If we are talking about disappointing Street Fighter related things lets talk about Street Fighter 4. This game sucks. Not really gonna waste time elaborating.
Super Street Fighter 2 HD Remix is 10 bucks it is is amazing.
Street Fighter 4 is/was ~60 bucks and its terrible.
The bitter taste of retro disappointment....
Re: The bitter taste of retro disappointment....
The main problem with the SF2 port on the Amiga is not the sound, backgrounds and lack of colors. It is the controls. The Amiga usually used a single button! Not good for SF2 or Mortal Kombat games I would say. You could play it on the keyboard, and I think doing so at least gave you a separate Punch and Kick command, but that is still not the 6 buttons of the arcade version.
I used to play MK1 and MK2 on the PC though, and you could map all 5 buttons (2 punches, 2 kicks and block) and as far as I'm concerned it was quite a decent port (MK2 had decent graphics on the 486s PCs of the era, at the very least).
I played the Thexder port on Amiga recently and was having a hard time understanding why the game was allegedly a classic. Turns out the port sucks (and once again, it is not a question of graphics, but of gameplay).
Conversely, I am a huge, huge fan of the port of Pac-Mania on the Amiga. The resolution is "higher" than the Arcade original, even without as many colors I think it is a signficant *improvement* to the gameplay as you can see ghosts approaching from more of a distance etc. Considering that in Pac-Man you see the whole maze and Pac-Mania is a sequel of sorts, I really think the Amiga version of Pac-Mania is better than the arcade original which is rather "cramped".
(as I noted here)
http://www.racketboy.com/retro/microsof ... -offs.html
Ivo.
I used to play MK1 and MK2 on the PC though, and you could map all 5 buttons (2 punches, 2 kicks and block) and as far as I'm concerned it was quite a decent port (MK2 had decent graphics on the 486s PCs of the era, at the very least).
I played the Thexder port on Amiga recently and was having a hard time understanding why the game was allegedly a classic. Turns out the port sucks (and once again, it is not a question of graphics, but of gameplay).
Conversely, I am a huge, huge fan of the port of Pac-Mania on the Amiga. The resolution is "higher" than the Arcade original, even without as many colors I think it is a signficant *improvement* to the gameplay as you can see ghosts approaching from more of a distance etc. Considering that in Pac-Man you see the whole maze and Pac-Mania is a sequel of sorts, I really think the Amiga version of Pac-Mania is better than the arcade original which is rather "cramped".
(as I noted here)
http://www.racketboy.com/retro/microsof ... -offs.html
Ivo.
Re: The bitter taste of retro disappointment....
Chase The Express for PSone.
"Oh wow a game that mixes trains and guns! How could this possibly go wrong?"
Well yeah, that kind explains its self.
Also every video game adaptation of a movie that I've ever played. I just kept telling myself that maybe the next one will be faithful to the movie and fun!
Nope.
"Oh wow a game that mixes trains and guns! How could this possibly go wrong?"
Well yeah, that kind explains its self.
Also every video game adaptation of a movie that I've ever played. I just kept telling myself that maybe the next one will be faithful to the movie and fun!
Nope.
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Balasubbie
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Re: The bitter taste of retro disappointment....
Is that the version that looks arcade-perfect, then when you play, things go a bit Virtua Fighter 1? Whatwith the large jumps and somesuch.