http://www.racketboy.com/forum/viewtopi ... 49&t=23131
Ivo.
An exception to your statement might be Starlancer even though it had a cookie-cutter story that was as bland as they come.bobbynewmarkiii wrote:I've NEVER played a good space sim on a console...




What a great game X-wing alliance was! Think it was also my last space sim. Remember fondly going after those TIEs and routing power to rear shields then routing back power to lasers. And those great big epic battles with massive space ships and fighters everywhere. Broke quite a few joysticks with star wars sims and even played with a mouse!bobbynewmarkiii wrote:I played a few non star wars space sims as well, but the last space sim I really 'got' was X-wing Alliance on PC - Great story, great combat, and awesome final level that really raised the bar. I'm sure it would hold up well to todays games, graphics may seem a bit dated, but the controls and power assignment mechanic was awesome, and they the targeting computer was just about as good as they get - you could choose between nearest enemy, between groups of enemies, enemy nearest objective, objectives, newest enemy etc. You were just in control - it was awesome, I've still not played a game which has felt so immersion. Go it sooked up with a 3D joystick with hat switch and 8 buttons, one of which was assigned to Shift, so I had all of the important controls close to hand. Sadly the joystick has now broken (the 'twist' 3rd axis went to shit). I've NEVER played a good space sim on a console...

I'd assume because the demographic for sims got too small to be worth another game.Pulsar_t wrote:I'm not a fan of any of the Star Wars spacesims, but I do wonder why LucasArts stopped making them altogether.
