the7k wrote:
4. SNK vs Capcom: Match of the Millenium (Neo Geo Pocket)
THIS.
I love that game more than any fighting game I have ever played. It's a reason to buy a NGPC, just for this one game.
anyways, after that
super street fighter 2 turbo x hd blah blah blah.
super street fighter IV (it grew on me a lot, probably because it's one of the few I'm ok at online.)
samurai showdown II
Bushido Blade.
Don't that just look oh so tasty?
NES-GB-GENESIS-SNES-GBC-32X-SATURN-3DO-N64-DREAMCAST-GBA-PS2-XBOX-GAMECUBE-DS-PSP-WII-360
5. One Must Fall 2097 (PC - 1994) - This underground PC fighting game had some of the most entertaining and excellent potential. This was the only fighting game I experienced that worked with a keyboard control scheme and had a fluid, entertaining, and impacting combat scheme that really got you addicted quickly. The game took place in the far future where human's were technologically linked to giant robots and fought for sport, with the hopes of taking over this huge mega corporation that is hosting the events. You choose one of ten characters, each with their own physical stats and placed them in a host of ten different robots, each with their own unique move sets, fatalities and special moves. Not only that, there was dynamic environment obstacles and traps you had to avoid during combat that came from all around. Added to this there is also a campaign mode where you create your own custom fighter, begin rising the ranks through various tournaments, gaining experience and money and improving the abilities of you and also upgrading and purchasing more new and powerful robots. This game was revolutionary for it's time and is still something I play to this day. It's unique RPG elements in the campaign mode, mixed with the various fighters and robot layouts, gave each a very unique feel that I do not see emulated anywhere. Definitely one for my list.
4. Street Fighter Alpha III (Dreamcast - 2000) - Street Fighter Alpha III has improved on the formula that made it's predecessors great, as well as adding a ton of features that gave extreme re-playability. Utilizing the new "ism" styles, players were able to give themselves a strategic play ability with unique super combos and power gauges. Add to it the giant cast of characters the world tour mode and so much more to give a lasting and continuing love to this great franchise.
3. Last Blade II (Dreamcast - 2001) - Only just getting into the franchise, Last Blade II has given me the strategic, methodical paced 2D fighter that I have been wanting since the Samurai Shodown Series. The game features great music, great art style and amazing animation, as well as an incredibly in depth counter system, different styles, and a wide variety of characters. I have only touched the surface of this game, but have already found it a rightful place in my list for it's sheer awesome pacing and impact.
2. Samurai Shodown II (Neo Geo - 1994) - What can be said for, I feel, the greatest 2D fighter ever. This game contains some of the best moments in my life for fighting games. Living in small town middle of nowhere, our general store had an arcade cabinet with Samurai Shodown II in it. My friends and I dumped in what would seem hundreds of dollars into it when we were young and we even play versus still to this day online. This game featured an improvement in the first of the series, before entering the convoluted machinations of the later entries. This game features frenetic game play, strategy, a killer soundtrack and some of the most balanced rosters ever to be experienced in 2D gaming history.
1. Virtua Fighter 5 (Xbox 360 - 2007) - The definition of perfection for 3D fighters. This game features some of the most complex and complicated rhythms in any fighting game. The cast of characters are so diverse, the move-sets so amazing. Such strategy and skill is required to play this game, and I have spent so much time dedicated to perfecting it. This is the ultimate 3D fighting game for me and holds no place for the weak. I put this at the top of my list simply because there has never been a game like it in the 3D genre (Sorry Tekken). The extra modes of play and the character customization is icing on the cake to such a terrific fighter, earning it the top spot for my list.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
#5. Street Fighter 3 Third Strike
#4. Street Fighter 3 Third Strike
#3. Street Fighter 3 Third Strike
#2. Ok I think you get it....
#1. Dance Dance Revolution
Ok but seriously
#5. Super Street Fighter 4 (I do miss the indestructible song though)
#4. Marvel vs Capcom 1
#3. Capcom vs SNK 2
#2. Super Smash Bros Melee
#1. SF3: Third Strike
Ones I spent significant amounts of time with included Street Fighter 2: Special Champion's Ed., Soul Calibur 2 and Tekken 3. Dabbled a bit with the Mortal Kombats and Killer Instinct and have already played a bit of Virtua Fighter 4 and Tekken 5. Haven't played it a lot but I do like Street Fighter Alpha 3 after I figured out what the hell all those isms were and super moves.
If I had to choose a favourite it would be Soul Calibur 2 for the the 8 way movement and incredibly varied characters (minus Heihachi in the PS2 version). Simple control scheme and guard impact. It's one of those games I never had any real complaints about or felt like it had a glaring limitation somewhere. I guess one is the fact that somehow Astaroth swinging his huge axe can actually be blocked by some of the small characters. Definitely had fun with Voldo, Maxi and Ivy.
Tekken 3 was one of the first 3d fighters I played and the varied characters were great with the semi realistic fighting styles. Lei, Law, Hwarong, Gordo, Xiaoyu and King were some of the ones I liked. Yoshimitsu should stay in the Soul Calibur series or at least not have him carrying his damn sword which he barely uses. It also seemed unfair that only a few characters could do reversals. I feel that later iterations of the series make it too easy to juggle your opponent when they're lying on the ground automatically bouncing them up like crazy.
Street Fighter games suffer from too many "clone" characters and projectiles can sometimes lead to tedious fireball fights. I like the super combos/moves that've been added to SFIV even if I have a hard time with repeating a motion twice. Although Alpha 3 is fun that game was I think too complicated for me with all the isms.
shadobeni wrote:
Street Fighter games suffer from too many "clone" characters and projectiles can sometimes lead to tedious fireball fights. I like the super combos/moves that've been added to SFIV even if I have a hard time with repeating a motion twice. Although Alpha 3 is fun that game was I think too complicated for me with all the isms.
While I'll give you that SF has too many 'clone' characters (although I never felt this with SF3, aside from the obligatory shoto heroes), 'fireball fights' is something that only happens when its a match between two beginners. Anyone who has played the game for an extended period will quickly counter projectile spammers.
2D Fighters are all about controlling space, so projectiles are necessary for some characters - but there's always a counter.
Updated
1- Tekken series especially TEKKEN 5 DR my fav
2- Street Fighter HD remix
3- Mortal Kombat 2 and Trilogy
4- King of Fighters series ( the amount of fighters and their uniquness)
5- Samurai Show series ( 2D soul calibur ) awesome 2d zooming in and out effects
Last edited by AznKhmerBoi on Thu Apr 26, 2012 7:15 pm, edited 1 time in total.
the7k wrote:
While I'll give you that SF has too many 'clone' characters (although I never felt this with SF3, aside from the obligatory shoto heroes), 'fireball fights' is something that only happens when its a match between two beginners. Anyone who has played the game for an extended period will quickly counter projectile spammers.
2D Fighters are all about controlling space, so projectiles are necessary for some characters - but there's always a counter.
.
It'd be interesting to see how general style of play would change if all projectile attacks were disabled in a street fighter game.