Multi-platform Games That Were Better On GameCube?

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Flodder450
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Re: Multi-platform Games That Were Better On GameCube?

Post by Flodder450 »

007Nightfire had more bots on the GC and Xbox compared to the PS2
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Re: Multi-platform Games That Were Better On GameCube?

Post by lisalover1 »

Opa Opa wrote:
Gamerforlife wrote:Also, did someone call RE 4 on the PS 2 a disaster? That seems unreasonably harsh. I actually thought it was a good port, far better than it had any right to be. That new gunboat section in Ada's adventure was badass too. The game lost a little on visuals, but the game still looked great and added widescreen. Supposedly, there are fewer enemies in some spots but overall the game seemed like pretty much the same experience from when I played it on the Gamecube, and I played the GC version like three times. The only difference that stood out to me was the slight drop in visuals, but still an amazing looking game on the PS 2.

RE 4 on the PS2 wasn't a disaster. It was more of a disappointment. The graphics were alright and the added content was a good incentive to get that version but I the controls were horrible. They felt a little off to me.

http://www.youtube.com/watch?v=5qz0LbKpZtI Only a slight drop in graphics, huh?

Also...

irixith wrote:I'm obviously going to have a differing opinion than ya'll GameCube lovers. :lol:

For multi-platform stuff, I'd go PS2 every time, for one simple reason. The controller! [MY OPINION]The GameCube may have had a lot of things going for it, but the controller is bloody awful. That button layout just does not work for so many games, though many tried admirably. [/MY OPINION] A lot of games looked better on the GC, but who cares about looks when the controller is so awful? I'm no particular fan of the PS2 for a variety of reasons, but the controller adapted so well to practically every genre.

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The PS2 controller is a lot like the Red Mage from Final Fantasy. It is okay at everything, but excels in nothing. Personally, I avoid Dualshocks whenever possible; I can't stand the controller. Too bland and unimaginative. The Gamecube controller, on the other hand, is suited very well towards certain genres [Platformers, Racing, 3D Fighters, and Action-Adventure, to name a few] for various reasons that I will go into if you choose to continue this argument.
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Re: Multi-platform Games That Were Better On GameCube?

Post by irixith »

Opa Opa wrote:]I don't see what's so awful about it. It's a very comfortable controller and easy to use... What game(s) do you think don't work with it? I'm not trying to argue (because everyone's entitled to an opinion); just curious what games might not work well.


lisalover1 wrote:The PS2 controller is a lot like the Red Mage from Final Fantasy. It is okay at everything, but excels in nothing. Personally, I avoid Dualshocks whenever possible; I can't stand the controller. Too bland and unimaginative. The Gamecube controller, on the other hand, is suited very well towards certain genres [Platformers, Racing, 3D Fighters, and Action-Adventure, to name a few] for various reasons that I will go into if you choose to continue this argument.


I found the controller nearly impossible for anything but Nintendo's first party stuff, which was obviously designed with ONLY the GC controller in mind. The control schemes in games like Prime and Wind Waker for example, were tailored perfectly to the layout. It didn't necessarily make them any easier to play than anything else, but at least the control scheme wasn't modified from a controller that has more buttons to a controller with a completely different layout.

My issues? That big honking A button that sits there, begging to be depressed accidentally when you're trying to hit the other buttons fanned out around it. Holding my thumb over the A button is uncomfortable, because it's not the place my thumb wants to sit naturally while holding the controller in its proper position. My thumb wants to rest on the 'B' button, which makes for awkward shifts to hit 'X', and really awkward to hit 'Y' or 'A' either, since so many games had to give preference to the 'A' button due to its size and dominant placement. To use the controller as intended, I get an uncomfortable thumb cramp from how I have to keep moving around to keep my thumb in the right place.

The analogue triggers have far too much pull before the click, and in games where you actually have to pull back until the click it feels like you have no real control. The Z-button placement is awkward, especially when your finger rests naturally towards the bottom of the R trigger. Coming from an N64 controller, where the Z placement was brilliant, my muscle memory still tries to pull at the bottom instead of clicking at the top right hand side. The analogue sticks not being next to each other is a personal pet peeve, I personally find it more comfortable to have them side by side (ala Dualshock). The analogue sticks on the GC controller also have different levels of sensitivity, which again, I personally find difficult to deal with. Even if someone were to pull out empirical proof that they actually have the same sensitivity, the difference in shape makes them feel remarkably different. Why does the left stick have that great comfortable thumb rest, and the right have to be a pointy knob that wants to drill into your thumb? The level of control with the right stick is terrible, unless you have some sort of iron thumb that can comfortably/properly grip that small surface.

The d-pad is one of the highlights of the controller (thanks for ruining it for everyone else, Nintendo), but the placement loses marks. It's a weird thumb stretch to use it without turning the controller to a more comfortable position, losing the right hand placement entirely.

It's just a bit bulky plastic mess with all the wrong dimensions. The only reason I'd rank the [excuse me while I put on my flame suit] Dreamcast controller lower, is because the Dreamcast controller actually causes physical pain to hold on to for an extended session. The GameCube controller causes the most pain to just the thumbs, not the whole hand.

Now I'm sure we all know that we have different hand sizes, and what feels great to me might not feel great to you and vice versa. Yes I'm a girl, but my hands are similarly sized to the average man, because the giant gene runs in our family. :lol: I don't have big thick meaty paws, but they're big enough that small dainty hands aren't a part of the equation for me. If it helps, my favourite controllers (in no particular order) are from the SNES, NES [dogbone style], PlayStation and Saturn. Buttons that rest under your fingers in the proper orientation, small finger travel time, small key travel, tight directional control. (Excluding the PlayStation controller there, because it's "d-pad" leaves a lot to be desired, but in terms of analogue control, heaven.) I only count up to the Dualshock 2, the Dualshock 3 has loosened the sticks and introduced a horrible GameCube style analogue trigger.

Absolutely some people will disagree with me on the controller issue, but that's OK. It's not meant to be an argument, I just feel that even if games had "better" versions on the GameCube, I'd still prefer to play them on a system with a more manageable and comfortable controller.

Whoa, that ended up being a lot longer than I intended. /thread derailment over
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Re: Multi-platform Games That Were Better On GameCube?

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I got the majority of my multi-platform games on Xbox or Gamecube except for fighting games I usually went with PS2 version. 8)
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Re: Multi-platform Games That Were Better On GameCube?

Post by Limewater »

irixith wrote:The d-pad is one of the highlights of the controller (thanks for ruining it for everyone else, Nintendo), but the placement loses marks. It's a weird thumb stretch to use it without turning the controller to a more comfortable position, losing the right hand placement entirely.


That's funny. I feel exactly the same way about the PS2's analog sticks. I haven't held them up to each other, but I think the PS2 left analog stick is in approximately the same place as the Gamecube d-pad.
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Re: Multi-platform Games That Were Better On GameCube?

Post by sevin0seven »

NBA Street V3 because:

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nuff said.

also i would like to mention that the GameCube it's just as powerful, graphically, as the Xbox. The GameCube's graphics processor is 162 MHz compared with PS2's 147 MHz. Spec-wise.
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Re: Multi-platform Games That Were Better On GameCube?

Post by d123456 »

Limewater wrote:
darthmunky wrote:Were there any games that were better on GameCube than on PS2 and Xbox (or others)?


Yes.

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Re: Multi-platform Games That Were Better On GameCube?

Post by darthmunky »

Opa Opa wrote:
irixith wrote:I'm obviously going to have a differing opinion than ya'll GameCube lovers. :lol:

For multi-platform stuff, I'd go PS2 every time, for one simple reason. The controller! [MY OPINION]The GameCube may have had a lot of things going for it, but the controller is bloody awful. That button layout just does not work for so many games, though many tried admirably. [/MY OPINION] A lot of games looked better on the GC, but who cares about looks when the controller is so awful? I'm no particular fan of the PS2 for a variety of reasons, but the controller adapted so well to practically every genre.
I don't see what's so awful about it. It's a very comfortable controller and easy to use... What game(s) do you think don't work with it? I'm not trying to argue (because everyone's entitled to an opinion); just curious what games might not work well.

And to stay on topic. I just recently purchased Zelda Twilight Princess on GC to compare it to the Wii version and it blows the Wii clear out of the water.


IMO, the GameCube controller is no doubt the most comfortable. It fits the best in your hands and the type of plastic it's made out of is smooth. The only problem is the botton layout, it could have been a lot better. If A, B, X, and Y were set up like the snes, then the GameCube controller would be the best ever.

And back on topic: What's better about the GC version of Twilight Princess? I've only ever played the Wii version and all I know is that the graphics were better on Wii and it's a mirrored version of the GC one.. or vice versa.
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Re: Multi-platform Games That Were Better On GameCube?

Post by Opa Opa »

darthmunky wrote:And back on topic: What's better about the GC version of Twilight Princess? I've only ever played the Wii version and all I know is that the graphics were better on Wii and it's a mirrored version of the GC one.. or vice versa.

You're correct; the entire game on the Wii was mirrored so Link would become right-handed. To me that sounds like more work than just flipping Link but whatever...moving on...

Yes, the visuals and sound on the GameCube version are inferior to what is found on the Wii but it's the controls that make it superior. If you prefer to play Zelda with a controller that you don't wave around you'll enjoy playing it on the 'Cube. I played through half of Twilight Princess on the Wii and I had to quit. I couldn't keep waving my hands around. It is completely unnecessary and the controls kinda felt tacked on to cash in on the motion craze that was going on at the time.

So really it is superior on the GameCube for those that enjoy playing Zelda with standard controls (like most of us have been doing for the past 20+ years). But hey, if you like motion controls, more power to ya. The Wii version is what you need.
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Re: Multi-platform Games That Were Better On GameCube?

Post by darthmunky »

I thought you can turn motion controls off on the Wii version... Or maybe it's just the motion aiming you can turn off.
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