There will probably always be threads like this one in nearly every gaming forum.glynnahab wrote:We still have threads like this?
Hardware Vs Emulators
- flamepanther
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Re: Hardware Vs Emulators
Re: Hardware Vs Emulators
This is almost identical to a Vinyl Vs. CD debate(Vinyl records own btw). I can't stand emulation. I despise it. I have no particular reason too, but it just isn't my thing. I would rather not play a game then play it on a computer or emulate it on a console. Playing on hardware is the way i have always played games and i doubt i will ever change that. Resources would have to get very very very scarce for me to play on emulators, but even then i'd probably just pass on it.
- D.D.D.
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Re: Hardware Vs Emulators
While I think over-control or abuse of something copyrighted is not good but, why is it necessary to allow everything to become public domain? So we can have Pinocchio porn? A country-western version of Beethoven's 5th? Sony making Mario games? It seems a bit communistic in theory.flamepanther wrote:...If one person or company keeps eternal control of them, our culture of arts and sciences as a whole cannot freely build on them. The public domain advances our culture...
Obviously you are very adept in copyright matters, perhaps you can give me an example of how this can truly be beneficial to the public to have seemingly anything and everything become public domain.
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Re: Hardware Vs Emulators
Whilst works of art aren't crucial to the public (despite marketing efforts to the contrary), copyright extends to the scientific and technological fields and that's where things get messy. One side effect of what flamepanther described would be patent trolling.D.D.D. wrote:Obviously you are very adept in copyright matters, perhaps you can give me an example of how this can truly be beneficial to the public to have seemingly anything and everything become public domain.
Speaking of trolling, that wasn't my intention, so I raise the glossed-over pointed again: If a truly enhanced port of an existing classic existed would you be willing to trade in your precious copy of Panzer Dragoon Saga, or due to unwavering purism just ignore the new version entirely?
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AppleQueso
Re: Hardware Vs Emulators
I'd say it's closer to a Vinyl/CD vs mp3 debate.Arbitern1 wrote:This is almost identical to a Vinyl Vs. CD debate(Vinyl records own btw). I can't stand emulation. I despise it. I have no particular reason too, but it just isn't my thing. I would rather not play a game then play it on a computer or emulate it on a console. Playing on hardware is the way i have always played games and i doubt i will ever change that. Resources would have to get very very very scarce for me to play on emulators, but even then i'd probably just pass on it.
- noiseredux
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- flamepanther
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Re: Hardware Vs Emulators
Well, like Pulsar_t said, you have to consider the benefit of releasing scientific publications. That also goes for publications written in the fields of philosophy, history, theology, and art, all of which enrich our culture.D.D.D. wrote:While I think over-control or abuse of something copyrighted is not good but, why is it necessary to allow everything to become public domain? So we can have Pinocchio porn? A country-western version of Beethoven's 5th? Sony making Mario games? It seems a bit communistic in theory.
Obviously you are very adept in copyright matters, perhaps you can give me an example of how this can truly be beneficial to the public to have seemingly anything and everything become public domain.
Part of the reason it's hard to see the benefit is that by now most works that are old enough to be in the public domain are either so old that we take them for granted, or languished unused in copyrighted form long enough that society has forgotten about them (which is one of the destructive results of extended copyright terms).
To really get a good idea of how this is going to impact us in the long term, you'll need to look to the past, rather than try to guess the future. Suppose that automatic copyright was a universally accepted idea since the beginning of time, and that it never expired. Now think of everything in our culture today that was built on Greek mythology and the stories told by Homer, the engineering of Archimedes, anything that ever borrowed from Shakespeare, anything derived from the journals of Da Vinci or Copernicus, or the writings of Plato and Aristotle, anything based on stories about King Arthur or Robin Hood, every song ever included in any church hymnal, anything that draws from the holy scriptures of any religion there's ever been, anything that has an image of the Sphinx in it, all of the Roman era knowledge preserved in Latin writings that eventually pulled us out of the dark ages... Imagine virtually everything that was ever built on any of those things in any way gone because somebody owned it and wouldn't allow derived works, or because the originals were long since lost as orphaned copyrighted works.
The influence of historical works is far reaching and of great importance. There is no way to know which modern works might eventually become historically and culturally significant. Not all of them will, but since there's no way to know, we have to open up everything once the authors have had long enough to profit.
- noiseredux
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Re: Hardware Vs Emulators
I see this topic has now been completely disrailed by copyright talk. A shame. Can we talk about comparative benefits of various video filters vs real hardware instead? Has anyone used the NES_NTSC filter? How do you feel about that? On the one hand it's an excellent reproduction of the actual NES signal. On the other hand it removes one of the biggest benefits of emulators, the crisper video signal. I've been using it with Mednafen for a while, I'm not sure whether I like it better than unfiltered.
So, when he lies...noiseredux wrote:I'm not sure why you'd have a problem with Pinoccio pr0n...
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- noiseredux
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