Rurouni_Fencer wrote:Niode, what's your take on the LV2 hacking that's been going on? Would this make it feasible to run backups saved onto the HDD, (with the GeoHot CFW?)
Just curious because I've been reading about flukes1's work on breaking LV2 protection, (which, if I'm reading it correctly, this would open the floodgates for game piracy..)
All I want to do is store my collection on my HDD and/or a bigger HDD I get in the future, and preserve my PS3 collection with disc-less loading.. (I'd also LOVE to save my PS1 collection on my HDD at some point when the tech is there..)
Right, just saying, all the information is right here in this thread. I've answered this question a few times now. LV2 access will allow the interception of syscalls, which in turn allows dynamic linking to files stored on the HDD or a USB drive. This is how the backup loaders worked before. It's one of the reasons why you needed a genuine bluray game in the system otherwise certain games would not boot. It basically tricks the PS3 into thinking it's loading files from a bluray when in fact it's loading them from a HDD. (this is how poor the security system is on the PS3 that this sort of hack is possible).
You can already install games to your HDD on the standard 3.55 GeoHot CFW (no LV2 patch), however, certain games just don't work properly. This is made possible thanks to our ability to decrypt SELFs (Secure ELFs AKA EBOOT.BIN) patch the dev_bdvd string with dev_hdd0 in a hex editor, sign the ELF back into an encrypted SELF (EBOOT.BIN) then build a PSN package of the entire backup directory, which is then signed again and finalised using GeoHot's tools. You can then copy that PKG file to your PS3 and install it as a PSN game. The PS3 will then boot it from the XMB. No loader required. Again, this goes to show how much of a failure the security is on the PS3. There is absolutely no circumvention of copy protection going on here. At all. All it takes is the editing of 4 bytes of data in the EBOOT and PS3 will boot a copy as if it was a genuine game. It simply just does not know any better. The hypervisor is the biggest waste of a SPU ever. It is absolutely useless.