racketboy wrote:The developers at Cave said the iPhone isn't especially good at 2D graphics. Their shooters really stress the hardware well.
I do notice after playing DoDonPachi for even 15 minutes on the iPhone makes it a bit warm. If Cave says it's not good at 2D then they sure are good a programming cuz it's beautiful and plays well (something I never ever though I'd say about a touch-based portable let alone a cell phone).
racketboy wrote:Not sure how the Android phones hold up on the hardware, but what's nice about Android is there's new hardware out every few months as opposed to the iPhone that gets a refresh yearly.
I guess it could be nice too but I see it more as a burden. I hear people complaining about their 2 year old iPhone or iPod touch that can't play new games, how bad will it be with the Android line at that pace of updating hardware?
Whether its the iPhone or Android or whatever smartphone, hardware that is updated frequently (annually or sooner) is the main reason that a DS or PSP will still be my primary gaming device (at least until the3DS).
I actually view Android vs iPhone the same way I do Windows PCs vs Macs. There are many similarities there...
D.D.D. wrote:I guess it could be nice too but I see it more as a burden. I hear people complaining about their 2 year old iPhone or iPod touch that can't play new games, how bad will it be with the Android line at that pace of updating hardware?
Whether its the iPhone or Android or whatever smartphone, hardware that is updated frequently (annually or sooner) is the main reason that a DS or PSP will still be my primary gaming device (at least until the3DS).
Agreed. You're going to get the same problem with windows PCs. All games have to be made so that they're optimised for the widest possible demographic. This either increases development time or reduces graphics fidelity. Considering the vastly higher quality of games on the iPhone compared to those available on the Android devices, this is tantamount to that.
Personally, I'd rather have a phone that acts like a phone, is a doddle to use and I don't have to fuck around with task managers and other bullshit like that. The so called benefits of Android devices do not interest me at all, if they did, I can just jailbreak my iPhone and get all those benefits as well anyway.
Niode wrote:Agreed. You're going to get the same problem with windows PCs. All games have to be made so that they're optimised for the widest possible demographic. This either increases development time or reduces graphics fidelity. Considering the vastly higher quality of games on the iPhone compared to those available on the Android devices, this is tantamount to that.
Yeah, but you can upgrade parts on a PC to make something run. You can't just go out and buy a stick of RAM for an iPhone.
I wish I could have Gunstar Heroes but I have an iPod Touch.
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Niode wrote:Agreed. You're going to get the same problem with windows PCs. All games have to be made so that they're optimised for the widest possible demographic. This either increases development time or reduces graphics fidelity. Considering the vastly higher quality of games on the iPhone compared to those available on the Android devices, this is tantamount to that.
Yeah, but you can upgrade parts on a PC to make something run. You can't just go out and buy a stick of RAM for an iPhone.
I wish I could have Gunstar Heroes but I have an iPod Touch.
You can't do that on an android either. The problem you're going to get is too diverse a platform. Therefore in order for games to available to widest possible demographic, compromises will have to be made. At least with the iPhone/iPod Touch there's only one current gen model and devs can optimise for that device and the next lowest model.
Niode wrote:Agreed. You're going to get the same problem with windows PCs. All games have to be made so that they're optimised for the widest possible demographic. This either increases development time or reduces graphics fidelity. Considering the vastly higher quality of games on the iPhone compared to those available on the Android devices, this is tantamount to that.
Yeah, but you can upgrade parts on a PC to make something run. You can't just go out and buy a stick of RAM for an iPhone.
I wish I could have Gunstar Heroes but I have an iPod Touch.
You can't do that on an android either. The problem you're going to get is too diverse a platform. Therefore in order for games to available to widest possible demographic, compromises will have to be made. At least with the iPhone/iPod Touch there's only one current gen model and devs can optimise for that device and the next lowest model.
This problem will be minimized with the release of firmware 3.0; which is only going to be released for high-end devices, and has some requirements for a phone to use it. I have a feeling that this will be where Android gaming really starts taking off, since the devices will be easily separated by firmware, and a high hardware standard will be set, so developers can easily make games that accommodate powerful Android phones.