Definitive Fighting Game Versions!

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gradualmeltdown
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Post by gradualmeltdown »

Street Fighter II: The World Warrior
>>>Capcom Classics Collection PS2, Xbox.

Street Fighter II': Champion Edition
>>>Capcom Classics Collection PS2, Xbox.

Street Fighter II' Turbo: Hyper Fighting
>>>XBLA, Capcom Classics Collection PS2, Xbox.


These 3 games are emulated more accurately on "Street Fighter Collection 2". Less loading time and less video flicker (IMO) on this version. The Capcom Classics Collection has more bonus and hidden content, but the ports aren't as good. Tough call
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vlame
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Post by vlame »

gradualmeltdown wrote:Street Fighter II: The World Warrior
>>>Capcom Classics Collection PS2, Xbox.

Street Fighter II': Champion Edition
>>>Capcom Classics Collection PS2, Xbox.

Street Fighter II' Turbo: Hyper Fighting
>>>XBLA, Capcom Classics Collection PS2, Xbox.


These 3 games are emulated more accurately on "Street Fighter Collection 2". Less loading time and less video flicker (IMO) on this version. The Capcom Classics Collection has more bonus and hidden content, but the ports aren't as good. Tough call
i'll get the saturn disc of this, iirc the psx was shit.
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Daniel Primed
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Post by Daniel Primed »

You might want to update Guilty Gear XX with GG X2 Acent Core (PS2, non PAL).

Fantastic list, I have been deciding on which 2D fighters to buy etc and this is ideal. Thanks for writing it up, this could make an extremely useful post for the main site. You should contact RacketBoy about it. Still needs a more tweaks though. :)
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Majors
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Re: Definitive Fighting Game Versions!

Post by Majors »

vlame wrote:Super Street Fighter II X
>>>Dreamcast, Japanese.
You might add that you MUST do the dipswitches for the import DC to be considered the nearest the arcade.
Majors -=- Wedoca '22
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Re: Definitive Fighting Game Versions!

Post by vlame »

Majors wrote:
vlame wrote:Super Street Fighter II X
>>>Dreamcast, Japanese.
You might add that you MUST do the dipswitches for the import DC to be considered the nearest the arcade.
do you know what dipswitches need to be set or unset?
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skate323k137
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Post by skate323k137 »

Dreamcast should at least get an honorable mention for Dead or Alive 2, seeing as the original version is a sega NAOMI arcade game.

see sega-naomi.com/software/n/Dead_Or_Alive.htm
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Post by vlame »

skate323k137 wrote:Dreamcast should at least get an honorable mention for Dead or Alive 2, seeing as the original version is a sega NAOMI arcade game.

see sega-naomi.com/software/n/Dead_Or_Alive.htm
is the ult pack too updated to semble the original game or is it just an updated look?
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skate323k137
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Post by skate323k137 »

vlame wrote:
skate323k137 wrote:Dreamcast should at least get an honorable mention for Dead or Alive 2, seeing as the original version is a sega NAOMI arcade game.

see sega-naomi.com/software/n/Dead_Or_Alive.htm
is the ult pack too updated to semble the original game or is it just an updated look?
To be honest with you, I've never played the updated version. I know when the first DOA was made, there was the original version ported to saturn, and the "++" verson that was built on the playstation type arcade hardware and brought to the playstation. That version had a different graphics engine and fighting engine entirely.

It looks like the PS2 version is actually pretty accurate. DOA2 is an interisting mess because it was updated umpteen times; stolen from wikipedia; (first and last couple paragraphs are the most important)

Dead or Alive 2: Hardcore

Itagaki and Team Ninja were still dissatisfied with the release versions of DOA2, and continued enhancing it on both Dreamcast and PlayStation 2 on each market as they worked towards their vision of the ultimate fighting game. On October 25, 2000, Tecmo released a last major update called DOA2: Hardcore for the PlayStation 2 which was based on the Japanese and second update of Dead or Alive 2 for Dreamcast, this "Limited Edition" was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option. The Hardcore release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor:

* Characters, pictures and moves were altered to appear more realistic, lessening the anime look.
* Some fighting animations were elaborated upon and some were cut.
* New stages were added (8 more than the Dreamcast update)
* More character outfits were added.
* Survival mode now only took place in the "Danger Zone" arena.
* Overall gameplay speed was increased. The entire game, including cut scenes, now runs at a full 60 frames-per-second (In the Dreamcast version, the game ran at 60 fps while the cut scenes ran at 30).
* A special "Items Collection" feature and menu section was added to appeal to video game collectors. New artworks were added compared to the first update.
* A CG Gallery section, featuring renders of the female characters, was added.
* The player history files were enhanced and now included statistics on how often the player used each character and tag battle pairing.
* Several special moves were added, but left undocumented.
* English voiceovers were added in the U.S. PlayStation 2 version, in addition to the original Japanese voiceovers.

The new release extended the success of Dead or Alive 2 in North America and Western Europe, and Dead or Alive became Tecmo's flagship series.

Tecmo also followed up on the release of DOA2: Hardcore in the USA and Europe with the release of DOA2: Hard*Core in Japan. This last version saw some minor updates, including new cut scenes, a few new costumes, and a new turbo speed option.

As a result, eleven different versions of Dead or Alive 2 were released, the first two were for the arcade market and the others were home versions. The Dreamcast version has been updated two times, first for the European market with new stages, costumes and cut scenes, and the second time was for the Japanese market with a "Limited Edition" featuring two new playable characters, two new stages, stage multipart extensions, new costumes, new cut scenes and the "Gallery" option was introduced. This edition was later updated with eight new stages, some new costumes and extra Gallery artworks and released as "Hardcore" edition on the PlayStation 2. The first PlayStation 2 versions for America, Europe and Japan were updates of the Dreamcast editions, with a few new cut scenes, costumes and stages added on each localization. Comparing the first and the last home versions of Dead or Alive 2, namely the Dreamcast American edition and the Japanese Hardcore edition, would show a lot of improvements including an enhanced gameplay and a doubled number of stages and costumes. Unfortunately, even with all the changes, Itagaki was still not happy with Hardcore. He is quoted as saying in the DOA 3 booster disc video, "They wanted a launch title in 3 months. I needed 4."

[edit] Dead or Alive 2 Ultimate

Main article: Dead or Alive Ultimate

Dead or Alive Ultimate 2 is a remake of Dead or Alive 2 for Xbox with a greatly improved graphics engine. As it was created after the debut of Dead or Alive 3, it takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as Dead or Alive 3, and Hitomi, as well as Tengu are now playable characters (albeit outside story mode), but other elements have been kept intact from Dead or Alive 2. The biggest set of changes instituted in Dead or Alive Ultimate are online play over Xbox Live and the inclusion of slopes, which are a type of environmental hazard.
Last edited by skate323k137 on Mon Mar 10, 2008 9:16 am, edited 1 time in total.
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Post by vlame »

skate323k137 wrote:
vlame wrote:
skate323k137 wrote:Dreamcast should at least get an honorable mention for Dead or Alive 2, seeing as the original version is a sega NAOMI arcade game.

see sega-naomi.com/software/n/Dead_Or_Alive.htm
is the ult pack too updated to semble the original game or is it just an updated look?
To be honest with you, I've never played the updated version. I know when the original DOA was made, there was the original version ported to saturn, and the "++" verson that was built on the playstation type arcade hardware and brought to the playstation. That version had a different graphics engine and fighting engine entirely.

It looks like the PS2 version is actually pretty accurate. DOA2 is an interisting mess; stolen from wikipedia; (first and last paragraphs are the most important)

*wiki*
my list is kind of opinional. i think doa is a flashy game, therefore the xbox pack will stay. tecmo prolly wanted to try to do more to make the game better and have more physics hence making 1 like 3. but it's not as original as the arcade version but it's better, who's to say 1/2 ult isn't 3 dumbed down a bit? or are they doa 3 with BG's and songs from 1 and 2?
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skate323k137
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Post by skate323k137 »

I'll have to track down an updated copy, my MASsystems stick works on DC, PS2, and X-box, so I'll know right away if the PS2/Xbox versions feel like the actual arcade port on the DC.

like i said, i just had to contend for at least an honorable mention, seeing as the DC version is technically the closest to the arcade machine.
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