saturnfan wrote:The initial question to this thread was “is gaming a white man’s medium”? I believe the fact that no blacks have contributed to this thread is somewhat part of the answer. Also, I am unaware of any regularly contributing members to this forum who are black.
Hnn. Too many variables to account for.
- Sexist angle: Perception of an Internet user is still a 14-year old brown-haired pale-skinned boy, possibly with freckles. Despite various Nielsen surveys of varying scope show over 40% of 'net surfers are now women.
- Marxist angle: Poor people can't afford games; more poor people in the biggest gaming nation in the world are black. Though not every household may have a PS3 or BlackBerry, nearly every child plays video games. Every. Child.
- Anonymous coincidence. There are way too many communities online. From GameSpot to RacketBoy, sometimes you just don't know who you meet. Also, see "Sexist Angle".
saturnfan wrote:I don’t believe there are many game developers who are black, I rarely encounter black players online and as other members have pointed out, many black characters are generally one dimensional and a stereotype.
No there
are not. I have met gamers online who were black, but I troll web boards and not game hubs. My friends play online, but mainly only with themselves. Also, stereotypes are really easy. Creating a complex multi-faceted AND sympathetic character instead of a generic poster-child is
marketing suicide. You want the cheap gags, the quick jokes, and you want
lots of them. Obey.
Obey.
saturnfan wrote:Now this brings up an interesting question, should game developers intentionally strive to make their games more multicultural...
Two things come to my mind after that sentence:
Mario and
Fallout 2.
Mario, from Nintendo's own
Mario Mania book, was designed to be a visible blob people could see. He would have to be brightly colored (red) against a backdrop (blue sky) and would have to have a face of some kind. Being the NES, the palette was limited, so the programmers settled for a moustache. Seeing how it resembled their landlord, game the sprite the same name: Mario. Then again,
later games did show off that non-FFFFFF didn't always have to blend into the background.
At some point in Fallout 2, you come across
Vault City, a place where high technology meets the barren wasteland. A place where, akin to the movie
A Boy and His Dog, cloning is the secret behind the fabled city's healthy population after the giant A-Bomb fallout. One NPC even remarks this might be why everyone in the game looks so alike. Now, if
you were in charge of making up game characters (even with development kits), could you (and would you) try to keep track of it all and seed the world with
unique diversity and purpose? Or would you
get bored and make everyone a 2-line NPC out of mud?
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis.
Still, don't forget to tip your waitress.