got a question for you guys...

Talk about just about anything else that is non-gaming here, but keep it clean
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lordofduct
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Post by lordofduct »

So...if you started and Design Firm as an LLC or a Corperation you better get legit software, otherwise I don't think anyone will know the difference or care.
thanks. Yeah that there is pretty much a given. I don't think I'm anywhere near ready to think I could actually make a living off it and warrant setting up an LLC... I save that for the more manual labor skills I have.

I"d just hate to run into a wall where somebody goes, "hey, I want that right there... that's cool... oh wait, you developed that thing illegally by copyright and licensing laws... bye bye and everyone else in the community will hear about you."
tbeeghly wrote:Duct, what kind of design do you do? I go to DAAP at Cincinnati for Digital Design.
ummm... that's a hard question to answer. I wouldn't call myself much of a designer. I just have ideas and I'm REALLY good with math, so most of my stuff is in code form or design document form. Adny on the other hand can pull gold out of his ass... http://studentpages.scad.edu/~ahilde20/

that's some of his low poly 3D modeling. There's a couple of his high poly works thrown in there as well, but mostly low. He likes making stuff that can be used in 3D games, so low poly is the way to go. My fav is the junkbot, he dreamt it up, made it, and had it in UT2K4 in like 4 hours.
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diehllane
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Post by diehllane »

Just accept the cash. They won't come after you for 1 thing.

They're more after the people who are buying the software under false pretenses (saying it's for students or NPO and then using it for commerical businesses).
aaron
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Post by aaron »

just pirate the software outright, then you'll no longer have to worry about whether or not it's legal.
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ott0bot
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Post by ott0bot »

aaron wrote:just pirate the software outright, then you'll no longer have to worry about whether or not it's legal.
I don't think that was his point! He alreadly has legit software, why would he pirate it now and have to get a crack?
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Post by aaron »

if you're that concerned about whether or not something is legal, you should probably just buy the software. i personally would sell the fuck out of anything i created on licensed or pirated software and not really worry too much about it.

...thus increasing the already inflated prices of these multimedia studios.
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lordofduct
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Post by lordofduct »

aaron wrote:if you're that concerned about whether or not something is legal, you should probably just buy the software. i personally would sell the fuck out of anything i created on licensed or pirated software and not really worry too much about it.

...thus increasing the already inflated prices of these multimedia studios.
it's not the difference between illegal free and paying the 700 to 1500 dollars for the software (or in the case of some software we have that costs upwards to 9 grand for professional licenses).

The issue is going from the VERY affordable student copy up to the professional isn't worth it for someone who might happen to sell off something he created every once in a while like most art students try to do.

for instance...

3Ds Max educational license for 1 year costs 200 dollars. A professional license cost 3,600 dollars. If some small company out there was making a game, came by and saw the work we had sitting around and was like "hey, I'll pay your for some of those models to use in my indie game! How about 500 bucks for the collection of 50 models!"

500 bucks isn't worth going out and getting a 3600 dollar license to keep it "legite" like some indie developers might want to do as they are a small company trying to get off the ground.



Now I know, I SHOULD just go and say, yeah... cool... 500 bucks. Like they are gonna find out about this one small transaction or anything. But this isn't about the money, or any ACTUAL transactional plans that may occur. It's about the life of a educational license. It isn't worth it...

In the respect of say 3Ds Max it is due to the large difference in price. Students get a break and they most likely will get a job after school from a company who supplies the product to them, but what about Adobe Flash CS3.

That's 200 dollars for educational, but 600 for professional. Say the same artist goes and makes something with his student copy of Flash, some website out there says they love it and want to publish it on their website and give you some cash for it, but they require a legite license. The profit off of selling this one little thing to that one little website will not out way the 600 dollars you'd have to shell out on top of already spending 200 dollars... you've just spent 33% more then the average guy for you Flash CS3. Where's the point in the license then?



this question is ignoring pirated copies for the mere fact that it's speculation of choice in staying legel... if the assumed artist (i.e. me as this thread kinda says) wanted to go pirated, I don't think the artist would give two shits about the litigation on what Adobe or Autodesk consider commercial.
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Daniel Primed
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Post by Daniel Primed »

I would suggest checking with Adobe about this one because I bought a student edition copy of the CS2 suite for a killer price and even though it is a student version I am allowed to make money off of it. I was told so by the supplier of the software; Student Discounts.com(or .com.au not sure).
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lordofduct
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Post by lordofduct »

Daniel Primed wrote:I would suggest checking with Adobe about this one because I bought a student edition copy of the CS2 suite for a killer price and even though it is a student version I am allowed to make money off of it. I was told so by the supplier of the software; Student Discounts.com(or .com.au not sure).
Guess what.

I actually called them out of interest yesterday morning. The woman hung up on me before I could get my question out. It went kinda like this:

"welcome to adobe... blah blah blah... can I get your full name, direct phone number and zip code?"

"Umm... name and phone number? Sorry, but I have a question about the professional version in comparison to the educational license before I go and give you such information. See I want to know..."

<cuts me off>

"You need to contact your education department if you want to purchase a educational license."

"I know, that isn't my issue. I would like to know before shelling out the money the difference between..." [continue on with question] "and I just want to know what you mean exactly by commercial applications.... ummm... hello?... is anyone there? Did you hang up on me?"


This was the sales line, I figured they'd be wanting to SELL the product to me so they'd listen to my question. Also when you call option 2 is "if you need help choosing your product"... umm these are the sales associates there to answer you questions about the product right?
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Funk, E
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Post by Funk, E »

lordofduct wrote:
aaron wrote:if you're that concerned about whether or not something is legal, you should probably just buy the software. i personally would sell the fuck out of anything i created on licensed or pirated software and not really worry too much about it.

...thus increasing the already inflated prices of these multimedia studios.
it's not the difference between illegal free and paying the 700 to 1500 dollars for the software (or in the case of some software we have that costs upwards to 9 grand for professional licenses).

The issue is going from the VERY affordable student copy up to the professional isn't worth it for someone who might happen to sell off something he created every once in a while like most art students try to do.

for instance...

3Ds Max educational license for 1 year costs 200 dollars. A professional license cost 3,600 dollars. If some small company out there was making a game, came by and saw the work we had sitting around and was like "hey, I'll pay your for some of those models to use in my indie game! How about 500 bucks for the collection of 50 models!"

500 bucks isn't worth going out and getting a 3600 dollar license to keep it "legite" like some indie developers might want to do as they are a small company trying to get off the ground.



Now I know, I SHOULD just go and say, yeah... cool... 500 bucks. Like they are gonna find out about this one small transaction or anything. But this isn't about the money, or any ACTUAL transactional plans that may occur. It's about the life of a educational license. It isn't worth it...

In the respect of say 3Ds Max it is due to the large difference in price. Students get a break and they most likely will get a job after school from a company who supplies the product to them, but what about Adobe Flash CS3.

That's 200 dollars for educational, but 600 for professional. Say the same artist goes and makes something with his student copy of Flash, some website out there says they love it and want to publish it on their website and give you some cash for it, but they require a legite license. The profit off of selling this one little thing to that one little website will not out way the 600 dollars you'd have to shell out on top of already spending 200 dollars... you've just spent 33% more then the average guy for you Flash CS3. Where's the point in the license then?



this question is ignoring pirated copies for the mere fact that it's speculation of choice in staying legel... if the assumed artist (i.e. me as this thread kinda says) wanted to go pirated, I don't think the artist would give two shits about the litigation on what Adobe or Autodesk consider commercial.
I have no clue what the argument is you're trying to make. Could you restate more simply?
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Post by elph »

The license agreement for Adobe Student software says that it CAN be used for your own commercial purpose AS LONG AS you are still a student in school. After you graduate, you are also allowed to use as the basis for a software upgrade. So if you have CS2 as a student, you could use that to upgrade to CS3 after you graduate. It's a great license agreement, if you ask me.
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