(-_-) wrote:I just read the article on kotaku. I'm super dissapointed. I love this series a lot. I was always dreaming that one day they would pick it up again one day and make a full home console release. Now it's going to be on a 4 inch screen? fuck.
If Megaman games sold a million copies, this wouldn't be the case. This is called 'take what you can get and be happy'.
Blame Sony and Microsoft for pushing HD gaming way too soon.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
AppleQueso wrote:Now the question is whether the english VA cast can be brought back
I want the original Megaman Trigger VA to come back. The MML2 one sounded too much like a 4 year old girl for my tastes.
Though to be honest, I'd be okay with next to no voice acting. That shit costs money and I'm worried that if Capcom invests a lot into this one and the sales don't materialize...that'd be the end of Megaman Legends.
Well for one, his MML2 actor was Sailor Jupiter.
And for the VA bit, MML didn't exactly use A-list actors, I doubt it'd be that huge an investment.
nothing to do with union (though using non-union is a huge no-no for any company) it's standard that you have to pay some kind of royalty for subsequent releases.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
AppleQueso wrote:Now the question is whether the english VA cast can be brought back
I want the original Megaman Trigger VA to come back. The MML2 one sounded too much like a 4 year old girl for my tastes.
Though to be honest, I'd be okay with next to no voice acting. That shit costs money and I'm worried that if Capcom invests a lot into this one and the sales don't materialize...that'd be the end of Megaman Legends.
Well for one, his MML2 actor was Sailor Jupiter.
And for the VA bit, MML didn't exactly use A-list actors, I doubt it'd be that huge an investment.
I always thought that the voice acting in Legends was pretty good, especially compared with other Capcom games at the time (Mega Man X4, Resident Evil). Teisel Bonne's voice is just awesome. However, I will admit that a lot of the voice acting is a tad flat.
Flake wrote:nothing to do with union (though using non-union is a huge no-no for any company) it's standard that you have to pay some kind of royalty for subsequent releases.
That's not necessarily true. If you go far enough back, a lot of video game voice work was just done by the developers or their family and friends. Many localizations by Working Designs had extensive voice over work that was done that way, and I doubt any of them are guaranteed residuals for reuse of their work. Some movies are still produced with non-union actors. SAG threw a fit over the planned "The Hobbit" films being non-union. To my knowledge, it's also still fairly common for some anime dubbing studios to use non-union voice talent. As long as they don't also hope to use any union actors, there's no impact on the company--especially since video games and anime are still only barely becoming recognized as any kind of real or respectable work for an actor.
Also, every time a new means of replaying a performance comes around, there are no residuals for anyone until the SAG renegotiates their next contract or until the actors threaten to strike. There was a big deal about that over streaming video on the Web and Video On Demand not all that long ago. It's only "standard" once there's a contract. Until then, companies will give as little as they can get away with (nothing at all, if that's an option). That's why something like SAG exists to begin with.