msimplay wrote:You are being very rigid in your definitions who's to say what provokes a thought.
I actually don't think of games as an art they are just forms of entertainment as far as I'm concerned and everything else is too even films, music, books etc all for my consumption as a consumer.
In answer to your question though games are already thought provoking as a medium more so than others because you are more involved as it is an interactive medium as opposed to films , books and music where you are a spectator.
Usually inner debate is stirred by input which defies your world view. That is mostly caused by something you will consider disturbing. (talking in general, about a random person not you mate).
I will have to say though, by my definition interactive entertainment is art. I define art as something created by someone else that causes me to feel the emotions and make the thoughts that the artist wanted me to make. Likewise, when I'm the one creating it, it's what I feel and what I want other people to think about. By that definition we can say that Miyamoto must take a lot of drugs, and always be at his happy place

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If you still haven't found that experience (I'm really struggling to avoid calling them games, just for this thread) that makes you feel that they are art, then I can understand where you are coming from. It's still in an embryonic state as an art form, without a clear path on how to portray the artist's vision. Plus they really want to be movies, which is a really big shot in the foot for the medium's artistic potential.
BTW I do agree that they can be a much greater art form than movies (not books, cause if you think about it, by leaving a lot of stuff to your imagination, the writer gives you a lot of creative choice in the matter. He only defines the dialogue, and only outlines the setting and character actions/behavior. It is up to you to define them afterward), but that is only if we are truly given free choice. Even the most sandbox games, at best give you the option of choosing in what order to experience the story. In fact the most interactive artistic moments I ever felt in GTA, was the sense of wonder and exploration in the forests, deserts and mountains of San Andreas.