And FF8 needed 3 extra CDs. Funny huh?migo wrote:Unreal Tournament needed an extra CD for the texture files that were used by the S2000 video cards, and the level of detail in UT is nowhere near what you see in even FF8 FMVs.
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I'd say that's what you've been doing, buddy. I don't think you actually believe anything you're saying in this thread. You're just bored. I've been there.migo wrote:You're just arguing for its own sake. Lame.Mozgus wrote:And FF8 needed 3 extra CDs. Funny huh?migo wrote:Unreal Tournament needed an extra CD for the texture files that were used by the S2000 video cards, and the level of detail in UT is nowhere near what you see in even FF8 FMVs.
What the hell are you talking about?migo wrote: FMVs don't have to be rendered in 3D.
It's a VIDEO FILE.migo wrote:Think about all the texture data that'd be necessary for EVERY aspect of the game to keep a consistent look throughout. You'd also be looking at a whole lot more polygons with specific data for the level of detail they have.
Now I KNOW 100% that you're just spewing out bullshit. First off, what the hell does Sound data have to do with anything? Secondly, you typed that a "1 5" (I'm guessing by that you meant 15) would be the same file size as 14 days of continuous playback.migo wrote:Compare it to sound data - the patch files necessary to be able to generate a realistic sounding orchestra that would be used for one of Nobuo Uematsu's compositions would take up over 200GB. That would be 200GB for 1 5 minute song, or 200GB for 14 days of continuous playback.
Oh yeah, two discs for Unreal Tournament vs. 4 for FFVIII. Also, look at what is in UT. Nothing but maps, models, etc. What did FF8 have? FMV, after FMV, after FMV.migo wrote:Unreal Tournament needed an extra CD for the texture files that were used by the S2000 video cards, and the level of detail in UT is nowhere near what you see in even FF8 FMVs.
When they're played back. They're 2D images.GSZX1337 wrote:What the hell are you talking about?migo wrote: FMVs don't have to be rendered in 3D.
Exactly, so the end data is much less than what's necessary to produce it initially.It's a VIDEO FILE.migo wrote:Think about all the texture data that'd be necessary for EVERY aspect of the game to keep a consistent look throughout. You'd also be looking at a whole lot more polygons with specific data for the level of detail they have.
Actually, you just don't have a clue what you're talking about.Now I KNOW 100% that you're just spewing out bullshit.migo wrote:Compare it to sound data - the patch files necessary to be able to generate a realistic sounding orchestra that would be used for one of Nobuo Uematsu's compositions would take up over 200GB. That would be 200GB for 1 5 minute song, or 200GB for 14 days of continuous playback.
It works the same way, I just have specific numbers for sound data.First off, what the hell does Sound data have to do with anything?
The patch file. Obviously you don't know what it is. The patch file gives the information to modify the sound waves so it sounds authentic. The patch file necessary to produce an authentic sounding orchestra piece is 200GB, so that's the MINIMUM size for ANY sound output that's rendered in real time. The longer one would be slightly larger but would be insignificant compared to the 200GB required. The only way for this to not be necssary would be if the PSwhatever had the patch files on the system, similar to how .kkrieger makes use of the files that come with DX9. And yes, I meant one (1) five-minute (300 second) song.Secondly, you typed that a "1 5" (I'm guessing by that you meant 15) would be the same file size as 14 days of continuous playback.
Oh yeah, two discs for Unreal Tournament vs. 4 for FFVIII. Also, look at what is in UT. Nothing but maps, models, etc. What did FF8 have? FMV, after FMV, after FMV.[/quote]migo wrote:Unreal Tournament needed an extra CD for the texture files that were used by the S2000 video cards, and the level of detail in UT is nowhere near what you see in even FF8 FMVs.
The PS1 couldn't have rendered that quality of video in real time. The level of detail in UT is FAR, FAR, FAR, FAR less than in the FF8 FMVs. The point is simply to increase the level of graphics in UT from default, which was 1 disc, to the optimised textures for S2000 required an extra disc. You're looking at several discs more to get even close to the detail in the FF8 FMVs.
What the hell are you talking about. The orchestra's in FF music aren't rendered in real time! Do you honestly think that the ps1 was capable of rendering such accurate sounds? What you are talking about is rendered, real time audio. As in something that is produced in a professional audio sequencer, such as Logic. I know for a fact that i could produce more realistic sounding orchestra using a hell of lot of less space than 200GB.
What are these patch files you're talking about? I've worked in digital audio for many years now and i've never come across this term. Unless you're talking about synthesis? Even then it's not called a patch file. Did you pluck 200GB out of your arse? If i used synthesis to create my orchestra sound, i'd be taking up less than 48Kb. As the entire sound and it's signal path would be generated entirely in real-time using maths. No actual file involved. Now if i were to use samplers and did a 24-bit sampler mix of an orchestra then i would be talking a couple GB's at max for the raw audio encoded in pcm at 24-bit 96khz.
Please stop talking utter rubbish, there are people here who actually know what they are talking about who will pick apart every single statement you make.
What are these patch files you're talking about? I've worked in digital audio for many years now and i've never come across this term. Unless you're talking about synthesis? Even then it's not called a patch file. Did you pluck 200GB out of your arse? If i used synthesis to create my orchestra sound, i'd be taking up less than 48Kb. As the entire sound and it's signal path would be generated entirely in real-time using maths. No actual file involved. Now if i were to use samplers and did a 24-bit sampler mix of an orchestra then i would be talking a couple GB's at max for the raw audio encoded in pcm at 24-bit 96khz.
Please stop talking utter rubbish, there are people here who actually know what they are talking about who will pick apart every single statement you make.
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Are you guys talking about PS1 games or are PS2 games affected, too?Mozgus wrote:Yes, but keep in mind that not every game was tested for compatbility (there are thousands of games across the regions), and also that even if games are discovered incompatible, it isn't always reported. I wouldn't be surprised if the accurate list was 3 or 4 times larger. I mean, fusing a CPU and a GPU is a massive operation.
Edit: According to a German Wikipedia article, the SCPH-75XXX models include separate EE and GS chips.