J T wrote:
That seems a bit harsh to me. The choices are simplified black & white decisions, but the sacrifices required by those choices are very real. I've worked as a therapist with homeless people and many of these scenarios are the very kinds of things they have had to struggle with.
General Norris said it very well. When you play this game, the aren't just having a bad month. You're having the worst month possible short of living in a country where your people are experiencing genocide. And you're also exceedingly stupid.
Surprise! You got a speeding ticket! (That's funny- I don't speed.)
Surprise! You have a 75$ a month cell phone bill! Your choice is, give up the phone or have the heat cut off! What the heck?
Surprise! Even though you've chosen to pay the highest rent and live closest to your workplace, if you car is repossessed you can't get to work.
Surprise! Your car does get repossessed! You're out of work no matter where you live.
Surprise! Your kid was behind and needed a tutor AND was also accepted into a gifted program in the same month.
Surprise! You can't drive well and you hit another car in a parking lot!
Surprise! You suddenly need major dental work.
Surprise! Your grandfather just died.
Surprise! Your mother needs money for her medicine.
Surprise! Your grocery store doesn't carry beans and rice. This game insists on perpetuating the myth that highly processed foods are cheaper.
Surprise! All that happens within one month. It's pretty ridiculous. When I played it, I didn't come away with more compassion for those less fortunate. I came away thinking, "It must not be so bad." In an effort to cover everything, and maybe get something to stick, they throw EVERYTHING at you at once. They have to exaggerate everything into a roadrunner Wile E. Coyote version of reality to make things look grim." That's not the effect they wanted. I came away from the game with less compassion for these folks than I already do!
And I'm not a snob asshole about these things, either. I volunteered weekly at a homeless women and children's shelter for two years. Had to stop this past year because it was affecting my school work, and I'm going to school on other people's money. There are homeless guys on the streets where I live that I've known for years. Heck, there are some weeks that I spend more money buying them food than I do for myself.
It would theoretically be possible to create a game that offers more nuance in decision making and that better captures the complexity of this issue, perhaps by offering some more Mass Effect-styled choices, but then it quickly becomes a game that needs a bigger budget. Since this is primarily meant to be a marketing tool for a non-profit group dedicated to helping the homeless, I think it needs to stay simple.
It's not a matter of nuance. Sure, it's small-budget. It's a matter of the extremely exaggerated situation presented. Sure, these are the sort of things that lead to homelessness. But they don't all happen at the exact same time! Also, choices and events usually have consequences. In this game, there are very few. Again, your kid can need a tutor and be accepted to the gifted program in the same month.
My biggest problem with the game is that it starts with the tag line, "Can YOU make it through a month as the WORKING POOR??!!?!?!" It then presents situations that I could not even remotely relate to. They didn't just make me poor. They made me retarded (I apologize for using this word, but I really do think it's the best one in this case). The game isn't about putting me in the shoes of the working poor. It's about throwing a bunch of crap at me and then presenting me with either a bad or worse choice. The "game" part of this presentation is what makes it so bad. I guess maybe being a "game" gets people to look at it, but honestly, the scenarios and choices described here would not have been nearly as ridiculous if just presented in a pamphlet or power point slide or something. Or even if it was a series of isolated choices presented to the player rather than the worst month ever.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii