Now I'm gonna jump into the fray. Yay.
Limewater wrote:Why do so many of y'all feel the need for such tightly-compartmented classifications with such firm boundaries?
For the same reason language (Or any form of communication) was invented. So when you are trying to get a point across there is a clearly defined set of rules that guarantees the people communicating with you are understanding your meaning (Unless they themselves are not knowledgeable in the set of rules. Sort of the problem were having now).
For me the one thing that defines an RPG, the one thing that ALL RPG's have in common and that no other genre ever has, is the stats leveling system. No, not an "upgrade system" like in Dead Space or Resident Evil 4 and 5. Not the ranking system in so many multiplayer shooters that simply unlocks guns and things. And definitely not the "I found this piece of heart now my health bar got one slot bigger" thing that Zelda and Metroid do. An actual level system. You kill an enemy you get +10 experience points. You do a small task for a local townsperson you get +25 experience points. You complete a major quest that involved slaying a powerful boss and rescuing someone you get +100
EXP! Once you get enough EXP you get a level up screen. Your stats (Not just health, but damage, defence, and others) all increase. You become more powerful not because luck allowed you to stumble across a hidden room with upgrades in it, but because you did the actual work.
Even the most simple of RPGs follow this concept. Zelda does not. Zelda is not an RPG.
Also, two more things. While I don't consider them genre defining rules like the stats leveling system, I do consider them guidelines that must be met for a game to be considered a "pure RPG."
Firstly. Exploration. By no means does it have to be a completely open-world game, but for me to consider something a "pure RPG" it must have a significant amount of
optional areas, events, and items that add reasons to do something other than the main quest line.
Secondly. Either A) a completely customizable protagonist that can be molded and shaped even further as the game continues (Most western RPG's follow this guideline). Or B) a premade protagonist complete with a name, backstory, and personality who is accompanied by a large and varied cast of characters whose personalities interact with the protagonists and aid in developing the story through their character arcs (Most JRPG's follow this guideline).
For now, that's all I can think of off the top of my head to rant about. More later perhaps (Most likely).
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.
My twitter handle is @EckoExplores