neilencio wrote:2. Tedious and mandatory backtracking. Not all backtracking makes me squirm. There are some games that make the concept work, like you visit the same area and it has changed somehow, or you revisit the area in a different dimension/time. If there's backtracking involved, it should be at least optional. There are stages/maps that get kind of boring if you have to revisit them within the same playthrough.
I remember playing Jetforce Gemini when I was home sick from school for a week or so as a kid. I was really enjoying the game, up until I had to redo every single level in the game and search for the stupid tribal things that were hidden all over the levels. I never played the game again after I was told to do it. It was a needless gimmick to make the game seem longer, which added nothing but frustration. I'll take quality over quantity any day, give me a short, fun game over a long, tedious one.
Kind of in the same vein, having to redo large sections of the game when you die. I absolutely hate having to do something over and over again. It's one thing to have to redo a small section, like a boss fight, but when you have to start from the beginning of the level when you die on the boss, it completely ruins the flow of the game. I generally stop playing the game if that happens. I'm not saying everything needs to be like Bioshock and have no consequences to dying, but it shouldn't set you back more than 5 minutes or so.