I think we're on the same boat regarding Sonic 2, it's just like I'm somehow really, really burned out on that game. That and the graphics style, music, etc, just don't seem to be on par with the other games to me.
Honestly maybe I should replay Sonic 3 right now... haha. I'm not a big fan of Angel Island though, it gets blown up and it's just so depressing looking or something, lol. After that though it's mostly good except for the Carnival Night levels which I can't stand. Marble Garden is a mixed bag as well, but it's not bad. I absolutely love Hydrocity (best water based Sonic levels?!) and Ice Cap reminds me a lot of Lava Reef. I totally agree that it's very cool how the levels all connect in Sonic 3/S&K.
Eh, so here I am going on and on about how much I prefer Sonic 1/CD in terms of design, but overall they're still all pure gold, even Sonic 2 from time to time when I'm in the mood. I think I've cleared these games more than any other series out there, but I've probably beaten the original Mega Man 2-6 games even more.
Xeogred wrote:The Metal Sonic projections eliminate every enemy in the level, but if you find and destroy both of those machines scattered throughout the stages in the past, when you go the future it'll be the good future... and when you take them both out, the third and boss stages will automatically be the good future. I don't think there's any enemies in the good future stages and they're generally a little easier to navigate, unlike the bad future stages.
Collecting all the Emeralds will make the future permanently good in all stages.
Not a huge deal, but when you've played this game a thousand times it's cool to do everything and see the changes, see the awesome graphics of the future stage levels and hear the music.
cool. thanks for the insight. i probably would enjoy the game a little more if i actually knew what the hell was going on with it.
I just beat The King of Fighters '98, even though I'm not entirely sure how. I was doing alright up until Rugal, who raped everything onscreen a million times per second. It took about 6 tries to finally beat him, and even then, I had resorted to a chip damage strategy with a team of Billy, Mai, and Yuri. But, hey, I beat it, and that is what matters.
lisalover1 wrote:I just beat The King of Fighters '98, even though I'm not entirely sure how. I was doing alright up until Rugal, who raped everything onscreen a million times per second. It took about 6 tries to finally beat him, and even then, I had resorted to a chip damage strategy with a team of Billy, Mai, and Yuri. But, hey, I beat it, and that is what matters.
Which version?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
final fight cd wrote:yes! i also hate that level. a level that stands out in my mind in S&K that i can't stand is the pyramid/desert level.
Those were also my least favorite levels. So slow. Took me a while to figure out how to kill the desert boss, too. They were great platforming fun, but not Sonic fast. Right game, wrong franchise.
Metal Torrent- DSiWare Kirby Super Star Ultra - NDS DoDonPachi - PS1 Cruis'n USA - N64 Cruis'n World - N64 DonPachi - PS1 Cut the Rope - iPhone Cut the Rope: Holiday Gift - iPhone Mass Effect - 360 Galaga Remix - Wii Tatsunoko vs. Capcom - Wii Mushihimesama Futari 1.5 - 360 DoDonPachi Dai Ou Jou - PS2 DoDonPachi Resurrection - iPhone Triggerheart Exelcia - Dreamcast Heavy Barrel - Wii/Arcade Tetris (Rev A and Rev B) - Game Boy Street Fighter IV - iPhone Killzone - PS2 Dead Space 2 - PS3 Marvel vs Capcom 3- PS3 Monsters (Probably) Stole My Princess - PSP Killzone 3- PS3 Lost Planet 2 - PS3 Star Wars: Dark Forces - PC Nemesis - Game Boy Space Invaders Extreme 2 -NDS Kirby's Dream Land - Game Boy Mass Effect 2 - 360 Mass Effect 2: Shadow Broker - 360 Mass Effect 2: Kasumi - Stolen Memory - 360 Kirby's Dream Land 2- Game Boy Ginga Fukei Densetsu: Sapphire- PCE-CD Soul Calibur - Dreamcast Dragon Age II - PS3 Espgaluda II - iPhone Portal 2 -PC Metroid: Zero Mission - GBA Vanquish - PS3 Terraforming -PCE-CD Dark Nebula 2 - iPhone Gunblade NY - Wii LA Machine Guns - Wii F.E.A.R. 2 - PS3 F.E.A.R. 2: Reborn PS3 Chrono Trigger - SNES *new* Guardian Heroes - SAT*new*
I was able to cross the fist two games off my Snickerdoodle Summer Challenge list, and both are well deserving of their acclaim. GH is probably the best non-shmup I've played on the Saturn, and perhaps the best U.S. release, period. As of now, Chrono Trigger has displaced Lunar as my favorite 16-bit RPG, but time will tell (pun intended) if that rep can stick. Still, both are great games.
lisalover1 wrote:I just beat The King of Fighters '98, even though I'm not entirely sure how. I was doing alright up until Rugal, who raped everything onscreen a million times per second. It took about 6 tries to finally beat him, and even then, I had resorted to a chip damage strategy with a team of Billy, Mai, and Yuri. But, hey, I beat it, and that is what matters.
Serious Sam: The Second Encounter (PC)(FPS) X-Men: Mutant Academy (PS1)(Fighting) Street Fighter Alpha (PS2)(Fighting) Extermination (PS2)(Survival Horror) Spyro the Dragon (PS1)(Platformer) Spyro 2: Ripto's Rage! (PS1)(Platformer) Myst III: Exile (PC)(Graphic Adventure) Shaq Fu (GEN)(Fighting) Spyro: Year of the Dragon (PS1)(Platformer) God of War (PS2)(Action Adventure) The Simpsons Game (PS2)(Platformer) The King of Fighters '99 (PS1)(Fighting) EOE: Eve of Extinction (PS2)(Beat 'Em Up) Final Fight (Arcade)(Beat 'Em Up) Gundam Battle Assault (PS1)(Fighting) Dark Rift (N64)(Fighting) Deadly Arts (N64)(Fighting) Max Payne 2: The Fall of Max Payne (PS2)(TPS) Vampire Hunter (SAT)(Fighting) Super Scribblenauts (NDS)(Puzzle) Castlevania: Curse of Darkness (PS2)(Action Adventure) Jet Force Gemini (N64)(TPS) Super R-Type (SNES)(Shmup) Mega Man X7 (PS2)(Action Platformer) LittleBigPlanet (PSN)(Platformer) Daikatana (N64)(FPS)
TOTAL: 26
Yes, I beat Daikatana. What, I wanted to play an FPS, and there wasn't much else available. Anyway, this game is quite different from the PC version, which was probably for the better. Sure, there's no co-op, and the Daikatana is only available in the second-to-last boss fight, and graphically the game looks pretty poor, even when compared to other FPS on the N64 (admittedly I played without the Expansion Pak), but there are some things about the game that I greatly appreciated.
First, the many graphical glitches found in the PC are not here. Which is pretty good, considering how terrible some of the issues could get on the computer. I didn't have to put up with random phantom swords swinging about in the air for no reason.
Second, there's a ton of weapons. I should admit I made it through the majority of the game using only the Hammer, but the variety of weapons made for some interesting choices. I only wish that I got more use out of many of them. There's seriously something like...20 weapons over the course of the game.
Third, the music is short and repetitive, but something about it really gave me flashbacks to the classic FPS of a decade ago. For some reason it may me particularly nostalgic for Unreal. The sound effects were ok, but the voice acting was...well, I could have done without them.
So yeah, there are some good things about the Nintendo 64 port of Daikatana. But the game really isn't that challenging, there was only one particular boss where I had trouble. Some of the puzzles were a little annoying, especially the musical note puzzle, but I made it through ok.
Oh, the game also has a leveling system, which I'd completely forgotten about. It really didn't seem to make much of a difference in the long run, but it made for an interesting addition. Certain enemies respawn after you've covered a certain amount of distance from them, so farming for experience points is possible, though you really won't need to. Oh, and certain enemies can change when replaying a level, which means things can vary a bit on successive playthroughs.
Overall, Daikatana feels very generic, though it did make me remember the good old days of Doom, Quake, Heretic, and the rest. And frankly, that's all I really needed.
dsheinem wrote:I was able to cross the fist two games off my Snickerdoodle Summer Challenge list, and both are well deserving of their acclaim. GH is probably the best non-shmup I've played on the Saturn, and perhaps the best U.S. release, period. As of now, Chrono Trigger has displaced Lunar as my favorite 16-bit RPG, but time will tell (pun intended) if that rep can stick. Still, both are great games.
16bit Lunar... I guess you're talking about the Sega CD version? I'm still unsure which versions I should play first. I remember most saying they favor the CD version of 2, but the PSX version of 1.