AppleQueso wrote:That's always completely insane to me. Steam has its own (apparently pretty effective and non-invasive) DRM, why the hell do companies still think they need SecuROM and whatnot on top of that?
You give them too much credit, they simply didn't think about it.
They probably do think about it, that's the astonishing part.
They think because most DRM schemes require licensing. Ubisoft's DRM was their own, but SecuROM, for example, requires licensing from Sony. It's actually more expensive for them to publish games with more DRM on Steam, and there's really no benefit from it.
So you no longer need a constant internet connection to play Ubisoft games, however you still need an internet connection when you first boot up the game?
That's not good enough. I cannot consider buying any game that does this.
Whenever these companies try to prevent piracy, it never actually works. All they do is piss off people like me who wanted to give them money but can't anymore.
Inazuma wrote:So you no longer need a constant internet connection to play Ubisoft games, however you still need an internet connection when you first boot up the game?
That's not good enough. I cannot consider buying any game that does this.
Whenever these companies try to prevent piracy, it never actually works. All they do is piss off people like me who wanted to give them money but can't anymore.
I have to agree with this, and you're hearing this from a guy that loves GFWL . It seems so useless and if it had some cool features like cross game invites, achievements or fricking leaderboards I'd get it but as far as I know... Ubisoft's DRM is nothing but a pain in the ass. I seriously hope they choose Steamworks, GFWL or fricking Origin for Watch Dogs and FarCry 3.
KillerJuan77 wrote:
It seems so useless and if it had some cool features like cross game invites, achievements or fricking leaderboards I'd get it but as far as I know...
Game invites, achievements, leaderboards, etc.: those things are not DRM. I think Steam and GFWL have convinced people that those are part of the DRM, but really they can be separated out from the DRM aspects of their services. The DRM is the way something like Steam ties your games to an online account and will not let you play the game without that account. Theoretically, you could still have the option for achievements and leaderboards with a game, without locking the game to an account, and still have the main game to run separately. Even multiplayer games can be hosted on dedicated servers so that the gaming company's server doesn't force a DRM account to allow you to play online multiplayer.