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Games that just wouldn't be made in the modern game industry
- Hobie-wan
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Re: Games that just wouldn't be made in the modern game industry
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- brainofjtd
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Re: Games that just wouldn't be made in the modern game industry
"The sad thing is they'd probably throw someone like Zorro in Arkham." - Thomas Wayne
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Re: Games that just wouldn't be made in the modern game industry
I'm going to say the Wing Commander games. Specifically 3 and 4. Not only are space flight sims next to dead but also the big budget FMV elements that included some famous actors.
Re: Games that just wouldn't be made in the modern game industry
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- Lord_Santa
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Re: Games that just wouldn't be made in the modern game industry
80+% of all C-64/Amiga/Atari/Spectrum/Amstrad games
why?
people just don't buy into having only one button on their joysticks
:edit
that being said, I'm just going to wake up and see if I can narrow it down
why?
people just don't buy into having only one button on their joysticks
:edit
that being said, I'm just going to wake up and see if I can narrow it down
C-64 will never die
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- only the players
- Lord_Santa
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Re: Games that just wouldn't be made in the modern game industry
Jet Set Willy: too damn difficult for today's "gamers"
Commando Libya: it wasn't accepted back then, it ain' accepted now
International Karate series/Exploding Fist series: nobody wants a fighting game with one button
Wolfenstein/DooM 1,2, etc. (etc. not being 3): can't look up/down? why would anyone want this?
Ultima series (up unto and including V): you actually have to type your questions?
Bard's Tale series/Dragon Wars: Automap and the lack thereof
SSI Gold Box Series: almost Baldur's Gate combat, but walking around in FPP and having to use a manual on the side, for keeping track of what's going on in the game? (an early form of copy-protection)
Zak McKracken & The Alien Mindbenders: didn't really catch on back when, don't think it would today either... a true hidden gem of Point and Click
Defender of the Crown: you call that strategy? and what is this kind of "fighting"? blech
Bloodwych/Dungeon Master/EoB series: what? you move one square at the time? can't look up/down? meh.
Quake 1: why would you mix Fantasy with Sci-Fi? oh noes, let's get rid of John Romero and create a generic Sci-Fi FPS instead
Rags to Riches: you're a bum. you collect pennies and bottles from the street. you get a shave. you get a job. you get an education. then what? get drunk? booooring
Car-Vup: let's see. I'm a cute car. I can jump. I collect... dots... yes? point-of-game? awesome story? blech.
Summer Games/Winter Games/World Games/The Games series: what? wiggle a "joystick" left/right? to run? what is this?
Last Ninja Series: you call that "fighting"? in isometric? and what how am I supposed to jump these rocks? Ninja's are sooo 90's
Monty Mole series: too damn difficult for today's "gamers"
Zaxxon/similar games: this isn't how you control a space-ship? what kind of perspective is this? what's going on here?
Q*bert: ..... yeah...
as you may notice, I could go on writing for a couple of more hours
suffice to say, I for one am glad to have grown up when games were still innovative and challenging
plenty of games wouldn't exist were it not for some obscure titles back when
today's gamers are treated with too many "AAA" titles, so they easily overlook the "less interesting titles"
at least PC-Gamer tried to do something about it by giving GOTY to Minecraft
and as I stated earlier, how many gamers would want to play any game, which had only one button?
I for one love it and these days with emulators, I can assign "up" (jump) to another button, almost feeling like C-64 games are similar to NES games
yay!
Commando Libya: it wasn't accepted back then, it ain' accepted now
International Karate series/Exploding Fist series: nobody wants a fighting game with one button
Wolfenstein/DooM 1,2, etc. (etc. not being 3): can't look up/down? why would anyone want this?
Ultima series (up unto and including V): you actually have to type your questions?
Bard's Tale series/Dragon Wars: Automap and the lack thereof
SSI Gold Box Series: almost Baldur's Gate combat, but walking around in FPP and having to use a manual on the side, for keeping track of what's going on in the game? (an early form of copy-protection)
Zak McKracken & The Alien Mindbenders: didn't really catch on back when, don't think it would today either... a true hidden gem of Point and Click
Defender of the Crown: you call that strategy? and what is this kind of "fighting"? blech
Bloodwych/Dungeon Master/EoB series: what? you move one square at the time? can't look up/down? meh.
Quake 1: why would you mix Fantasy with Sci-Fi? oh noes, let's get rid of John Romero and create a generic Sci-Fi FPS instead
Rags to Riches: you're a bum. you collect pennies and bottles from the street. you get a shave. you get a job. you get an education. then what? get drunk? booooring
Car-Vup: let's see. I'm a cute car. I can jump. I collect... dots... yes? point-of-game? awesome story? blech.
Summer Games/Winter Games/World Games/The Games series: what? wiggle a "joystick" left/right? to run? what is this?
Last Ninja Series: you call that "fighting"? in isometric? and what how am I supposed to jump these rocks? Ninja's are sooo 90's
Monty Mole series: too damn difficult for today's "gamers"
Zaxxon/similar games: this isn't how you control a space-ship? what kind of perspective is this? what's going on here?
Q*bert: ..... yeah...
as you may notice, I could go on writing for a couple of more hours
suffice to say, I for one am glad to have grown up when games were still innovative and challenging
plenty of games wouldn't exist were it not for some obscure titles back when
today's gamers are treated with too many "AAA" titles, so they easily overlook the "less interesting titles"
at least PC-Gamer tried to do something about it by giving GOTY to Minecraft
and as I stated earlier, how many gamers would want to play any game, which had only one button?
I for one love it and these days with emulators, I can assign "up" (jump) to another button, almost feeling like C-64 games are similar to NES games
yay!
Last edited by Lord_Santa on Sun Jan 16, 2011 11:22 am, edited 1 time in total.
C-64 will never die
- only the players
- only the players
- ZeroAX
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Re: Games that just wouldn't be made in the modern game industry
You do know most of the things you say modern gamers would complain about, were designed that way due to technological limitation and not because the game designers though it would be a better game that way.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
- Lord_Santa
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Re: Games that just wouldn't be made in the modern game industry
but it was these technological limitations that made these games what they are
I don't think I'd enjoy Bard's Tale series with an auto-map
nor would I enjoy the Ik/Fist series with more than one button
Jet Set Willy/Monty Mole series are meant to be difficult
Zak McKracken wasn't held back by anything, it just wasn't "popular" (it wasn't Maniac Mansion 2, as fans expected)
Wolfenstein/Doom series... what would you look at if you had mouse-look? this has been remedied later on, but there's still nothing of interest
and not having mouse-look wasn't as much a limitation, as it was part of the game-play (IMO), it was "walk forwards, kill anything in path"
Defender of the Crown was "advanced" enough back then, but the concept just isn't that brilliant
Bloodwych/EoB/Dungeon Master series consisted mainly of crawling in dungeons
not many people like dungeon-crawlers these days, no matter how fancy it looks
Rags to Riches was one of the early "free-roam" games, but the concept of it isn't appealing to today's gamers
Summer Games, etc are still to this very day the best sport series out there (IMO), but the fact that you basically need a joystick makes it not probable that people of today would like to play it (once again, there was no "limitations" on this game, just that you actually had to make an effort to win)
Car-Vup is a brilliant little game, but who wants to be a car jumping on platforms? no matter dimension
Last Ninja series are crtically acclaimed as superb adventure/fighting games, just not appealing to today's crowd
etc.
as you can see there's no "limitations" on these games, they're merely stuck in their respective time-era
I don't think I'd enjoy Bard's Tale series with an auto-map
nor would I enjoy the Ik/Fist series with more than one button
Jet Set Willy/Monty Mole series are meant to be difficult
Zak McKracken wasn't held back by anything, it just wasn't "popular" (it wasn't Maniac Mansion 2, as fans expected)
Wolfenstein/Doom series... what would you look at if you had mouse-look? this has been remedied later on, but there's still nothing of interest
and not having mouse-look wasn't as much a limitation, as it was part of the game-play (IMO), it was "walk forwards, kill anything in path"
Defender of the Crown was "advanced" enough back then, but the concept just isn't that brilliant
Bloodwych/EoB/Dungeon Master series consisted mainly of crawling in dungeons
not many people like dungeon-crawlers these days, no matter how fancy it looks
Rags to Riches was one of the early "free-roam" games, but the concept of it isn't appealing to today's gamers
Summer Games, etc are still to this very day the best sport series out there (IMO), but the fact that you basically need a joystick makes it not probable that people of today would like to play it (once again, there was no "limitations" on this game, just that you actually had to make an effort to win)
Car-Vup is a brilliant little game, but who wants to be a car jumping on platforms? no matter dimension
Last Ninja series are crtically acclaimed as superb adventure/fighting games, just not appealing to today's crowd
etc.
as you can see there's no "limitations" on these games, they're merely stuck in their respective time-era
C-64 will never die
- only the players
- only the players
- Erik_Twice
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Re: Games that just wouldn't be made in the modern game industry
That doesn't mean they were good because of such technical limitations. I would say that they were good in spite of such limitations.Lord_Santa wrote:but it was these technological limitations that made these games what they are
I mean, say what you want but having to type commands is far, far worse than using graphical menus. And having to write down maps is boring.
Also what used to be a good game isn't anymore. I can play Simcity and Railroad Tycoon now, but I won't because the formula and gameplay has been improved upon.
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Re: Games that just wouldn't be made in the modern game industry
There's a fair number of difficult games being released today. Can we let go of the "games of yore were so much harder, I grew chest hair when I was 7 just by playing" line?