The first (?) boss fight in particular -

Shooting through that gelatinous shield is easily one of the most unique experiences I've ever had playing a shmup.
Outstanding title, despite the lag.


woah! Glad yr participating in Together Retro, bud. Even if you are playing the training wheels port.Nintendork666 wrote: Shooting through that gelatinous shield is easily one of the most unique experiences I've ever had playing a shmup.
Said the person who can't get past Stage 1.noiseredux wrote:woah! Glad yr participating in Together Retro, bud. Even if you are playing the training wheels port.Nintendork666 wrote: Shooting through that gelatinous shield is easily one of the most unique experiences I've ever had playing a shmup.
truth. But I'm taking my degradation like a man!Opa Opa wrote: Said the person who can't get past Stage 1.
I've been trying all of them, but I like vic the most right now. Yeah the way the options move is nice. I'll try the octopus more. I don't use laser much, maybe should try that too.alienjesus wrote:I'm enjoying these games, but I agree that Parodius just seems more fun. That might be because of the versions I'm playing though, where parodius had a lot more experience with the game boy platform to work with. I haven't managed to beat level 2 of either game yet though.![]()
What character to people use in parodius? I know my version is different, but I like Octopus - the missiles that fall up are very handy, the expanding ripple laser is a favourite and the trailing options are MUCH better than the converging ones of characters like Pentarou. I think it's a bit different in other versions, so I'll explain -
If you move the vic viper or octopus characters with options, the options will follow their movement, but if you stop, they'll stop where you were just a second ago, so if you move up or down, you get a nice vertical line of shooting. Pentarou and twinbee however, when you stop, the options keep following until they're exactly where you are, meaning you don't get that nice spread unless you're constantly moving.
That's the second boss fight.Nintendork666 wrote:I own Gradius III for SNES, and the one thing that I really appreciate about it is the near-surreal atmosphere it provides throughout.
The first (?) boss fight in particular -
Shooting through that gelatinous shield is easily one of the most unique experiences I've ever had playing a shmup.
