I decided I would therefore make this thread where I can occassionally highlight a different game designer and say something about what games they make and what makes them interesting. I'll usually discuss up-and-coming indie designers, but established designers are ok too. I will try to follow a similar format with each new entry and include some links to what they have written, downloads of their games, or news stories written about them.
Feel free to add other entries if there is anyone you have become interested in as well. Or just discuss.
Now for my first entry...
Developer Name:
Douglas Wilson and The Copenhagen Collective

(Some of the Collective with LeVar Burton)
Notable Games:
- B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now)
- Dark Room Sex Game
- Fuck You, It's Art!
B.U.T.T.O.N. in action.
http://www.copenhagengamecollective.org/b-u-t-t-o-n/
Developer Website:
http://www.copenhagengamecollective.org/
News story and interview worth reading:
http://gamasutra.com/view/news/32575/Ro ... ective.php
...hilarious exerpt from the article:
Why you should care:Douglas Wilson wrote:The thing to understand is that Dark Room Sex Game isn't really a game about sex. It's a game about people's cultural perception of sex.
It was fascinating to see how embarrassed people would get playing it. Because there aren't any graphics, you and your fellow player often end up looking directly at each other while you coordinate your virtual sex. It can get awkward, especially when played in public. You think you're about to play a fun Wii game, then suddenly, bam, you find yourself having virtual gay sex with your buddy.
The Copenhagen Collective play the role of the provocateur really well. This is a small team of like-minded developers that have developed a philosophy they term "abusive gaming". These games are meant to mess with players by challenging conventions about how games should be designed and played. They actually like broken games, and will intentionally break their games because when this happens, the role of the developer becomes apparent and you as the player are suddenly in a sort of "dialogue" with the developers, who in this case, are taunting you like bullies on a fat kid. Their take on games is unusual and provacative. While not always providing frivolous enjoyment, they challenge convention and maybe get you to think a little bit about how your games are designed.


