So the server is back to normal and coming back with a vengeance via an epic post that has been well over a year in the making.
Yes, I am finally publishing the Games That Pushed The Limits of the SNES -- behold and many thanks to those that pitched in and waited so long for it to be finished!
http://www.racketboy.com/retro/2011/02/ ... -soun.html
Games That Pushed the SNES To The Limits
Re: Games That Pushed the SNES To The Limits
I wondered where this had gone off to. I love this topic - I still feel as impressed by the SNES as I did when I was a kid.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Games That Pushed the SNES To The Limits
That seriously is epic. Glad to see the Mana series there, beautiful games. I remember it took a while before they were emulated correctly, especially the transparency effects.
Rendering Ranger is one I was not aware of. Going to have to give that one a try on the PowerPak.
Also worth noting, one of the programmers on Axelay went on to co-found Treasure. That might help explain both the high quality graphics and gameplay.
Rendering Ranger is one I was not aware of. Going to have to give that one a try on the PowerPak.
Also worth noting, one of the programmers on Axelay went on to co-found Treasure. That might help explain both the high quality graphics and gameplay.
We are prepared to live in the plain and die in the plain!
- sevin0seven
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Re: Games That Pushed the SNES To The Limits
never heard of Rendering Ranger R2 as well. i do think Dragon Ball Z Hyper Dimension should be on the list. it uses a SA-1 (65816) chip. It's the same chip that was used on Super Mario RPG and Kirby Dream land 3.




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Re: Games That Pushed the SNES To The Limits
Great article!
I did notice one thing--
It says that Star Ocean is the "only other" game to use the S-DD1 chip, but it's the only one mentioned. I am assuming that Tales of Phantasia is the other one, but it's not mentioned.
I did notice one thing--
It says that Star Ocean is the "only other" game to use the S-DD1 chip, but it's the only one mentioned. I am assuming that Tales of Phantasia is the other one, but it's not mentioned.
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Re: Games That Pushed the SNES To The Limits
Great article!! I really need to add Terranigma to my SNES collection. 
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Re: Games That Pushed the SNES To The Limits
That game was awesome I remember playing that via emulation years ago. It still looks great.sevin0seven wrote:never heard of Rendering Ranger R2 as well. i do think Dragon Ball Z Hyper Dimension should be on the list. it uses a SA-1 (65816) chip. It's the same chip that was used on Super Mario RPG and Kirby Dream land 3.
Odyssey,Vectrex,Atari 2600,5200,7800,Intellivision,Colecovision,NES,Master System,SNES,Genesis,32X,CD,CDX,Virtual Boy,TG-16,Neo-Geo AES,Jaguar+CD,PSX,PSOne,Saturn,3DO,N64,DC,PS2,Xbox,GCN,Wii,Xbox 360,PS3,GB,GB Pocket,GBC,Lynx,Game Gear,Nomad,NGPC,GBA,GBA SP,GB Micro,DS,PSP,PSP Slim,WS,WS Color,3DS,Vita,PC,iPhone,WiiU
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Re: Games That Pushed the SNES To The Limits
The only other game to use the S-DD1 chip was Street Fighter Alpha 2. What SO and ToP have in common is that they're both 48Mb games, the biggest size of an official SNES game.Limewater wrote:It says that Star Ocean is the "only other" game to use the S-DD1 chip, but it's the only one mentioned. I am assuming that Tales of Phantasia is the other one, but it's not mentioned.
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Re: Games That Pushed the SNES To The Limits
from what i recall SFA2 for the SNES is only 32 megs. they should had used all 48 megs to stop the slow down (loading) before the fight starts..Ziggy587 wrote:The only other game to use the S-DD1 chip was Street Fighter Alpha 2. What SO and ToP have in common is that they're both 48Mb games, the biggest size of an official SNES game.Limewater wrote:It says that Star Ocean is the "only other" game to use the S-DD1 chip, but it's the only one mentioned. I am assuming that Tales of Phantasia is the other one, but it's not mentioned.
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Re: Games That Pushed the SNES To The Limits
Yeah, I've always wondered about that myself. But I don't think the extra space would solve the slow down issues. The SNES does have a pretty slow CPU. But with the extra memory they could have included the missing frames of animation, and whatever else is missing. They might have been working against cost of production though.sevin0seven wrote:from what i recall SFA2 for the SNES is only 32 megs. they should had used all 48 megs to stop the slow down (loading) before the fight starts..Ziggy587 wrote:The only other game to use the S-DD1 chip was Street Fighter Alpha 2. What SO and ToP have in common is that they're both 48Mb games, the biggest size of an official SNES game.
Also, it would have been completely possible to have 64Mb of game data.