Niode wrote:
The thing is that all of these digital distributors offer ways of transferring your licences to other systems and backup. Nintendo are the only company that doesn't (as far as I'm aware). I can't purchase from them because I can't redownload my content should my system go tits up. That just isn't acceptable no matter how you slice it. With XBLA, PSN, Steam, D2D etc I can do that.
Ever thought of the reason why GOG offers no DRM? Because if they didn't you wouldn't be getting a better deal than the pirates. All the games GOG sells are widely available from the internet for free. The only reason you would choose GOG over pirating is because they've been modified to work on modern systems and you're paying for that peace of mind.
This is going to go a bit long.
With XBLA and PSN you can transfer them to other X360s and PS3s. As far as I'm aware you are not guaranteed to be able to pass them into future systems. I can understand how that wouldn't be acceptable to someone, just as I can understand how it isn't acceptable to you that you can't pass your WiiWare stuff into another Wii.
GOG sells the game with support so that ideally it is "ready to play". If they had DRM, the games would still be "ready to play". It would still be a different deal from what the pirated copies offer. Also, the GOG versions are pirated as well, so effectively the pirates are still offering the same thing for free.
And yet GOG apparently works - not because they offer a better deal but because they are offering the *SAME* version as the pirates instead of a worse version (which is what usually happens when there is DRM, the legit customer gets a worse version of the same product, and it costs more).
When the legit customers see that they are not getting gimped by paying for it, they will pay for it (the others wouldn't pay anyway so why bother).
I believe that many people really do believe in paying for products they like so that they support the continued development of stuff they like offered in the way they like.
The existence of DRM does scare away some would-be pirates into paying for the product because they don't want the extra hassle - but they will be resenting the company despite buying their game (erodes some brand loyalty).
But the existence of DRM also certainly also scares away some would-be legit users into not paying for a gimped version of the product (whether they pirate it or get a different game depends).
When some company gives legit customers the best version without over-the-top DRM, the legit users jump on board and appreciate it (creates some brand loyalty).
It is far from proven that the best decision business wise is to have over-the-top DRM that detracts from the game. I don't think it is. Blizzard and Steam have a decent idea - they have DRM, but implemented in a way that adds to the game.
And GOG also has a decent idea: no DRM at all, because they know those that don't want to pay for it are unlikely to pay for it and no DRM is unbreakable. So they don't spend money implementing DRM, and give their paying customers the best version they can give them, therefore encouraging them to pay for the convenience.
Ivo.