So, what you're saying is that a Component mod for the Genesis is possible?Mod_Man_Extreme wrote:What?3GenGames wrote:Yeah, you split the RGB signal away from the PPU or whatever it's called in the Genesis before running it into the SVideo and AV converters.You add RGB, not make it only RGB. XD
Here's a basic and (more than likely rushed) easy writeup on RGB to Component.
The Genesis natively outputs:
RGB
Composite/Composite Sync
RF
5V
Ground
Audio (mono or stereo depending on your model)
Getting a component signal out of it mainly just involves taking the 15khz RGB signal and boosting it to 30khz then passing the red and blue straight to the TV. After that you take either the green input and extract the sync signal as composite sync and send it to the TV, or directly use the composite signal on the green wire.
The TV will take the red and blue apply it to the image to create the two base colors. Next you'll get the composite sync and it'll use the luma present in the signal to generate the brightness and contrast in the image. Finally the TV's video processor will fill in the remaining color gap with it's approximation of green.
Sounds overly complicated, but it makes for a slightly brighter and more "contrasty" and vibrant image which is generally preferred for home applications. In any case it will be 99.9% completely indistinguishable from the RGB outputting directly from the console itself.
Sega Genesis vs. SNES!?
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lisalover1
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Re: Sega Genesis vs. SNES!?
Re: Sega Genesis vs. SNES!?
It was always possible, you just need to build an encoder and combine/amplify the signals. Easiest would be to just separate the Csync into V and H and then output VGA.
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lisalover1
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Re: Sega Genesis vs. SNES!?
Would it be cheaper than to buy all the equipment necessary to do SCART-to-Component?jeffro11 wrote:It was always possible, you just need to build an encoder and combine/amplify the signals. Easiest would be to just separate the Csync into V and H and then output VGA.
Re: Sega Genesis vs. SNES!?
Far cheaper. Doing a straight VGA mod for the genesis or any other console that can output rgb really.. would cost about 8 dollars in parts, minus a case for it, obviously. Quite cheap.
If need be it can be integrated right in the console and a hole cutout for the connector.
Component on the other hand would cost about $15 in parts, $5 for a circuit board to be made. No case again. But one can be whipped up pretty easy.
Of course no one would charge you 8 dollars + shipping to do the mod as it requires some skill and time.
If need be it can be integrated right in the console and a hole cutout for the connector.
Component on the other hand would cost about $15 in parts, $5 for a circuit board to be made. No case again. But one can be whipped up pretty easy.
Of course no one would charge you 8 dollars + shipping to do the mod as it requires some skill and time.
Re: Sega Genesis vs. SNES!?
if the genesis and the snes had a baby they would call it (neo geo aes) the baby has genesis speed and snes sound.....anyways the genesis has better graphics,speed,games and a kick ass mascot....
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Re: Sega Genesis vs. SNES!?
Neo Geo has something like a combination of SNES and Genesis sound, since it still had FM synthesis capabilities (although rarely used).CHOCOBO77 wrote:if the genesis and the snes had a baby they would call it (neo geo aes) the baby has genesis speed and snes sound.....anyways the genesis has better graphics,speed,games and a kick ass mascot....
Anyway, people who like rich color depth, complex transparency effects, or scaling and rotation would definitely disagree with you about the graphics. Anyone who has spent a fair amount of time with Super Metroid, Yoshi's Island, Chrono Trigger, Zelda, Kirby Superstar, or the Mega Man X trilogy stands a pretty good chance of disagreeing with you about the games too.
Re: Sega Genesis vs. SNES!?
The Neo Geo CANNOT do parallax like the Genesis, or even the SNES, can. No mode 7, either.flamepanther wrote:Neo Geo has something like a combination of SNES and Genesis sound, since it still had FM synthesis capabilities (although rarely used).CHOCOBO77 wrote:if the genesis and the snes had a baby they would call it (neo geo aes) the baby has genesis speed and snes sound.....anyways the genesis has better graphics,speed,games and a kick ass mascot....
The Neo Geo has colours, speed, screen scaling (not sure about its abilities to individual sprite scale...) and MEMORY.

Sales thread. Make offers! PC Engine and Famicom: http://www.racketboy.com/forum/viewtopi ... 17#p197217.
My PC Engine/Turbografx-16 Guide: http://www.racketboy.com/forum/viewtopi ... 57#p654857
Re: Sega Genesis vs. SNES!?
Sprite scaling is a nice thing to have, though.Breetai wrote:The Neo Geo CANNOT do parallax like the Genesis, or even the SNES, can. No mode 7, either.flamepanther wrote:Neo Geo has something like a combination of SNES and Genesis sound, since it still had FM synthesis capabilities (although rarely used).CHOCOBO77 wrote:if the genesis and the snes had a baby they would call it (neo geo aes) the baby has genesis speed and snes sound.....anyways the genesis has better graphics,speed,games and a kick ass mascot....
The Neo Geo has colours, speed, screen scaling (not sure about its abilities to individual sprite scale...) and MEMORY.
Does the Neo really have 74K of VRAM? 0_O Does it have a BMP screen raster mode? -is curious-
I wish I had one, and I wish they had more games. :'(
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Re: Sega Genesis vs. SNES!?
My terminology might be off but, I coulda sworn that Magician Lord had parallax scrolling in it... It sure looks like it.Breetai wrote:The Neo Geo CANNOT do parallax like the Genesis, or even the SNES, can. No mode 7, either.flamepanther wrote:Neo Geo has something like a combination of SNES and Genesis sound, since it still had FM synthesis capabilities (although rarely used).CHOCOBO77 wrote:if the genesis and the snes had a baby they would call it (neo geo aes) the baby has genesis speed and snes sound.....anyways the genesis has better graphics,speed,games and a kick ass mascot....
The Neo Geo has colours, speed, screen scaling (not sure about its abilities to individual sprite scale...) and MEMORY.
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Re: Sega Genesis vs. SNES!?
Looks like (just guessing, I dont have time to look up how it's video works) that there's a background, foreground, and character planes. From the video I am watching, the first part before it goes into some cave, that the background it just scrolling slower then the foreground. Making it seem like parallax, but yet, it really isn't at all, just two scrolling planes of characters. Even the SNES has those capabilities.D.D.D. wrote: My terminology might be off but, I coulda sworn that Magician Lord had parallax scrolling in it... It sure looks like it.
