thoughts on super mario 64?

NES, SNES, N64, Gamecube, Wii
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Doctor Fugue
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Post by Doctor Fugue »

Mozgus wrote:
Gamerforlife wrote:That sheer wrongness of that statement amazes me. RE 4 is one of the best games on GC hands down and it should rightfully be on ANY top ten list
Fine, you can put it on the top ten for GC, as long as it's at 6th place, behind RE0,1,2,3,CV. It's the worst in the core series, and I don't care what anyone has to say. RE4 was designed for whiny babies who couldn't handle the real entries.
Exactly. Thank you for telling the truth. Code Veronica is the greatest.
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Daniel Primed
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Post by Daniel Primed »

Mario 64 was a classic, can't see why anyone would disagree. Its Mario in 3D an it works, no more needs to be said.

I prefer the 2D games personally though.
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Mozgus
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Post by Mozgus »

Flak Beard wrote:Let's fix the controls, get rid of the shitty save system and actually make the game more accessible and fun to play!", and thus RE4 was born. Yeah, I'm pretty sure that's what went down. :wink:
Listen to the retardation spilling from your mouth. The controls are the same, except with unlimited angles of aiming, allowing for non-stop headshots, making the game easier. The save system is the same, except it's unlimited now, making it easier. When you die, you respawn like fucking counter-strike, thus entirely removing all sense of "survival" and "horror", making it easier. You upgrade weapons like it's an RPG, so idiots who can't use weapons tactically, can just upgrade the first handgun to be a super cannon of face-death, and beat the game with it, making it easier. The whole money system is ludicrous. The story is by far the worst in the series and should not exist. The camera always being over the shoulder completely removed all cinematic aspects the series had always been known for. The escort missions with Ashley are pure torture due to stupid AI. The codec segments are shamefully ripped from MGS. Overall the game is nothing but Generic Third-Person Shooter #4826, but since they slapped Resident Evil on it, everyone loves it. It's completely mediocre in all ways, even music, which I'm sad to admit.

Why don't you go play a GOOD third-person shooter, like the Max Paynes, or Freedom Fighters, or (I'm told) Gears of War?

Oh right, this is a Mario 64 thread....
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Post by Niode »

I hated the first few Resi games because the control sucks balls. Thats it. The control system was so inaccessible I had to turn the game off before I threw the controller out of the window/at the TV. I've tried playing everysingle RE game (except the suck ass lightgun ones) and none of them has been playable eccept RE 4: wii edition purely because I don't have to use fucking analogue fucking aiming which I absolutely fucking hated on GC/PS2 versions.

I think Capcom did the right thing with Resi 4 but got it perfect on the Wii.

The inherent brick wall learning curve of RE games probably puts off 90% of gamers from even picking the games up. I remember picking the first game up and being at a loss as to what to do. How the hell to move properly and then dying instantly. Started again with Jill shot the zombie progressed a while then died because I had ran out of bullets... I just turned it off. I tried to play the game again when Resi 2 came out. Played a bit with Leon realised the game sucked after 2 hours of just wandering round trying to find something to do/kill and turned that off. I got Resi 3 and got the furthest i've ever got in a resi game and actually enjoyed it until the first nemesis battle and just couldn't be bothered to persevere due to lack of bullets and the impossible nature of the task then the games started to go back to they're hard as nails roots with CV and the remake/prequel. I tried getting into them and just gave up. As the games started to introduce things to make the game more satisfying (a quick turn button! ZOMG!) I could stomach the punishing gameplay.

I don't see why people are bashing Capcom for taking a bold move and making the game *GASP* playable. I'm sorry, what was that? You want your games hard as hell to stroke your over inflamed elistist ego? Go play some Shmups. Go complete Ikaruga or Mars Matrix without dying and quit crapping on people who actually enjoy being able to pick up and play a game with relative ease. Why should I have to battle against shitty control schemes and outdated gameplay mechanics? I had enough of that 15 years ago playing Metroid.
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Mozgus
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Post by Mozgus »

Why do you keep talking about controls when you really mean viewpoint? The controls in RE4 are just like those in all the others. Left/right makes you turn left right. Up/down makes you walk forward and backward. Tank movement. It's the exact same shit. Capcom didn't change it at all. Learn the difference.

Further, the old RE games weren't hard. They were the appropriate difficulty. RE4 has no challenge at all. You have to TRY to get killed in that game. I actually wanted to weep for the general gaming public when I heard so many people claim how intense and difficult the very first mob in the game was. How come I didn't die, even on my very first play?

There's nothing elitist about wanting a good game that will challenge my mind and reflexes.

Anyways, you bashed Metroid at the end, thus killing whatever merit you think you have.
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Post by Niode »

I didn't bash metroid, i'm saying i had to play through the terrible code system and constant backtracking that game forced you through because you had no choice there was no alternative back then. Something I don't have to put up with these days. I shouldn't have to find an item to save. Thats just dumb.

When the camera is behind you tank movement is much easier to use. The direction is always relative to the direction your facing. When the camera is fixed i just spend forever spinning around in the wrong direction, turning the wrong way that i need to and hence dying. I don't want to be frustrated like that. That sorta thing just pisses me off. I had no problems with controls in Tomb Raider and didn't have a problem playing that game on PS1.
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Post by Flak Beard »

Mozgus wrote:
Flak Beard wrote:Let's fix the controls, get rid of the shitty save system and actually make the game more accessible and fun to play!", and thus RE4 was born. Yeah, I'm pretty sure that's what went down. :wink:
Listen to the retardation spilling from your mouth. The controls are the same, except with unlimited angles of aiming, allowing for non-stop headshots, making the game easier. The save system is the same, except it's unlimited now, making it easier. When you die, you respawn like fucking counter-strike, thus entirely removing all sense of "survival" and "horror", making it easier. You upgrade weapons like it's an RPG, so idiots who can't use weapons tactically, can just upgrade the first handgun to be a super cannon of face-death, and beat the game with it, making it easier. The whole money system is ludicrous. The story is by far the worst in the series and should not exist. The camera always being over the shoulder completely removed all cinematic aspects the series had always been known for. The escort missions with Ashley are pure torture due to stupid AI. The codec segments are shamefully ripped from MGS. Overall the game is nothing but Generic Third-Person Shooter #4826, but since they slapped Resident Evil on it, everyone loves it. It's completely mediocre in all ways, even music, which I'm sad to admit.

Why don't you go play a GOOD third-person shooter, like the Max Paynes, or Freedom Fighters, or (I'm told) Gears of War?

Oh right, this is a Mario 64 thread....
Do you always try to come off condescending right off the bat to try and make your viewpoint seem superior? What you're saying is that you hold RE4's ability to evolve past it's pre-generation games against it. Dealing with things like having to find typewriter ribbons to save and a constant change in perspective while always having tank controls, does not make you hardcore in the slightest. It just means your more tolerant to those sort of design choices. Almost every critic praised the new control scheme in RE4 and were glad the series staples had been tweaked. So what if the controls work the same way? The new perspective actually makes it playable for those of us who didn't want to deal with it before. I love how you try to lump RE4 in as just another third-person shooter, yet you defended Smash Bros being compared to other fighters. Which is it dude? You can't flip-flop on your logic like that. By the way, since you used Metacrtic to defend against complaints about Brawl, I guess I don't need to explain...

http://www.metacritic.com/games/platfor ... 20evil%204

It's disheartening to have someone who is supposed to be a community leader, only to see them use things like "Listen to the retardation spilling from your mouth" as part of their defending arguments. I seriously don't know how the fuck you became on mod on this site, because you re-enforce the message board stereotype that we've all had our fill of in almost every way, shape and form.
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Post by Niode »

Amen Brother. Amen.
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Mozgus
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Post by Mozgus »

I just don't tolerate stupidity, offline or on. If you're being stupid, you will be told.

You cant possibly compare Smash Bros to RE4. RE4 is just another third person shooter, which most people had very little experience with by the time RE4 came out, so they just assume Capcom invented half the stale shit that was in that game. Smash Bros DID invent the majority of it's play mechanics, and solidified its own sub-genre in fighting games. RE4 will be forgotten in 10 years, but Smash Bros will still be played in much of the same light that Street Fighter 2 shares.

And once again, you bring up my mod status like it makes some kind of difference. You don't see me abusing those powers. I destroy your arguments the good old fashion way. All I ever moderate around here are people's BBCode typos. I don't lead anyone. I didn't ask to be a mod. If I ever actually have to shut someone up for the good of the forum, I let Racket know, or if he's available, I ask before-hand. Whenever you even mention that I'm a mod, it just makes you sound like a crybaby, coming up with excuses and pretending that I'm picking on you. I can't pick on you, because this is the internet, and we're all equals here. Racket is always free to demote me if he so wishes, and I won't take it personally, because being a mod is in no way a good thing.
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Post by Niode »

I think you were a little hard in your reply. It's just somebody's opinion there's no need to be an asshole about it.

Like you said, we're all equals here. We're entitled to our opinion. I'm sorry if I don't subscribe to the teachings of Mozgus. You are not the all encompassing voice on what games are good or bad. If somebody doesn't like a game you like, why berate them for it? I saw this behavior rear it's ugly head in the Smash Bros post. You make out like anybody who disagrees with you is wrong. You can never be right or wrong with something so subjective as opinion. Who says games are good and which ones aren't? Metacritic? I'm sorry but have we completely lost our rational thought and ability to form opinions on things. Do we have to resort to stat flinging and paddy throwing?

I plain don't like the fixed camera system with up to walk forwards. Never have never will. It's something that ruins the early RE games and many other games that use this idiotic movement system. RE4 fixed this and it's the best thing thats happened to the series since they put dinosaurs in it and called it Dino Crisis and the first one sucked ass anyway. I'm not saying that those controls are wrong, i'm saying that I don't like them and thats what ruins the game for me. Thats my opinion and no matter how many times you try to belittle me It will never change that fact. You can say i'm wrong until your cheeks are blue but I don't give a hoot.

BTW is there any chance we can get back on topic?
I still consider Conker's Bad Fur Day the best 3-d platformer on the N64. It COMPLETELY blows Mario 64 right out of the water. I LOVED Mischief Makers as well, but that's 2-d
I completely agree, it took the best elements from Ocarina of time, big boss battles, context sensitive buttons and seamless worlds and the best elements from Mario 64 the sublime platforming and magnificent worlds and just added that extra Rare sheen. Plus it had lots of swearing. Conker's was very much a synergy game in that it took lots of elements from a lot of games and made them into a very playable cohesive whole.
Last edited by Niode on Sun Mar 16, 2008 5:12 pm, edited 1 time in total.
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