leaving oblivion

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Xeogred
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Re: leaving oblivion

Post by Xeogred »

I got the completionist medal/achievement whatever in Mass Effect, I don't think I'd compare them to these kind of games at all in terms of depth or freedom.

Problem is for me it's really hit or miss. I only played Oblivion for a few hours before I got really bored of generic random cave #87 and just whatever, had a lot more fun in Morrowind taking over houses and storing them with anything and everything like I owned them. Fallout 3 I just outright hated, but New Vegas on the other hand I actually beat and put over 60 hours in... and there was still so much more to do. New Vegas to me at least had a -little- bit of direction in the beginning so it was easier to get going than say Fallout 3 and Oblivion. The pacing was just better. So I felt comfortable with the game and a lot of my surroundings early on, then just started doing my own thing for awhile. My friends kept annoying me about going to the actual main city because I waited 40 some hours to go there and probably could have stayed away even longer than that. :lol:

I remember in Fallout 3 the first city bombards you with like 30 quests at once, but I never felt bombarded at all in New Vegas. I might try and give 3 another shot again someday, but then I just think of playing New Vegas over again... since these kind of games can easily be a different experience every time around.
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Rocketman
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Re: leaving oblivion

Post by Rocketman »

if you're having fun, keep playing. If you get bored, change games and play something else for a while, and then something else after that, and that, and that too... Then put Oblivion back in and continue having fun from where you left off.
I remember in Fallout 3 the first city bombards you with like 30 quests at once, but I never felt bombarded at all in New Vegas. I might try and give 3 another shot again someday, but then I just think of playing New Vegas over again... since these kind of games can easily be a different experience every time around.
I really think you should give Fallout 3 another shot, it's a great game. It really is.
I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
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o.pwuaioc
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Re: leaving oblivion

Post by o.pwuaioc »

CFFJR wrote:You're overwhelmed now, but you might be surprised to learn that many longtime fans of the series were disappointed with Oblivion because it has less content than earlier games!
Which has the most, and which is the best?
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Frizz.Meister
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Re: leaving oblivion

Post by Frizz.Meister »

The oblivion gates themselves arn't to much fun and take a huge amount fo time. I would recommend doing only enough for the main story and then either doing the guild lines (theives is great fun) and certainly dont miss out on shivering isles. Its not for everyone but i thought it was a work of art with two sides of maddness colliding in both hte people and the scenery.
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CFFJR
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Re: leaving oblivion

Post by CFFJR »

o.pwuaioc wrote:
CFFJR wrote:You're overwhelmed now, but you might be surprised to learn that many longtime fans of the series were disappointed with Oblivion because it has less content than earlier games!
Which has the most, and which is the best?
In general, Daggerfall (the second game) is the biggest. It is just staggeringly huge. It gets samey, but there are several thousand individual locations in the game. However, the overworld is mostly randomly generated, so I've heard it argued that the sequel Morrowind has more in the sense that everything in the game was planned and placed.

In then end though, they're all pretty ridiculous in their own ways. :lol: They are not games that hold your hand.

As for which is the best, that's a matter of opinion. Older fans seems to get more snobby with each new release. The legions of Morrowind fans have grown tiresome, saying that Oblivion sucks and Skyrim will too. Then there are the Daggerfall fans who think that even Morrowind was a major step down. Its an argument no one can win. The fans are nutty about it anyway. Sure, Oblivion has less to explore and do compare to its predecessors, but you can still easily play it for a few hundred hours.

I honestly like them all. The 4 games all have their differences, and the truth is the series gets more simplified with each new entry, but they're all damn good and have a lot to offer.

Someone looking to explore the series is probably best off starting with Oblivion though, as it is by far the most newbie friendly, and there's PLENTY of stuff to do.
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RCBH928
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Re: leaving oblivion

Post by RCBH928 »

Dont get me wrong...I LOVE the game
but its like a delicious steak, that your eating and eating but its not going to finish...there will be still more to eat...you might as well stop!

I dont think its bad that the game is huge, actually its fantastic if this was the year 1992 where you get like 1 game each 6 months :p
but in this era you must be truly dedicated, now I understand what they mean when you start playing WoW you will be addicted and its never ending...

I am glad that you guys joined the discussion because I was going to skip the thieves guild :p
i thought it was the worst and i dont have time for the sneaking...

i already completed the dark brother hood and it was great fun,,,but the few were kind of repetitive.

I guess I'll just go on the main story line and maybe complete the game in the future...god I was planing on leveling up to 50 then start the main mission to be as powerful as i can....

still i wonder...how can they put so much content on 1 single dvd?
i played san andreas and i couldnt imagine how they squeezed all that game into a single disk

now looking at this...it completely blows san andreas away
and if it take you 1000 hours to play....
how long did it take to create!??!!?
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jeffro11
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Re: leaving oblivion

Post by jeffro11 »

how can they put so much content on 1 single dvd?
Quests are simple made in XML/ascii files that denote where they start, to whom gives said quest, any prerequisites you need etc. In short a "quest" maybe would take up on the dvd less then 20kB. 2% of a MB.

Most of the dungeons and things you see are simply assets that are recycled throughout the game. In the grand scheme of things there actually is not that many art assets in this game as they would like you to believe. The trees are computer generated as well, they use a technology called SpeedTree. You can tell which games use this as the trees look terrible and the leaves all face the same way with the same textures repeating.
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isiolia
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Re: leaving oblivion

Post by isiolia »

kingmohd84 wrote: now looking at this...it completely blows san andreas away
and if it take you 1000 hours to play....
how long did it take to create!??!!?
This is the kind of reason that some of us tend to be a mite forgiving with bugs in Bethesda RPGs and the like. It's incredibly hard to test something like that as thoroughly as a more linear experience.

If you think Oblivion is bad though, never play an MMO >_>
Gnashvar
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Re: leaving oblivion

Post by Gnashvar »

I think you're right. I enjoyed Morrowind so much more. I think closing the Oblivion gates was just too repetitive and I felt it was a waste of time.

EDIT: I did like the Knights of the Nine exp. though.
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Ack
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Re: leaving oblivion

Post by Ack »

Gnashvar wrote:I think you're right. I enjoyed Morrowind so much more. I think closing the Oblivion gates was just too repetitive and I felt it was a waste of time.

EDIT: I did like the Knights of the Nine exp. though.
The Shivering Isles expansion was also a lot of fun. I also enjoyed Morrowind more, but I believe part of that is bias considering it was my first Elder Scrolls game. The lack of spears and levitate spells in Oblivion bugged me, though admittedly I enjoyed the lush landscape a lot more than Morrowind's swamps, wastelands, and bizarre islands.

Oblivion is technically larger than Morrowind in terms of landmass, but the experience can be subjective as to how much you get out of it.

Oh, and if Oblivion gates bug you, you can always try rushing through them. One friend of mine managed to clear the gates in under five minutes regularly. There's only a handful of designs for the gate areas, so after a few runs you'll likely have seen them all.
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