brunoafh wrote:This may be the case, but pirates just want a video game for free. Wanting potentially life altering therapy for free is a different thing entirely.
I agree. They are totally different. I guess my point is just that both industries have a problem of there being a lot of people that would like to have their product/service, but are not buying it. The creative ways in which some game makers have been dealing with piracy provide a good source of ideas for how I think a team of therapists could better bring their services to people that aren't getting them (and still collect enough of a profit to remain in business). There's a lot of paradoxical things that are working for video games, such as giving away your game for free (and gaining profits from advertisements, subscriptions, or microtransactions instead). Basically, internet companies are changing the whole world of business right now and turning old retail models on their ears. I think the same things could apply in my field.
brunoafh wrote:My gripes with therapy are that it's essentially an occupation, and ultimately the therapist is only giving you the time of day because you paid him/her (oversimplification I know).
Yeah, that part is weird on the end of the therapist as well. You do actually care about your patients, and yet, you have to keep these professional boundaries to maintain your business (as well as to not exploit the relationship). I often explain to my clients that it is a real relationship, but it's just a different relationship than they would have with a friend. The primary thing that is different is that everything is focused on them and I don't ask them to do anything to help me with my life or my problems other than the payment. They are also paying for my expertise. I don't know. It's still weird and I don't know if I've found the perfect solution to it.
brunoafh wrote:I don't think that people who are mentally unstable and desperately need some kind of help should be shot down because they don't have the hundreds of dollars to pay up. In all honesty, I don't think it's too outlandish of an idea for therapy to work in the vein of the UK's NHS. Therapy should be a place to go for people that may be in crisis, and they shouldn't have to be worrying about breaking the bank on top of it.
I would love to see more people be able to get therapy for free when they need it (and some do). It's just really hard to do that without government funding and the US government is all about slashing funds to social services these days. I dislike that, but bitching about it and waging political battles only does so much. I also need to be profitable at times when capitalist republicans are in office and decide that tax breaks are more important than helping the poor and needy through government services. According to the APA, a portion of a professional psychologist's work should be done on sliding scale or free of charge for those in need. I would like to see a slightly different model, if possible. As it stands, many psychologists make a lot of their money off of mildly depressed rich people so that they can do sliding scale services with people who have really severe problems. A lot of them also just work entirely with wealthy clients. Many therapists don't have the extensive training to even know what to do with some of the more severe cases, and since there is no money in it, they don't get that training. It's a weird field for this reason and part of why I think we need to rethink how we do business in psychology.
brunoafh wrote:
Somewhat related, I hear that Silent Hill: Shattered Memories attempts to "profile" you too. I haven't played it though, I wonder if it's a mechanic that was well done at all.
Oh yeah! I forgot Shattered Memories did that. It had some good questions in it, but it wasn't clear to me how it affected my gameplay from the 2 or 3 hours I devoted to it. It's a cool concept though. I know Valve is experimenting with different ways of informing "the director" they use in Left 4 Dead to tailor the game to be more scary based on an individualized understanding of what frightens the user. Cool stuff.