Pure gameplay examples and why are they fun?

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NeverGoBak
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Re: Pure gameplay examples and why are they fun?

Post by NeverGoBak »

J T wrote:I recently read this article on What Makes Games Good that I rather enjoyed (particularly the part about promise):

http://www.pentadact.com/index.php/2011 ... games-good
That would explain why I've been loving Wario Land 4 so much so far, it's one of the best 2D platformers I've ever played, and it does all of those things really well. The reason I never liked GTA is probably the Fantasy and the Place, both seem really off to me. Not bad, but not my preference.
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BurningDoom
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Re: Pure gameplay examples and why are they fun?

Post by BurningDoom »

NeverGoBak wrote:
J T wrote:I recently read this article on What Makes Games Good that I rather enjoyed (particularly the part about promise):

http://www.pentadact.com/index.php/2011 ... games-good
That would explain why I've been loving Wario Land 4 so much so far, it's one of the best 2D platformers I've ever played, and it does all of those things really well. The reason I never liked GTA is probably the Fantasy and the Place, both seem really off to me. Not bad, but not my preference.
lol. ass. :wink:

Seriously, good read though. I am one of those gamers that feel like it's an unidentifiable pixie dust.
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NeverGoBak
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Re: Pure gameplay examples and why are they fun?

Post by NeverGoBak »

BurningDoom wrote:
lol. ass. :wink:
Wut?
Current Consoles: SNES, GBC, Game Cube, Nintendo DSL, Wii, N64, PS2
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FAV Franchises/Games: Sonic The Hedgehog, Lock's Quest, Legend of Zelda, Megaman Battle Network, Mysims, Plok(SNES), Kirby, Ristar, Sly Cooper, Pokemon Mystery Dungeon, Smash Bros, Okami, Tekken, Super Mario, Wario Land, Golden Sun, Streets of Rage and Elite Beat Agents.
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BurningDoom
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Re: Pure gameplay examples and why are they fun?

Post by BurningDoom »

NeverGoBak wrote:
BurningDoom wrote:
lol. ass. :wink:
Wut?
Did you read the article? It was a joke.
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wootcube
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Re: Pure gameplay examples and why are they fun?

Post by wootcube »

I think Katamari Damacy is pretty close to "pure gameplay" in a sense. I think what made it fun was the momentum of the pacing. You start out little and can't pick up much, but as you play the size of the Katamari increases and therefore the amount you can pick up increases and so on and so on...

The great visuals standing out from everything on the market at the time and bizarre storyline didn't hurt its success either, though :P
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