Anyone else miss multiple disks for JRPGs?

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ZeroAX
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Anyone else miss multiple disks for JRPGs?

Post by ZeroAX »

Anyone else miss multiple disks for JRPGs? (I saw someone mentioning he didn't get past the first disk of FF13 and since I have the PS3 version I didn't know which part of the game that was, but it got me nostalgic).

I don't know. It made parts of the game more....special. Like TV show seasons (for example in lost every season can be seen with a very different eye (1st best 2nd worst and 6th WTF). I still remember which parts of FF8 happened on which disk (it kind of helps that I've beaten that game 4 times hahaha). I'll love disk 1 for the Dollet and Timber missions, disk 2 for the garden fight, and disk 3 for the space romance scene (corny, make believe, stupid, whatever I liked it :P).

I know it is kind of backwards thinking (some people (and by some people of course I refer to fanboys) accused S-E of making FF13 a corridor game so they could fit it into separate disks for the 360 version. Bullshit, because video took most of that space, but anyway), and of course most genres have really benefited from so much space (see the sandbox action games), but I still miss it when pivotal parts in the game's story, were connected to a disk change. You know something big just happened (like a season finale), and you can't wait to change that disk and see what will happen to your heroes :D

So how do you guys feel? Miss it? Or (most likely) don't care, and prefer the 1 disk to take care of?
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Re: Anyone else miss multiple disks for JRPGs?

Post by kgcarini »

I miss carts. Disks suck! 8)
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Re: Anyone else miss multiple disks for JRPGs?

Post by MrPopo »

I don't miss them because I'm lazy and don't want to get up, but I understand where you're coming from. Of course, then there's the terrible cases like Star Ocean 4 on the 360, where the disks are split up by storyline events but rather the planets. So when you're at the end game and travelling between the planets to farm certain items you have to do a lot of disk switching, and from what I hear it's terrible (I didn't do that, I just went straight to the last boss).
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Re: Anyone else miss multiple disks for JRPGs?

Post by AppleQueso »

You know, the only reason they split JRPGs and whatnot up back in the ps1 days was because of the multimedia content (FMVs, etc).
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ZeroAX
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Re: Anyone else miss multiple disks for JRPGs?

Post by ZeroAX »

AppleQueso wrote:You know, the only reason they split JRPGs and whatnot up back in the ps1 days was because of the multimedia content (FMVs, etc).
haha I know, but I don't care. Still made it fun for me :)

btw MrPopo ouch, that must have sucked for 360 players
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Re: Anyone else miss multiple disks for JRPGs?

Post by SwooshBear »

I miss them. All my ps1 RPGs look so fancy with their double disc cases. I always thought it would be cool to have multiple cart games. Imagine if Final Fantasy has 3-4 Nes carts :lol:
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Re: Anyone else miss multiple disks for JRPGs?

Post by kgcarini »

SwooshBear wrote:I miss them. All my ps1 RPGs look so fancy with their double disc cases. I always thought it would be cool to have multiple cart games. Imagine if Final Fantasy has 3-4 Nes carts :lol:
Could you imagine the cost! :shock:
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Re: Anyone else miss multiple disks for JRPGs?

Post by AppleQueso »

didn't some devs want to do multi-cart n64 games but couldn't due to cost restraints?
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Re: Anyone else miss multiple disks for JRPGs?

Post by ZeroAX »

AppleQueso wrote:didn't some devs want to do multi-cart n64 games but couldn't due to cost restraints?
Rare wanted to do a cart switch trick, with the 2 Banjo games, but Nintendo then released a new version of the n64 (different only on the inside) which reduced the available time to change the cartridge from 20 something secs, to 2-4 seconds.
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Re: Anyone else miss multiple disks for JRPGs?

Post by AppleQueso »

ZeroAX wrote:
AppleQueso wrote:didn't some devs want to do multi-cart n64 games but couldn't due to cost restraints?
Rare wanted to do a cart switch trick, with the 2 Banjo games, but Nintendo then released a new version of the n64 (different only on the inside) which reduced the available time to change the cartridge from 20 something secs, to 2-4 seconds.
Yeah I know about that, but I seem to recall some company that had considered doing it but scrapped the idea pretty early on...
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