These screenshots are from Contra


And here we have Probotector


This also carried on to the sequels on the snes. And for some time i actually thought contra was a diffrent game well until i tried it




It had something to do with censorship. They're still the same game.arion wrote:And the funny thing is this is the same game just with minor graphic changes. For some reason the european verison of contra has robots instead of the muscular guys from contra.
Aye - they didn't want you killing "People" so they changed them to Robots.Conn wrote:It had something to do with censorship. They're still the same game.arion wrote:And the funny thing is this is the same game just with minor graphic changes. For some reason the european verison of contra has robots instead of the muscular guys from contra.
The early console versions of Contra (and sequels to the console versions) were released as Probotector in Europe and Australia. In this version the two main characters (and many enemies) were changed to robots - despite the fact the original arcade version was released uncensored under the Gryzor title in those territories. One reason may be that Konami was concerned about worry over violent games in Europe; another theory is that they feared Germany's so-called "Bundesprüfstelle", an institution that watches newly released media to possibly forbid the selling of a game. In the 1980s and 1990s, dozens of games in which people are killed in order to progress (e.g. Rambo III), were added to an index that meant they were not allowed to be advertised or displayed in stores, and they could be only bought on request by people over 18 years old. Relegation to this index would have meant commercial disaster. Contra: Hard Corps for Mega Drive (known merely as Probotector) was the last Contra to be released under the Probotector label, while the next one in the series, Contra: Legacy of War, became the first one to remain as a Contra game.