Sega Genesis vs. SNES!?

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Para
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Re: Sega Genesis vs. SNES!?

Post by Para »

Genesis sucked and now Sega is a shell of its former self. 8)

/troll
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swiftzx
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Re: Sega Genesis vs. SNES!?

Post by swiftzx »

Para wrote:Genesis sucked and now Sega is a shell of its former self. 8)

/troll
I really hope that was a joke :?
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Re: Sega Genesis vs. SNES!?

Post by YoshiEgg25 »

jeffro11 wrote: I'd like your reply after you hear this. Tell me the genesis sounds bad. Do it. Really.


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GSZX1337
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Re: Sega Genesis vs. SNES!?

Post by GSZX1337 »

jeffro11 wrote:I'll just leave this here...



I'd like your reply after you hear this. Tell me the genesis sounds bad. Do it. Really.
I love this Youtube trend of covering Nintendo songs with TFM Music Maker. :D
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jeffro11
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Re: Sega Genesis vs. SNES!?

Post by jeffro11 »

Some more epicness perhaps?



Enjoy.
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GSZX1337
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Re: Sega Genesis vs. SNES!?

Post by GSZX1337 »

Here's your daily dose of PWNage.
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Re: Sega Genesis vs. SNES!?

Post by jeffro11 »

Well played sir!
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Re: Sega Genesis vs. SNES!?

Post by 3GenGames »

GSZX1337 wrote:Here's your daily dose of PWNage.


Sounds good when the FM isn't playing in the beginning, but then it starts playing and it just sounds pretty bad to me. Plus too much crap going on! And when it hits the highest note in the intro, I want to tear my eyes out and cry it's so bad! :P But it does sound okay, just it sounds like an FM, which isn't that great at all.

I'm going to have to pick this game up....lol. XD
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Re: Sega Genesis vs. SNES!?

Post by Breetai »

GSZX1337 wrote:Here's your daily dose of PWNage.
You BASTARD! That's the second best song from an NES game. Now I can't stop listening to it...
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Re: Sega Genesis vs. SNES!?

Post by Mod_Man_Extreme »

renardqueenston wrote:
3GenGames wrote:So if the SNES follows that at all, it could emulate that FM chip, but if it was so, why didn't games do it? Because it isn't pleasing. ^_^
it can't emulate it is why it doesn't. the SNES does not have FM capability. none of the sound is synthesized on the fly, it's all sample-based. it doesn't generate the sound like the NES, PC Engine, Genesis, or anything. if it COULD emulate it (and had a bigger sound bank and less filtering) it'd sound like the Neo-Geo, which uses ADPCM and FM synthesis.

also, before you bash FM synthesis, i'd like you to know that some of the greatest, most expressive hardware synths in the world are FM-based.

there are no "duty cycles" on FM synthesis. it's operator-based.

the only thing worse than people that don't understand that all sound chips are great for different reasons and utilities is people that try to defend one soundchip by bashing the other with incorrect information :V
This.

It's like comparing a DX-7 with a knob covered analog synth. When the DX-7's came out nobody knew how to program for them by using buttons and it was derided as "too hard" by the majority of the music community. Before that everything had used knobs and childlike interfaces to make tweaks while the DX series was serious business.

Yet what happened? It's still the third highest selling synthesizer of all time behind the Korg M1 and Juno-50 and that's saying something when it's moved over 200,000 units of a single model of one instrument in the music world and competing against the cream of the crop.

FM is hard to make and takes skill, technique, patience and some effort. You literally have to create a sound and know what you're doing. Hard, slow and time consuming but resulting in great and unique sounds when done properly or learned correctly.

Sample based synthesis just takes a pre-recorded clip of audio and screws with it, need to create a sound just record a sample. Quick, cheap, easy and in my opinion lazy resulting in the SNES's typical "wah-wah-wah" sound that makes my ears want to bleed.

Both have their merits, and both can sound both horrible and fantastic. Just put the blame where it's due on the developers.

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