fastbilly1 wrote:JT, in my case, it was because after she lost the fight there is nothing you can do to keep her from becoming a whore. It was the feeling that no matter what you tried to do, her path was set and you could not change it. That is a terrible feeling and one that I was surprised a game could give me.
That's interesting too. I haven't played a Princess Maker game and so I don't know how they work. It reminds me of The Path where you guide several little red riding hood characters to their grandmothers house, but they encounter multiple symblic "wolves" along the way that represent the sexual, psychological, and physical dangers that young girls/women face. The game requires that you actually give up controlling the girl if you are to "win" (literally, you can't push any buttons on the controller), so you are left with the anxiety and possible guilt of leading her into the dangerous really world and having to trust that she will make the best decision for herself.