It and Metroid Prime Trilogy.

For everything else, there's a gamecube controller.

Finally someone else who likes Wario land: Shake it!!
Flake
Moderator
Posts: 8075
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Metroid Prime on GC vs Wii

Post by Flake »

swiftzx wrote:
Flake wrote:I hate motion controls.

Two exceptions to that statement: Wario Land Shake It and Metroid Prime Trilogy.

For everything else, there's a gamecube controller.

Finally someone else who likes Wario land: Shake it!!
Are you kidding? Wario Land: Shake It is what held me over till Mario Bros. Wii came out. And then I realized Wario Land was the better of the two games.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Post Reply