I'd forgotten what a lot of work Panzer Dragoon Saga is...
Yes, funny how many developers overlook this fact....Mozgus wrote:You mean like 14 hours. Its one of the best rpgs ever because it has no filler.cloudrat7 wrote:oh damn, i forgot any tips to help you out, it's been years since i played it but good luck man.
you'll finish this in like 40 hrs .
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Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Not to take the spotlight off of PDS, but one of the reasons I enjoyed The Red Star so much was because it is so straightforward. No key fetching, no puzzles, no out of place platform hopping sections, no excessive cut scenes,etc. Games like that are what I like to call "pure" experiences. The Red Star is an action game. Plain and simple, and it NEVER tries to be anything else. Another modern game that did this well was Shinobi on the PS 2. Compare this to the pointless sections in the Devil May Cry or Ninja Gaiden games where you have to collect stupid items to unlock doors or go back and forth between different areas just to make progress. Or the stupid platform hopping sections that would be better placed in, gee I don't know, AN ACTUAL PLATFORM GAME.
Genre mixing is fine if you're not going to half ass it, but nobody who has played Ninja Gaiden or Devil May Cry remembers this crap. They just remember the fantastic action sequences. It's blatantly obvious that all the other stuff is just there to pad the games out and artificially lengthen them. Fans don't complain though because they know developers have to do this to shut up the stupid critics.
Imagine how much better the review scores for The Red Star would have been if it had a bunch of pointless platforming, mini-games, QTE sequences, item fetching and puzzles. Just something to think about
Genre mixing is fine if you're not going to half ass it, but nobody who has played Ninja Gaiden or Devil May Cry remembers this crap. They just remember the fantastic action sequences. It's blatantly obvious that all the other stuff is just there to pad the games out and artificially lengthen them. Fans don't complain though because they know developers have to do this to shut up the stupid critics.
Imagine how much better the review scores for The Red Star would have been if it had a bunch of pointless platforming, mini-games, QTE sequences, item fetching and puzzles. Just something to think about
you're totally taking the spotlight off PDS.Gamerforlife wrote:Not to take the spotlight off of PDS, but one of the reasons I enjoyed The Red Star so much was because it is so straightforward. No key fetching, no puzzles, no out of place platform hopping sections, no excessive cut scenes,etc. Games like that are what I like to call "pure" experiences. The Red Star is an action game. Plain and simple, and it NEVER tries to be anything else. Another modern game that did this well was Shinobi on the PS 2. Compare this to the pointless sections in the Devil May Cry or Ninja Gaiden games where you have to collect stupid items to unlock doors or go back and forth between different areas just to make progress. Or the stupid platform hopping sections that would be better placed in, gee I don't know, AN ACTUAL PLATFORM GAME.
Genre mixing is fine if you're not going to half ass it, but nobody who has played Ninja Gaiden or Devil May Cry remembers this crap. They just remember the fantastic action sequences. It's blatantly obvious that all the other stuff is just there to pad the games out and artificially lengthen them. Fans don't complain though because they know developers have to do this to shut up the stupid critics.
Imagine how much better the review scores for The Red Star would have been if it had a bunch of pointless platforming, mini-games, QTE sequences, item fetching and puzzles. Just something to think about
Steam / PSN / Twitter: aaronjohnmiller
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Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Sorry bout that. It's how my mind works. Talking about one thing leads my thoughts to other, somewhat related things.aaron wrote:you're totally taking the spotlight off PDS.Gamerforlife wrote:Not to take the spotlight off of PDS, but one of the reasons I enjoyed The Red Star so much was because it is so straightforward. No key fetching, no puzzles, no out of place platform hopping sections, no excessive cut scenes,etc. Games like that are what I like to call "pure" experiences. The Red Star is an action game. Plain and simple, and it NEVER tries to be anything else. Another modern game that did this well was Shinobi on the PS 2. Compare this to the pointless sections in the Devil May Cry or Ninja Gaiden games where you have to collect stupid items to unlock doors or go back and forth between different areas just to make progress. Or the stupid platform hopping sections that would be better placed in, gee I don't know, AN ACTUAL PLATFORM GAME.
Genre mixing is fine if you're not going to half ass it, but nobody who has played Ninja Gaiden or Devil May Cry remembers this crap. They just remember the fantastic action sequences. It's blatantly obvious that all the other stuff is just there to pad the games out and artificially lengthen them. Fans don't complain though because they know developers have to do this to shut up the stupid critics.
Imagine how much better the review scores for The Red Star would have been if it had a bunch of pointless platforming, mini-games, QTE sequences, item fetching and puzzles. Just something to think about