Hideo Kojima's Policenauts (in English)

Gaming on the Playstation and Xbox Platforms
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wip3outguy7
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Re: Hideo Kojima's Policenauts (in English)

Post by wip3outguy7 »

Hmm... anyone try this with a mod chipped PS1?
brunoafh
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Re: Hideo Kojima's Policenauts (in English)

Post by brunoafh »

wip3outguy7 wrote:Hmm... anyone try this with a mod chipped PS1?
I have, it works fine.

I don't know if I used these exact ISOs though.
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noiseredux
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Re: Hideo Kojima's Policenauts (in English)

Post by noiseredux »

I played it on my PS2 using swap trick.
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J T
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Re: Hideo Kojima's Policenauts (in English)

Post by J T »

Ivo wrote:Did you guys get any CRC errors on extracting? I have 2 .isos, 736.376 KB and 599.437 KB but as I got errors unpacking I'm a bit worried something went wrong.

Ivo.
I don't think I did, but when I first booted the game I could only watch the FMVs and read text, but I couldn't see the actual game images. I fiddled with a few advanced video options in ePSXe and got it running smoothly though. I'm playing this for the first time and I really love the visual style of the game. It feels like more of an electronic comic book than a video game, but I'm enjoying it.

If anyone else is having similar problems to me, I just clicked the 'configure' button for Pete's Open GL, set off-screen drawing value to 2, clicked on alpha multipass, clicked on advanced blending, and clicked on special game fixes.
Last edited by J T on Mon May 23, 2011 2:15 pm, edited 1 time in total.
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wip3outguy7
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Re: Hideo Kojima's Policenauts (in English)

Post by wip3outguy7 »

brunoafh wrote:
wip3outguy7 wrote:Hmm... anyone try this with a mod chipped PS1?
I have, it works fine.

I don't know if I used these exact ISOs though.
OK, I'll bust out my old Gateway laptop with the version of Nero that burns just about anything.
Purkeynator
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Re: Hideo Kojima's Policenauts (in English)

Post by Purkeynator »

Ok I need a bit of help. My CD-Rs are 700MB and all the ones I see online are the same size. Yet disc one is 720MB. Do I need to find a way to compress to get it on a standard CD-R?
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emwearz
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Re: Hideo Kojima's Policenauts (in English)

Post by emwearz »

Purkeynator wrote:Ok I need a bit of help. My CD-Rs are 700MB and all the ones I see online are the same size. Yet disc one is 720MB. Do I need to find a way to compress to get it on a standard CD-R?
You need to enable overburn.
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Re: Hideo Kojima's Policenauts (in English)

Post by vlame »

Incognito D wrote:I take it these files are meant to be played on a PS1 emulator?

Would be cool if there was a Bleemcast version so it could be burned to a CD and played on Dreamcast.
bleem! blue beta can do this but it won't save...
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J T
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Re: Hideo Kojima's Policenauts (in English)

Post by J T »

I'm slowly working my way through this game. I'm surprised by how engrossing the game is when there is so little to do gameplay wise. The world is just really compelling. I wish more games were so good at creating a believable world. Immersion is usually created by good controls, but this game creates it by fleshing out all of its ideas about the surrounding world and futuristic technologies. It's a great bit of sci-fi. Also, the anime is lovely. There's not much of a "game" here, but I don't really care because I am so sold on the setting and the story elements.
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noiseredux
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Re: Hideo Kojima's Policenauts (in English)

Post by noiseredux »

J T wrote:I'm slowly working my way through this game. I'm surprised by how engrossing the game is when there is so little to do gameplay wise. The world is just really compelling. I wish more games were so good at creating a believable world. Immersion is usually created by good controls, but this game creates it by fleshing out all of its ideas about the surrounding world and futuristic technologies. It's a great bit of sci-fi. Also, the anime is lovely. There's not much of a "game" here, but I don't really care because I am so sold on the setting and the story elements.
I almost wonder if this wouldn't make an amazing Together Retro title for next year?
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