Thank you. I hope my pants weren't in too much of a bundle there.MrPopo wrote:See, this is the first argument I have seen against what they did with Metroid Other M that wasn't just "Wahh! You didn't do exactly what I had imagined with no basis in canon!" I get the sense that any characterization of Samus would be undesirable for you. I personally liked seeing Samus get fleshed out, but I can understand and respect the way youv'e experienced Metroid up til now.Xeogred wrote:<snip>
Subtlety is amazing.
re: lisalover's signature
Re: re: lisalover's signature
Re: re: lisalover's signature
Just as a note, it's getting kind of old to see people blaming Team Ninja for the things they didn't like about the game. As far as I understand it, Nintendo basically hired Team Ninja to make their game. This game is the way it is because Sakamoto wanted it that way, ESPECIALLY the character aspects - link (search "dirt").Xeogred wrote:I'm fully behind Ack, GSZX1337, and brunoafh on this one and basically I was just taking a jab at how pointless and out of place it was for Team Ninja to do what they did to Metroid with Other M and Samus' character basically.
See:
http://en.wikipedia.org/wiki/Metroid:_O ... evelopment
I personally would take games that take risks over safe sequels every time. I didn't enjoy Twilight Princess at all because it was exactly like all the Zeldas before it. I couldn't have been happier when Nintendo announced it would be the "last of its kind." Too bad they've backtracked that statement since. I've been playing Nintendo games since I was a kid, and quite frankly I'm tired of waiting half a decade to play games that are so similar to the last. I had more fun playing Metroid Other M than I've had playing any game in the last year. I'm sure you can understand, but after beating a few hundred games in your life everything begins to feel derivative. This game felt fresh to me. I LOVED the controls. I wish more games were that bold with the way you play them.
Looking for Animal Crossing e Reader cards! - link
Re: re: lisalover's signature
I think this is the biggest reason why having Gordon talk is a bad idea. Well, next to making the continuity a huge mess. If the game had cutscenes from the start, then maybe giving Gordon a voice would be okay. It seemed to (kinda) work for Jak. The way the Half-Life games are set up, you're kind of roleplaying. If you read about Gordon Freeman you'd know that he had constructed a tennis ball cannon at the age of six and that he had an interest in theoretical physics when he was a child. Even if you just play the game and not read up on it, you find out that Gordon graduated from MIT and that whenever Dr. Kleiner would lock himself out of his office, he and Gordon would race to see who could get the door open the fastest. I'll be the first to admit though, that Valve does kind of fuck it up occasionally. The Zombine joke being the the first example that pops into my head.Xeogred wrote:IIf Gordon suddenly started talking, that would mean I'm no longer Gordon Freeman myself.
casterofdreams wrote:On PC I want MOAR FPS!!!|
Re: re: lisalover's signature
Yeah, I thought the same thing - however, fanboy rambling will never take 'facts' into consideration.equalsign wrote: Just as a note, it's getting kind of old to see people blaming Team Ninja for the things they didn't like about the game. As far as I understand it, Nintendo basically hired Team Ninja to make their game. This game is the way it is because Sakamoto wanted it that way, ESPECIALLY the character aspects - link (search "dirt").
It's also important to note that while these fanboys hate Metroid: Other M, they consider Nintendo (who made all the other Metroids) infallible. They see Team Ninja in there, and just automatically assume everything that was wrong with the game was their fault, because they are the interloper.
(Though, personally, I don't care for Team Ninja ever since I played Ninja Gaiden 2 and Dead or Alive 4 - but I still think they get more poo flung their way than they deserve.)
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Gamerforlife
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Re: re: lisalover's signature
I don't get this whole if Gordon Freeman talks than I wouldn't be him argument. Half Life 2 isn't a role playing game. In fact, at no point in the game did I feel that Gordon was me because I ACTUALLY TALK TO PEOPLE!
If Gordon was me, he'd stop ignoring the hottie that wants to fuck him!
Just saying
If Gordon was me, he'd stop ignoring the hottie that wants to fuck him!
Just saying
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: re: lisalover's signature
This isn't meant to be offensive, but I can't help but feel you're completely missing the point.
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I dedicate my play through of Tales of Symphonia to lisalover. May he find peace / lisa's.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: re: lisalover's signature
Just to clear a few things up, I can see where you guys are coming from in not blaming Team Ninja entirely... but still, they made it happen. But I guess if you're saying I should just point my fingers at Yoshio Sakamoto, then yes I've been doing that too.
In fact, I'll go ahead and lay a big smack down here and say after the loss of Gunpei Yokoi (whom I see as the real man responsible for the greatness that is Metroid)... I can say Metroid from the Japanese side of things, from Nintendo themselves and their R&D1 studio, has not been that impressive to me since Super Metroid. Fusion was an okay game, but the linearity, easy difficulty, and the environments along with Samus' suit designs I guess I wasn't too big on (I love the original, Super, etc, because you're going underground and getting lost in these enormous planets with a mix of organic and weird sci-fi architecture... Fusion being on a big ship really lacked this atmosphere for me and barely had any organic segments). Topped off with this being the game where they first kind of wanted to put more narrative into Metroid which I didn't want. Zero Mission on the other hand I like a lot, but it's based upon the original so I'd still have to give that the most credit... plus I've only once played the stuff after defeating Mother Brain once, because I couldn't stand that portion of the game (sneaking around?...)
So long story short where I'm getting at is that I think Retro Studios took the series in the perfect and right direction for me. They went for the atmosphere and subtle approach which is absolutely everything I love about Super Metroid. Prime 3 was a little iffy with the multiple planets thing and it had a little more narrative, but it still never felt force fed and it still had that vibe of being totally alone on your own in these crazy alien worlds. Prime 1-2 pretty much got it perfectly right, damn do I love this trilogy. Metroid and good sci-fi done right for me. The Prime games had just enough story for me to be interested but still left a lot to my imagination.
In fact, I'll go ahead and lay a big smack down here and say after the loss of Gunpei Yokoi (whom I see as the real man responsible for the greatness that is Metroid)... I can say Metroid from the Japanese side of things, from Nintendo themselves and their R&D1 studio, has not been that impressive to me since Super Metroid. Fusion was an okay game, but the linearity, easy difficulty, and the environments along with Samus' suit designs I guess I wasn't too big on (I love the original, Super, etc, because you're going underground and getting lost in these enormous planets with a mix of organic and weird sci-fi architecture... Fusion being on a big ship really lacked this atmosphere for me and barely had any organic segments). Topped off with this being the game where they first kind of wanted to put more narrative into Metroid which I didn't want. Zero Mission on the other hand I like a lot, but it's based upon the original so I'd still have to give that the most credit... plus I've only once played the stuff after defeating Mother Brain once, because I couldn't stand that portion of the game (sneaking around?...)
So long story short where I'm getting at is that I think Retro Studios took the series in the perfect and right direction for me. They went for the atmosphere and subtle approach which is absolutely everything I love about Super Metroid. Prime 3 was a little iffy with the multiple planets thing and it had a little more narrative, but it still never felt force fed and it still had that vibe of being totally alone on your own in these crazy alien worlds. Prime 1-2 pretty much got it perfectly right, damn do I love this trilogy. Metroid and good sci-fi done right for me. The Prime games had just enough story for me to be interested but still left a lot to my imagination.
Re: re: lisalover's signature
I don't get that at all. Multiple planets just meant instead of riding an elevator between the water zone and the fire zone you ride a spaceship.Xeogred wrote: Prime 3 was a little iffy with the multiple planets thing
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: re: lisalover's signature
Quoted because this guy knows what he's talking about. I still get shivers from the creepy scan data from the Pirate ship in Metroid Prime 1. The little slivers of information I read made me feel like I was being hunted down. It was a rare moment of immersion for me.Xeogred wrote:The Prime games had just enough story for me to be interested but still left a lot to my imagination.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
