Games That Pushed the SNES To The Limits
Re: Games That Pushed the SNES To The Limits
In my experience "CGI" hasn't been a popular term since the early nineties. "CG" for "Computer Graphics" is more widely used.
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gtmtnbiker
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Re: Games That Pushed the SNES To The Limits
I think you're right that if you do read a lot of reviews of animated films, you do see CGI used. Doing a google search of "pixar movie reviews", I get 547,000 hits but only !~80,000 hits when I add cgi to the query. So that's roughly 15%.noiseredux wrote: ... because YES it is that common. I've heard MANY non-geeks use that term. It's often in reviews of Pixar movies or whatever without being spelled out.
So for someone who almost never read movie reviews and rarely go to the movies, I guess I was in the dark ages.
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AppleQueso
Re: Games That Pushed the SNES To The Limits
It pops up in a lot of casual discussion too. I guess if you have a real disinterest in movies it might come up a lot less often.
Re: Games That Pushed the SNES To The Limits
Sort of surprised Super Ghouls`n Ghosts is not mentioned anywhere,okay it was not full of fancy effects but it has always stuck in my mind as looking very impressive
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Re: Games That Pushed the SNES To The Limits
I think the focus of the article was like which games did something that other designers hadn't realized was possible.G-Darius wrote:Sort of surprised Super Ghouls`n Ghosts is not mentioned anywhere,okay it was not full of fancy effects but it has always stuck in my mind as looking very impressive
Re: Games That Pushed the SNES To The Limits
Indeed, I remember that spinning intestinal-like stage was crazy... and talk about grossing me out as a kid.G-Darius wrote:Sort of surprised Super Ghouls`n Ghosts is not mentioned anywhere,okay it was not full of fancy effects but it has always stuck in my mind as looking very impressive
Re: Games That Pushed the SNES To The Limits
Really? Must have missed that. I haven't the cart to compare it to, but on emulators I can find no graphical glitch.dsheinem wrote:Yeah, I know this - it is mentioned in the articlepakopako wrote:Actually, that is the huge irony.dsheinem wrote:game looks very promising...and if Turrican is its lineage I am interested! Too bad it is ridiculously priceyDoes it emulate well, considering how "advanced" it is?
It isn't advanced.
It is just remarkably well programmed. No special chips, add-ons, or anything else. It's like how BlueSky got hundreds of clours of the Genesis' limited palette due to shading tricks in Vectorman or how Treasure's Gunstar Heroes had all these rotating effects for its bigger-than-life bosses, or even how Drakkhen did fake polygons on the SNES. Just remarkable work-arounds.It may still have emulation problems though...can anyone compare?
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Re: Games That Pushed the SNES To The Limits
Just to add: Cybernator and Gundam Wing let the player control a giant robot as they wrecked havoc through the streets. I believe both games animate the robot in separate parts in order to pull off a smoother animation. It is pretty impressive when you can compare Gundam Wing on the SNES to say DarkStalkers on the Saturn.
And now I am really curious to see if R2 was really all done by one person. (Nnng. How bad is it that the platforming aspects of R2 are bogging me down?)
And now I am really curious to see if R2 was really all done by one person. (Nnng. How bad is it that the platforming aspects of R2 are bogging me down?)
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Re: Games That Pushed the SNES To The Limits
http://www.hardcoregaming101.net/render ... ranger.htmpakopako wrote:And now I am really curious to see if R2 was really all done by one person. (Nnng. How bad is it that the platforming aspects of R2 are bogging me down?)
http://www.snescentral.com/article.php?id=0156
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Re: Games That Pushed the SNES To The Limits
I prefer CG as well however I hear a lot of people still using CGI. When I hear it, I think of a Sillicon Graphics workstation or a company named CGI (can't recall though).Hatta wrote:In my experience "CGI" hasn't been a popular term since the early nineties. "CG" for "Computer Graphics" is more widely used.
Then again, my friend who works in visual effects in Hollyweird says that it means "computer generated imagery" and is just a broad term for computer made visual effects.
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