Elder Scrolls V: Skyrim

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Opa Opa

Re: Elder Scrolls V: Skyrim

Post by Opa Opa »

AmishSamurai wrote:I was going to start Morrowind over the break, so now I have a deadline so I can get ready for Skyrim. What race-sign combos should I go with? I've tried asking elsewhere, but only got troll answers like High Elf+ The Apprentice
Do you know what your specialty would be? Magic, Stealth, or Combat?

For Warrior races I always choose the Nord class and my sign is usually The Warrior (fortify attack 10 points) or The Steed (fortify speed 25 points).

For Stealth I always choose the Khajiit class and my sign is usually The Lover (agility fortified by 25 points).

...I'm never a mage... :|
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I hope this helps. These are all of my personal preferences though. Just pick what you think you'd like and go with it. Also, this isn't Oblivion. Your character cannot be a mage-warrior-thief all at once. This is a real RPG (although it isn't as complex as Daggerfall).
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Re: Elder Scrolls V: Skyrim

Post by AmishSamurai »

Opa Opa wrote:
AmishSamurai wrote:I was going to start Morrowind over the break, so now I have a deadline so I can get ready for Skyrim. What race-sign combos should I go with? I've tried asking elsewhere, but only got troll answers like High Elf+ The Apprentice
Do you know what your specialty would be? Magic, Stealth, or Combat?

For Warrior races I always choose the Nord class and my sign is usually The Warrior (fortify attack 10 points) or The Steed (fortify speed 25 points).

For Stealth I always choose the Khajiit class and my sign is usually The Lover (agility fortified by 25 points).

...I'm never a mage... :|
---
I hope this helps. These are all of my personal preferences though. Just pick what you think you'd like and go with it. Also, this isn't Oblivion. Your character cannot be a mage-warrior-thief all at once. This is a real RPG (although it isn't as complex as Daggerfall).


Can I go Planescape: Torment and make a Diplomancer-type character, or is combat that important?
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Re: Elder Scrolls V: Skyrim

Post by Ack »

Opa Opa wrote:
AmishSamurai wrote:I was going to start Morrowind over the break, so now I have a deadline so I can get ready for Skyrim. What race-sign combos should I go with? I've tried asking elsewhere, but only got troll answers like High Elf+ The Apprentice
Do you know what your specialty would be? Magic, Stealth, or Combat?

For Warrior races I always choose the Nord class and my sign is usually The Warrior (fortify attack 10 points) or The Steed (fortify speed 25 points).
Honestly though, Redguards don't make bad combat folks either, and I was quite happy playing an Argonian Spearman in Morrowind, once I modded the game so that they breathed underwater permanently.

Either way, I tend to either favor stealth, melee, or hybrids of the two. I've had friends play mages successfully, but it's just never appealed to me the way the thought of crushing skulls with a blunt object does.

Unless it's Dungeons & Dragons, in which case Sorcerer is a favorite of mine. Friends refuse to allow the Halfling/Sorcerer combo to me after I annihilated a contingent of city guards with some well placed items and spell choices. Then again, I did manage to sell several party members' souls to a devil. That could have something to do with it.
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Re: Elder Scrolls V: Skyrim

Post by AmishSamurai »

Ack wrote: Unless it's Dungeons & Dragons, in which case Sorcerer is a favorite of mine. Friends refuse to allow the Halfling/Sorcerer combo to me after I annihilated a contingent of city guards with some well placed items and spell choices. Then again, I did manage to sell several party members' souls to a devil. That could have something to do with it.
Sorcerers are always a blast, especially in 4th edition. However, I think it was less the guardslaying, and more the soul-selling.
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Re: Elder Scrolls V: Skyrim

Post by Ack »

Well, the fear started to build in their eyes when I took out twenty level 3 human guards with only a barrel of oil, a barrel of pitch, a shovel, a bag of caltrops, a bag of marbles, five fireworks, and my level 1 spells. I was a level 2 character at the time I believe. I basically told the party to let me handle things while they moved around to the back of the city to sneak in. They and the DM then watched in horror as those guards died terrible deaths. Only one man survived, and he was horribly wounded.

After several instances like that of using items at hand to get disgusting consequences, the DM made me put skill points in trap making.
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Re: Elder Scrolls V: Skyrim

Post by MrEco »

I only ever played Oblivion. I kinda liked it but the leveling system was pointlessly confusing and I actually played the game a bit late so by the time I got around to playing the "super realistic" world everybody gushed about felt laughably artificial. There were like 5 voice actors, all the people looked horribly deformed, and there looked to be about 3 different animations for all the people and 2 for all the animals.

Despite this I am very very excited for Skyrim. They already announced that the game will be using a completely new engine so the biggest problems I had with Oblivion should be alleviated. As long as they can hire a larger team of voice actors and fix the stupid leveling system then this will probably be amazing.

P.S. A lot of people seem to be hoping this one will be more like Morrowind. As I said I haven't played Morrowind so can somebody tell me what made it different from Oblivion that makes so many people prefer it?
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Re: Elder Scrolls V: Skyrim

Post by MrPopo »

Lord_Santa wrote:considering how one can follow the progress of Bethesda truly butchering the skills from Daggerfall->Oblivion (who the funk thought up the idea of axes being blunt weapons? and where's mah spears!?!??!?)
I support you on where's the spears, but they actually made a decent case for merging two handed axes and maces together, considering you wield both of them in a similar way.

For Morrowind my favorite sign was The Lady, since 25 Endurance and Personality is amazing.
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Re: Elder Scrolls V: Skyrim

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MrEco wrote:P.S. A lot of people seem to be hoping this one will be more like Morrowind. As I said I haven't played Morrowind so can somebody tell me what made it different from Oblivion that makes so many people prefer it?
Here's a few points;

. It didn't hold your hand in any way. In Oblivion you're given a full tutorial followed by an important quest minutes into the game, in Morrowind you're dumped in a backwater town with no direction other than to speak to a man in a distant town. It can be daunting, but it's also quite rewarding.
. Oblivion relied entirely on fast-travel. While there was fast travel in Morrowind, it was only between certain points - harbours, mage's guilds, silt striders (giant bugs that carry you across land), which is frankly more realistic than just magically clicking on a map marker and being transported wherever the hell you want to go.
. Oblivion had to point everything out - in Morrowind, there was no magic compass telling you what's in the local vicinity, there were no map markers to illustrate exactly where you have to go. You'd be given a destination, with directions on how to get there, but it'd be up to use those directions in conjunction with landmarks to get where you needed to go.
. Morrowind had no levelled enemies and loot - every cave, every ruin you entered could potentially hold a monster waaaaay above your level, but it could also hold rewards way above your level too, so there was a much larger element of 'risk vs reward' - also, because of the lack of levelled loot you'll never see crappy bandits wearing expensive-ass armour like you do in Oblivion.
. In Oblivion you can play the game and be proficient in practically every discipline. In Morrowind you were much more restricted to your character class - so if you started off as a ranger, it'd be hard to use magic or heavy armour and weapons effectively.
. Morrowind had conflicts between joinable factions - for one thing, there were a lot more factions, and these would at times come in conflict with each other. So it'd be impossible to complete all the factions storylines in a single playthrough.
. Morrowind's art direction was a lot more varied, and this ultimately led to a more engaging gameworld.
. Everything in Morrowind feels hand placed, because it was. Every cave, every ruin, every quest, every item - it was all hand paced, whereas Oblivion used random generation for so many things, such as the forest-covered landscapes or the near-identical caves.
. The lore of Morrowind is much, much deeper than that of Oblivion.

I could go on for hours. I love Oblivion and have spent 200+ hours playing the game, but I love Morrowind so much more (1000+ hours and counting!).
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Re: Elder Scrolls V: Skyrim

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Bootaaay wrote:
MrEco wrote:P.S. A lot of people seem to be hoping this one will be more like Morrowind. As I said I haven't played Morrowind so can somebody tell me what made it different from Oblivion that makes so many people prefer it?
Here's a few points;

. It didn't hold your hand in any way. In Oblivion you're given a full tutorial followed by an important quest minutes into the game, in Morrowind you're dumped in a backwater town with no direction other than to speak to a man in a distant town. It can be daunting, but it's also quite rewarding.
. Oblivion relied entirely on fast-travel. While there was fast travel in Morrowind, it was only between certain points - harbours, mage's guilds, silt striders (giant bugs that carry you across land), which is frankly more realistic than just magically clicking on a map marker and being transported wherever the hell you want to go.
. Oblivion had to point everything out - in Morrowind, there was no magic compass telling you what's in the local vicinity, there were no map markers to illustrate exactly where you have to go. You'd be given a destination, with directions on how to get there, but it'd be up to use those directions in conjunction with landmarks to get where you needed to go.
. Morrowind had no levelled enemies and loot - every cave, every ruin you entered could potentially hold a monster waaaaay above your level, but it could also hold rewards way above your level too, so there was a much larger element of 'risk vs reward' - also, because of the lack of levelled loot you'll never see crappy bandits wearing expensive-ass armour like you do in Oblivion.
. In Oblivion you can play the game and be proficient in practically every discipline. In Morrowind you were much more restricted to your character class - so if you started off as a ranger, it'd be hard to use magic or heavy armour and weapons effectively.
. Morrowind had conflicts between joinable factions - for one thing, there were a lot more factions, and these would at times come in conflict with each other. So it'd be impossible to complete all the factions storylines in a single playthrough.
. Morrowind's art direction was a lot more varied, and this ultimately led to a more engaging gameworld.
. Everything in Morrowind feels hand placed, because it was. Every cave, every ruin, every quest, every item - it was all hand paced, whereas Oblivion used random generation for so many things, such as the forest-covered landscapes or the near-identical caves.
. The lore of Morrowind is much, much deeper than that of Oblivion.

I could go on for hours. I love Oblivion and have spent 200+ hours playing the game, but I love Morrowind so much more (1000+ hours and counting!).
Wow. Those are some pretty significant changes. Morrowind does definitely sound like the better game.
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Re: Elder Scrolls V: Skyrim

Post by MrPopo »

The Elder Scrolls Wiki has a good rundown of the differences between Morrowind and Oblivion:

http://www.uesp.net/wiki/Oblivion:Obliv ... nd_players

I think some of the changes are good, such as your weapons always hitting or a given weapon having it's own attack pattern (because honestly who ever turned off best attack?), but other changes, like fast travel, were clearly there to simplify things unnecessarily.
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