So far as I can remember, Kyo reviews his fighting style after being defeated by Goenitz before King of Fighters '96.
Watching KoFXIII videos, however, I see that he has his ground fire move back (while Iori still hasn't gotten his flames back, weird).
Anyone know the reason why?
I mean, a plot reason (I've always enjoyed KoF plots, and one of the reasons is this: there's even an explanation for tweaking a character's moveset).
Did Kyo change his fighting style back in the new KoFs?
Re: Did Kyo change his fighting style back in the new KoFs?
It's funny. I have the vast majority of the KoF games (all but 99 and XII, I think) but I never realized there was that deep a story.
Are there other fighters who have story related reasons for changing their fighting styles?
Are there other fighters who have story related reasons for changing their fighting styles?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Did Kyo change his fighting style back in the new KoFs?
Well, Iori's fighting style changed because Ash stole his ability to use flames.Flake wrote:It's funny. I have the vast majority of the KoF games (all but 99 and XII, I think) but I never realized there was that deep a story.
Are there other fighters who have story related reasons for changing their fighting styles?
As for Kyo changing his fighting style, I think it's probably just to counter-balance Iori's change. No story-related reason has been revealed to my knowledge, although in KOFXI, Kyo had both the flaming punches and the ground spark.
Re: Did Kyo change his fighting style back in the new KoFs?
In KoF'99, Kensou's psychic powers fade (probably due to lack of training or ineptitude at the time), but he ends up saving Athena from death with a latent energy. That energy, called Dragon Spirit, is finally controlled in KoFXI.Flake wrote:It's funny. I have the vast majority of the KoF games (all but 99 and XII, I think) but I never realized there was that deep a story.
Are there other fighters who have story related reasons for changing their fighting styles?
There's also Shingo, who always dreamed of creating flames like Kyo, but can't. I recall there was a random chance in KoF'03 that a spark would come out in one of his moves, but that was just comic relief anyway.
Ash incorporates Iori's and Chizuru's powers in XIII, and Chizuru left the roster altogether due to not being able to fight without her Yata Mirror.
I don't remember anyone else who's had a change in styles, but if there are, there's probably a story explanation. I'm sad that there isn't one for Kyo.
Re: Did Kyo change his fighting style back in the new KoFs?
Is all of this story contained in the games themselves? Character cutscenes and endings?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Did Kyo change his fighting style back in the new KoFs?
@Flake: Usually, yes. I definitely remember Kensou's lost of power being explored in his endings, and then KOF2003 ended with Ash stealing Chizuru's power, and KOFXI ended with Ash stealing Iori's power.
@jfrost: Not sure if there is a story-related explanation, but it could just be that the explanation wasn't present in KOFXII due to there being no story at all in that game. Maybe we'll get something out of KOFXIII.
@jfrost: Not sure if there is a story-related explanation, but it could just be that the explanation wasn't present in KOFXII due to there being no story at all in that game. Maybe we'll get something out of KOFXIII.
Re: Did Kyo change his fighting style back in the new KoFs?
I'm thinking I might need to break out the Orochi collection again. Sad to say I have only skimmed the surface of KOF, despite owning almost all the titles.
So which games do NOT have plot? I know '98 is supposed to be more of a 'what if' game. I also know that Maximum Impact and 2006 (MI2) aren't canon. Are there any others that don't add to the story?
So which games do NOT have plot? I know '98 is supposed to be more of a 'what if' game. I also know that Maximum Impact and 2006 (MI2) aren't canon. Are there any others that don't add to the story?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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AppleQueso
Re: Did Kyo change his fighting style back in the new KoFs?
I think 2001 (or was it 2002?) is another "what-if" type game too.
Re: Did Kyo change his fighting style back in the new KoFs?
It's like this:
'94-'97: Orochi Saga;
'98: No story;
'99-2001: The NESTS Chronicles;
2002: No story;
2003, XI: The Tales of Ash;
XII: No story;
XIII: Conclusion of The Tales of Ash.
XII was unusual in that it didn't conclude the ongoing story arc. SNK usually made dream match games after the arcs were over.
Maximum Impact games are not canonical, as isn't KoF Neowave.
I remember back in the day I was really frustrated that '98 didn't have a story. A magazine I used to love took out points of the game because of that and everything. To this day, it's probably a big reason I prefer '97 over '98.
'94-'97: Orochi Saga;
'98: No story;
'99-2001: The NESTS Chronicles;
2002: No story;
2003, XI: The Tales of Ash;
XII: No story;
XIII: Conclusion of The Tales of Ash.
XII was unusual in that it didn't conclude the ongoing story arc. SNK usually made dream match games after the arcs were over.
Maximum Impact games are not canonical, as isn't KoF Neowave.
I remember back in the day I was really frustrated that '98 didn't have a story. A magazine I used to love took out points of the game because of that and everything. To this day, it's probably a big reason I prefer '97 over '98.
Re: Did Kyo change his fighting style back in the new KoFs?
What's the best way for someone new to the series to get into it? Somehow I missed out on KoF growing up, despite my love for arcades and 2D Fighters.
I've purchased all the compilations for PS2 and Wii since they've been quite cheap these last few years but it's a real beast of a franchise to try and grapple with.
Should I just start with '94 and try to finish it with the entire cast and then move onto '95?
Or should I just pick a couple characters that I am interested in and focus on them as I play through the series?
I've purchased all the compilations for PS2 and Wii since they've been quite cheap these last few years but it's a real beast of a franchise to try and grapple with.
Should I just start with '94 and try to finish it with the entire cast and then move onto '95?
Or should I just pick a couple characters that I am interested in and focus on them as I play through the series?
Maybe now Nintendo will acknowledge Metroid has a fanbase?