How do you feel about more expensive ported games?
Re: How do you feel about more expensive ported games?
SFA3 would have online play as well, so its perceived value would go up.
Re: How do you feel about more expensive ported games?
AppleQueso wrote:It's probably because these games aren't priced based on the aftermarket collector value of the original, and that's probably a good thing.
For every 'overpriced' Street Fighter Alpha that's $10 compared to $7 for a copy of the original, you've got a DL version of Final Fantasy VII that sells for $15 instead of like, $35 or something. It balances out pretty evenly and fairly imo.
This is a good point. I bought Castlevania Rondo of Blood on the Virtual Console for $9. I wonder how much the actual TG16CD copy would have cost? Plus I don't have a TG16 or the CD attachment, nor have I ever seen one.
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Re: How do you feel about more expensive ported games?
Definitely an expensive release, so you made a good choiceJamisonia wrote:AppleQueso wrote:It's probably because these games aren't priced based on the aftermarket collector value of the original, and that's probably a good thing.
For every 'overpriced' Street Fighter Alpha that's $10 compared to $7 for a copy of the original, you've got a DL version of Final Fantasy VII that sells for $15 instead of like, $35 or something. It balances out pretty evenly and fairly imo.
This is a good point. I bought Castlevania Rondo of Blood on the Virtual Console for $9. I wonder how much the actual TG16CD copy would have cost? Plus I don't have a TG16 or the CD attachment, nor have I ever seen one.
Re: How do you feel about more expensive ported games?
I suppose if someone just want to play a game, they will go for an emulated release.
If someone wanted a trophy, they'd hunt down the physical, autographed, stamped, bled-on, whatever copy.
See: Saturn/XBL's Radiant Silvergun.
If someone wanted a trophy, they'd hunt down the physical, autographed, stamped, bled-on, whatever copy.
See: Saturn/XBL's Radiant Silvergun.
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Re: How do you feel about more expensive ported games?
I think there are two reasons that we are having this debate:
1. Supply and Demand.
2. Publishers don't care about the after-market value of games they only care about their profit.
Games like World of Goo will be cheap on the PC because most PC gamers have, or could have, 10 other games that play similar to it. The market for the iPad is quite different. My take on the majority of iPad owners is that they own the device because it's cool, neat, and or trendy. While there may be other games on the iPad similar to WoG, the developers feel that there is a good chance that people using the iPad are willing to spend extra money just to have something fun, neat, and or trendy even if there are cheaper and more practical options.
As for supply and demand, this concept easily explains the situation with Street Fighter Alpha 3 from the first post. With older console games the supply is lower of both games (for the most part) and consoles still in use, thus the demand for the game will be lower in general and higher in different circles. This is why older games will increase in price at both aftermarket stores and stay full price in big box stores.
The last point about digital downloads that I want to make is they can sell for higher prices because of impulse buying. With digital downloads, even of older games, the games are instantly available and staring at you everyday when you log into Steam, XBox Live, etc. With most download services there is no competition so they get the impulse buyers.
We retro gamers are a different breed. We search and brag about finding great deals and have specific needs for our individual collections. We have the patience to avoid impulse buying because it's trendy if we think there are better options out there.
Sorry for the lengthy answer, but I see both sides to this argument and thank anyone who took the time to read this long rant.
1. Supply and Demand.
2. Publishers don't care about the after-market value of games they only care about their profit.
Games like World of Goo will be cheap on the PC because most PC gamers have, or could have, 10 other games that play similar to it. The market for the iPad is quite different. My take on the majority of iPad owners is that they own the device because it's cool, neat, and or trendy. While there may be other games on the iPad similar to WoG, the developers feel that there is a good chance that people using the iPad are willing to spend extra money just to have something fun, neat, and or trendy even if there are cheaper and more practical options.
As for supply and demand, this concept easily explains the situation with Street Fighter Alpha 3 from the first post. With older console games the supply is lower of both games (for the most part) and consoles still in use, thus the demand for the game will be lower in general and higher in different circles. This is why older games will increase in price at both aftermarket stores and stay full price in big box stores.
The last point about digital downloads that I want to make is they can sell for higher prices because of impulse buying. With digital downloads, even of older games, the games are instantly available and staring at you everyday when you log into Steam, XBox Live, etc. With most download services there is no competition so they get the impulse buyers.
We retro gamers are a different breed. We search and brag about finding great deals and have specific needs for our individual collections. We have the patience to avoid impulse buying because it's trendy if we think there are better options out there.
Sorry for the lengthy answer, but I see both sides to this argument and thank anyone who took the time to read this long rant.
Re: How do you feel about more expensive ported games?
While a lot of your arguments make sense
and while sometime the original game is less expensive than the digital copy
other times, the original game price would be out of this world while the digital copy is very reasonable.
yet, the only question remains, how do you feel about great ps3/360 titles prices being sold for less than digital copies of 10+ year old games?
I did mention the examples of gears of war and assassin's creed
how does this affect your decision in buying
and while sometime the original game is less expensive than the digital copy
other times, the original game price would be out of this world while the digital copy is very reasonable.
yet, the only question remains, how do you feel about great ps3/360 titles prices being sold for less than digital copies of 10+ year old games?
I did mention the examples of gears of war and assassin's creed
how does this affect your decision in buying
Re: How do you feel about more expensive ported games?
kingmohd84 wrote: yet, the only question remains, how do you feel about great ps3/360 titles prices being sold for less than digital copies of 10+ year old games?
I did mention the examples of gears of war and assassin's creed
"great" big budget games like AC and GoW generally sell much better than these digital releases, and they make quite a bit of money before the MSRP drops. Much of this money is made at release - and in retail the old has to be moved out to make room for the new. It makes sense for retailers to start cutting prices on old titles so that they have more shelf space for new titles. Digital downloads, on the other hand, generally sell in much lower numbers and for less total profit and shelf space is not an issue.
I am not sure what you mean by this. Sometimes I buy blockbusters when they become cheap, sometimes I buy them on releases. Sometimes I buy digital copies of things I own already in hard format for an older console, sometimes I don't. My purchasing decisions are always a matter of price vs. interest. I am not sure that a game's digital nature, by itself, is a very important factor other than that I have certain limits for what I'll pay to buy digital releases...how does this affect your decision in buying
maybe I am still not getting your point?
Re: How do you feel about more expensive ported games?
I mean when you have a full game like GoW(or any other game you are interested in for ps3/360) at like $10 just because its few years old
will you buy a digital download of something much simpler like Sudoku or Scrabble for $10?
Or lets just say
Street Fighter IV for ps3 at $10 vs Street Fighter SNES from the psn ?
huge value difference, couple years old vs 15 years old, resale value vs 0 resale value
will you buy a digital download of something much simpler like Sudoku or Scrabble for $10?
Or lets just say
Street Fighter IV for ps3 at $10 vs Street Fighter SNES from the psn ?
huge value difference, couple years old vs 15 years old, resale value vs 0 resale value
Re: How do you feel about more expensive ported games?
Actually, with SSFIV out, would SFIV have any resale value at all?kingmohd84 wrote:I mean when you have a full game like GoW(or any other game you are interested in for ps3/360) at like $10 just because its few years old
will you buy a digital download of something much simpler like Sudoku or Scrabble for $10?
Or lets just say
Street Fighter IV for ps3 at $10 vs Street Fighter SNES from the psn ?
huge value difference, couple years old vs 15 years old, resale value vs 0 resale value
(Also, finally get your avatar kingmohd84; was that prize for Earthworld or Waterworld?)
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis.
Still, don't forget to tip your waitress.
Still, don't forget to tip your waitress.
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Re: How do you feel about more expensive ported games?
Sorry but SFIV went greatest hits a while ago, which means the value officially dropped into the shitterpakopako wrote:Actually, with SSFIV out, would SFIV have any resale value at all?kingmohd84 wrote:
Street Fighter IV for ps3 at $10 vs Street Fighter SNES from the psn ?
huge value difference, couple years old vs 15 years old, resale value vs 0 resale value
(Also, finally get your avatar kingmohd84; was that prize for Earthworld or Waterworld?)