Yeah, I still have to edit that monsterlordofduct wrote:but eh, lets first see how my other article pans out first.
The Physics of Super Mario Bros.
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- lordofduct
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Like I said before it would be best to cut it up into a bunch of smaller sections... like 3 different articles.racketboy wrote:Yeah, I still have to edit that monsterlordofduct wrote:but eh, lets first see how my other article pans out first.
An article on the physics of Mario would be much smaller though. It would be pointless to get into the deep tech stuff of it, but to generalize the advancements it brought to 2D physics instead. Using basic techniques.
Just to say, the Physics of it... along with most Physics engines actually don't follow real life Physics... like in Science. They pretend to, a LOT, with little tricks.
I'm considering splitting it up a bit -- especially the history part.lordofduct wrote:Like I said before it would be best to cut it up into a bunch of smaller sections... like 3 different articles.racketboy wrote:Yeah, I still have to edit that monsterlordofduct wrote:but eh, lets first see how my other article pans out first.
I'll see how it goes. But you've done a nice job -- I won't have to slice and dice too much
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fastbilly1
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Probably the Defining Games of the SNES and Genesis.fastbilly1 wrote:Out of curiosity, what is the longest article on the site?
Lordofduct's upcoming AV article will be pretty long though....
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RadarScope1
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- lordofduct
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you can use a capture card (costs money) or a FREE way is to use an emulator and Fraps (fraps records your desktop and supports DirectX, the free version allows 60 second clips, more then enough time for each shot).RadarScope1 wrote:I'd be willing to write part of all of it, but I don't think I'd be able to do the screen capture or get any solid video that's not shaky-cam stuff.