Sega Genesis vs. SNES!?

Anything that is gaming related that doesn't fit well anywhere else
Locked
User avatar
dischord76
24-bit
Posts: 164
Joined: Wed Jul 14, 2010 6:19 am
Location: Santa Cruz

Re: Sega Genesis vs. SNES!?

Post by dischord76 »

renardqueenston wrote:i love games on both systems, but the genesis has a great selection of shooters that i absolutely love. i also greatly prefer the genesis' sound hardware, it sounds so wonderful! i'll take it over the SNES' mudded-up sample-based audio any time :]
....snes mudded-up audio? :? I hope you're trolling
Breetai
Next-Gen
Posts: 5100
Joined: Sun Dec 07, 2008 10:13 am
Location: Make you humble in Canada

Re: Sega Genesis vs. SNES!?

Post by Breetai »

dischord76 wrote:
renardqueenston wrote:i love games on both systems, but the genesis has a great selection of shooters that i absolutely love. i also greatly prefer the genesis' sound hardware, it sounds so wonderful! i'll take it over the SNES' mudded-up sample-based audio any time :]
....snes mudded-up audio (I'd say muffled)? :? I hope you're trolling
Play Thunder Force III on the Genesis, and then Thunder Spirits on the SNES. He isn't trolling. The SNES sound chip was great for a lot of things (symphonic sound, samples like voice, etc.), but it does not do everything the one of the Genesis does. Compare on games made for both systems for yourself. The ones that take advantage of the Genesis' sound chip really do sound better, while the SNES one is washed out. That is NOT to say that the Genesis has better sound than the SNES. In fact, the SNES does indeed sound better overall. Stuff like Actraiser (he also did Streets of Rage!), Final Fantasy III and Chrono Trigger produce music that the Genesis cannot touch. I'm just saying that there are certain types of sounds the Genesis actually trumps the SNES.

Have a listen for yourself and compare on Thunder Force III/Spirits: http://www.youtube.com/watch?v=0fs05RepMiY. The SNES really does sound "mudded-up" compared to the Genesis.
Mortal Kombat II: http://www.youtube.com/watch?v=48HQs-zIq5k.
Sparkster: http://www.youtube.com/watch?v=sleBRd6W ... re=related.
I even find that the Genesis version of SFII sounds better in most stages (NOT with voice samples!). Here's a comparison of the three 16-bit consoles (TG-16/Genesis/SNES): http://www.youtube.com/watch?v=TPStQYIx6S8.
Image
Sales thread. Make offers! PC Engine and Famicom: http://www.racketboy.com/forum/viewtopi ... 17#p197217.
My PC Engine/Turbografx-16 Guide: http://www.racketboy.com/forum/viewtopi ... 57#p654857
renardqueenston
24-bit
Posts: 141
Joined: Wed Oct 20, 2010 8:49 pm
Location: Hamilton, Ontario
Contact:

Re: Sega Genesis vs. SNES!?

Post by renardqueenston »

dischord76 wrote:
renardqueenston wrote:i love games on both systems, but the genesis has a great selection of shooters that i absolutely love. i also greatly prefer the genesis' sound hardware, it sounds so wonderful! i'll take it over the SNES' mudded-up sample-based audio any time :]
....snes mudded-up audio? :? I hope you're trolling
absolutely not! the SNES uses sample-based music, which is interpolated when played at different frequencies. if it's a sample recorded at a high note and played low, it sounds very muffled and washed-over (unfortunately, Super Metroid is a good example of this). the Genesis, while it has DPCM sample support, handles it via a "no resampling" method, meaning it stays crunchy and crisp, and since the rest of it is FM synthesis + PSG, it's generated in real time, so it's crystal clear.

the SNES' sound chip would have fared a lot better, as far as i'm concerned, if it didn't filter samples so ridiculously heavily. when it comes to orchestrated stuff, the SNES obviously had more prowess since sampled strings could be used, but when it comes to synthesized music, whether it be dance music, rock music, and other heavier stuff, the Genesis really had a bright sound, and had the ability to be much "harsher" if it needed to, as well.
User avatar
dischord76
24-bit
Posts: 164
Joined: Wed Jul 14, 2010 6:19 am
Location: Santa Cruz

Re: Sega Genesis vs. SNES!?

Post by dischord76 »

interesting points/posts. I learn new things all the time. I think the most hilarious comparison for music is doom 32x vs. doom snes. But that's a whole other issue.
renardqueenston
24-bit
Posts: 141
Joined: Wed Oct 20, 2010 8:49 pm
Location: Hamilton, Ontario
Contact:

Re: Sega Genesis vs. SNES!?

Post by renardqueenston »

dischord76 wrote:interesting points/posts. I learn new things all the time. I think the most hilarious comparison for music is doom 32x vs. doom snes. But that's a whole other issue.
both sound really trashy in my opinion :] - the 32x has farty FM instruments, and the SNES is reverb city. PC version with adLib is where it's at! like you mentioned though, a whole other issue - the issue of incompetent devs ;]
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: Sega Genesis vs. SNES!?

Post by flamepanther »

People need to stop using Thunder Spirits as an example of... basically anything other than an example of a bad port, because that's exactly what it is. Everything about that port (graphics, sound, performance, everything) could have been done a lot better. When it even seems to have worse color than the Genesis version (and that's what SNES was best at) you know you need to just toss the game out as a valid example. Wan't a good example? How about Super Street Fighter II? Tell us who wins there.

IMO, Genesis music synthesis was "cleaner" but generally lacked texture. In the hands of the right developers and composers, it could do some really great pop and techno music. More often than not, though, it sounded more like someone strumming a bunch of rubber bands. Most people notice that.

SNES may have a tendency to over-filter its samples, but considering what PCM sounds like on the Genesis, we're probably better off for it. It might lead to some muffling, but when used properly, most gamers won't really notice it--as you've seen from the confused reaction in this thread.

Really, it's a matter of personal preference more than a "problem" with either sound system. It reminds me of the jagged, blocky unfiltered textures of the PSX versus the blurry, muddy textures of the N64. They're both ugly to somebody. Do I want twangy, tinny FM synth, or muffled, filtered wavetable? If we have to pick a winner though, it's got to be whichever bothers fewer people, or which bothers people less frequently. In that case, I think the SNES is pretty clearly the popular choice.
Image
3GenGames
32-bit
Posts: 222
Joined: Thu Oct 14, 2010 10:25 pm

Re: Sega Genesis vs. SNES!?

Post by 3GenGames »

FM sucks for instruments, yeah if you take alot of time to make it sound crisp it'll sound good, but only upto par with the standard game. Take a listen to Yoshi's Island, amazing sound. Most games on the genesis's FM instruments flat out suck, it's just that Sega decided to use something that was less suited for the job. FM always sound washed out.
Breetai
Next-Gen
Posts: 5100
Joined: Sun Dec 07, 2008 10:13 am
Location: Make you humble in Canada

Re: Sega Genesis vs. SNES!?

Post by Breetai »

renardqueenston wrote: absolutely not! the SNES uses sample-based music, which is interpolated when played at different frequencies. if it's a sample recorded at a high note and played low, it sounds very muffled and washed-over (unfortunately, Super Metroid is a good example of this). the Genesis, while it has DPCM sample support, handles it via a "no resampling" method, meaning it stays crunchy and crisp, and since the rest of it is FM synthesis + PSG, it's generated in real time, so it's crystal clear.

the SNES' sound chip would have fared a lot better, as far as i'm concerned, if it didn't filter samples so ridiculously heavily. when it comes to orchestrated stuff, the SNES obviously had more prowess since sampled strings could be used, but when it comes to synthesized music, whether it be dance music, rock music, and other heavier stuff, the Genesis really had a bright sound, and had the ability to be much "harsher" if it needed to, as well.
That's better than I'd said it. :D
Image
Sales thread. Make offers! PC Engine and Famicom: http://www.racketboy.com/forum/viewtopi ... 17#p197217.
My PC Engine/Turbografx-16 Guide: http://www.racketboy.com/forum/viewtopi ... 57#p654857
Breetai
Next-Gen
Posts: 5100
Joined: Sun Dec 07, 2008 10:13 am
Location: Make you humble in Canada

Re: Sega Genesis vs. SNES!?

Post by Breetai »

flamepanther wrote:How about Super Street Fighter II? Tell us who wins there.
I did use Street Fighter II for an example and told you who I thought won (aside from voice samples!). In fact, I used three examples other than Thunder Spirits.
Really, it's a matter of personal preference more than a "problem" with either sound system. It reminds me of the jagged, blocky unfiltered textures of the PSX versus the blurry, muddy textures of the N64. They're both ugly to somebody. Do I want twangy, tinny FM synth, or muffled, filtered wavetable? If we have to pick a winner though, it's got to be whichever bothers fewer people, or which bothers people less frequently. In that case, I think the SNES is pretty clearly the popular choice.
Agreed. I just feel the need to correct comments like "the SNES clearly has superior sound over the Genesis/MD", when that statement is not accurate.
Image
Sales thread. Make offers! PC Engine and Famicom: http://www.racketboy.com/forum/viewtopi ... 17#p197217.
My PC Engine/Turbografx-16 Guide: http://www.racketboy.com/forum/viewtopi ... 57#p654857
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: Sega Genesis vs. SNES!?

Post by flamepanther »

Breetai wrote:
flamepanther wrote:How about Super Street Fighter II? Tell us who wins there.
I did use Street Fighter II for an example and told you who I thought won (aside from voice samples!).
Note the word "Super" where you've quoted me. The one where both console versions had to try to copy the redone, enhanced, CPS2 wavetable soundtrack rather than the old CPS1 FM soundtrack.
Image
Locked