Wii Motion Plus
Wii Motion Plus
Asked for a raise and promotion from my job, got a raise and a $50 gift card to Best Buy. Eh, guess I am not too unhappy. Anyhoo. There are a few games I wanted, but each was $50 and I couldn't decide so I decided to get two Wii Motion Plus units. I am really excited about the New Zelda game, but heard it might require the Motion Plus so I figured get it now why they still sell it separately as a Wii-mote add-on. Anyhoo, what is the deal with this thing? I know it is supposed to have better accuracy or something, but are all games eventually going to require this? I thought that the new Metroid game needed it, but now I am not sure. Whatever, they are $20 each. Pretty much an impulse buy since I don't have any games for the Wii yet. Soon I will have New Super Mario Bros, Mario Galaxy 1 and 2, Metroid Other M, and Skyward Sword. I hope this thing makes those games better. Any info anyone can share on these things would be GREAT!
Re: Wii Motion Plus
the motion plus adds accuracy, since its gyroscopes complement the accelerometer in the wiimote, but as for being a requirement, uhm, most of the old ones don't need it or won't benefit from it. But there are new games that either support it, or won't work without it (particularly sports resort, and red steel 2)
As for the gains, I think Red Steel is a perfect example. The first one is panned because of the poor sword controls, but when Red Steel 2 came around and required the motion plus, it got praised for the controls.
Another example is glovepie. If you just have a wiimote, and no sensor bar, you can use the wiimote as a PC mouse, but the accelerometer is not that responsive so it's very, very hard to use effectively. But if you add a motion plus, it functions well enough as an air mouse.
As for the gains, I think Red Steel is a perfect example. The first one is panned because of the poor sword controls, but when Red Steel 2 came around and required the motion plus, it got praised for the controls.
Another example is glovepie. If you just have a wiimote, and no sensor bar, you can use the wiimote as a PC mouse, but the accelerometer is not that responsive so it's very, very hard to use effectively. But if you add a motion plus, it functions well enough as an air mouse.
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Re: Wii Motion Plus
So you don't even need the sensor bar for some games whether you have a Plus or not? Sounds like that doesn't give you full control. I just found that interesting.neilencio wrote:the motion plus adds accuracy, since its gyroscopes complement the accelerometer in the wiimote, but as for being a requirement, uhm, most of the old ones don't need it or won't benefit from it. But there are new games that either support it, or won't work without it (particularly sports resort, and red steel 2)
As for the gains, I think Red Steel is a perfect example. The first one is panned because of the poor sword controls, but when Red Steel 2 came around and required the motion plus, it got praised for the controls.
Another example is glovepie. If you just have a wiimote, and no sensor bar, you can use the wiimote as a PC mouse, but the accelerometer is not that responsive so it's very, very hard to use effectively. But if you add a motion plus, it functions well enough as an air mouse.
Re: Wii Motion Plus
Ooops, sorry if my message came out that way. The sensor bar is a must for games that use the wii mote for pointing (fpses, rail shooters, even super mario galaxy needs it). There are games that don't need it, like New Super Mario Brothers and Wii Sports. Frankly, the sensor bar is more important than the motion plus.vash23n wrote:So you don't even need the sensor bar for some games whether you have a Plus or not? Sounds like that doesn't give you full control. I just found that interesting.neilencio wrote:the motion plus adds accuracy, since its gyroscopes complement the accelerometer in the wiimote, but as for being a requirement, uhm, most of the old ones don't need it or won't benefit from it. But there are new games that either support it, or won't work without it (particularly sports resort, and red steel 2)
As for the gains, I think Red Steel is a perfect example. The first one is panned because of the poor sword controls, but when Red Steel 2 came around and required the motion plus, it got praised for the controls.
Another example is glovepie. If you just have a wiimote, and no sensor bar, you can use the wiimote as a PC mouse, but the accelerometer is not that responsive so it's very, very hard to use effectively. But if you add a motion plus, it functions well enough as an air mouse.
I was talking about Glovepie, which is an app that lets you use the wii mote as controller or a mouse on your PC. It can use the sensor bar for pointing, or just the wii mote's accelerometer (which is laggy and not that comfortable). Adding the wii motion plus makes it function well enough for use as an air mouse.
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AppleQueso
Re: Wii Motion Plus
It's pretty much what the wii should've had from the beginning. Too bad it'll never be fully adopted by third party devs since it's an addon.
Re: Wii Motion Plus
The games that do use it are everything we were promised from the start. It really does make that much difference, shame there arent more games that use it especially since nintendo are doing as much as they can to increase the install base, pack in with every wii for the last year and built into new remote.
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Re: Wii Motion Plus
So it'll be in Wii2/HD from the start whenever that comes out~AppleQueso wrote:It's pretty much what the wii should've had from the beginning. Too bad it'll never be fully adopted by third party devs since it's an addon.
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thelolotov
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Re: Wii Motion Plus
But if it had been in the original hardware, the unit would have been more expensive.AppleQueso wrote:It's pretty much what the wii should've had from the beginning. Too bad it'll never be fully adopted by third party devs since it's an addon.
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Re: Wii Motion Plus
Surprisingly, it looks like there's been pretty broad support for it in recent third-party Wii titles. They're common enough and inexpensive enough to be something the consumer will probably have, and they're hedging their bets by making it an optional enhancement in most games.AppleQueso wrote:It's pretty much what the wii should've had from the beginning. Too bad it'll never be fully adopted by third party devs since it's an addon.
http://en.wikipedia.org/wiki/Wii_Motion ... rted_games
This is more like the adoption scenario of the N64 Rumble Pak, which was optional but supported by nearly everything, as opposed to a situation like we saw with the N64 memory pak, or Sega's 16-bit add-ons. Move and Kinect may have a tougher time of it.
Re: Wii Motion Plus
Thanks for the info guys. I am pretty happy with the purchase now. Eventually I would like to get a couple of the new Wii-motes that have it built in as the add-on extends the length of the Wii-mote making it difficult to reach the 1 and 2 buttons when using the thing sideways. It also won't allow the Wii-mote to fit into the wheel and stuff. For now, $20 wasn't bad. Eventually, I assume they will no longer produce the add on so you will have to buy the $50 Wii-mote if you want to convert.