I completely agree. I think that achievements/trophies force me to get as much replay value out of my games as possible. That doesn't mean to force myself to get every achievement possible (because I don't have that amount of time), but for the games I really love it gives me more motivation to keep playing. For some games it almost creates brand new strategies or mini games within the current context of the game itself.Ack wrote: These are things I might not have necessarily considered if the achievement hadn't been there, and they made the games both more challenging and interesting.
I also agree with this, high scores were what kept people playing arcade machines, where video gaming was born, without the high score and increasing difficulty, there'd be no reason to play. One of my favorite classic games is Galaga, a game with no substance or storyline at all, yet when I get going, I can't put it down until I beat my last high score.scarper wrote:I feel that trophies/achievements have become this generation's "hi-scores." Someone having a higher score than you in Game X actually means that individual is better than you at Game X. It motivates you to get a higher score than that person so that you become better than him at Game X.
I've heard people get livid about achievements ruining the gameplay experience, but I think achievements are extension of what gaming's core experience is: Challenge. Challenge from friends or the game itself, we wouldn't play if we didn't feel challenged, and achievements give us that challenge in so many ways.
Some might call me bad gamer for loving achievements so much and being proud of my gamer score, but I don't care because I had fun getting every single one of them, and that's all I want, is to have fun.
