Ivo wrote:I was recording my (still emulator) attempts of today. The first one was under 100k so I deleted it. Then I got one slightly below David's best score. The third one I recorded I got to 252k and saw the 10th spring (already cleared once), lost my focus and lost just when I was about to clear the screen. And then I notice my photographic camera ran out of battery from all the lengthy videos so that one wasn't recorded :/
Ivo.
I hit 208,400 last night (without getting a clear), so I can see how 300K should be quite possible with a clear or two.
I will say that the deaths in this game get quite brutal once you start moving over 100K - the string of expletives after this one had my wife laughing. She laughed even more when I took a picture of the high score screen and explained why
sevin0seven wrote:ok, i finally got my Jaguar copy of Zoop (thanks to Stark). i'll try to join in the scoring fun when i'm not playing SSF4.
I'm interested in seeing your scores, as the playing area of the Jaguar is apparently the biggest (and the overall highest TG high score is on the Jaguar).
sevin0seven wrote:ok, i finally got my Jaguar copy of Zoop (thanks to Stark). i'll try to join in the scoring fun when i'm not playing SSF4.
I'm interested in seeing your scores, as the playing area of the Jaguar is apparently the biggest (and the overall highest TG high score is on the Jaguar).
Ivo.
is that so. i'll try to login a score after i get home.
The PS1 power-ups are a cog looking thing (spikey circle) that lets you clear everything in a straight line, a pulsating circle that "blows" up pieces adjacent to the piece you hit (also the ones diagonal to it), a circle with changing colours which will clear away all pieces the same colour you hit on the section you were facing (but not on the other 3 sections), and the spring (collect 5, clear the screen).